var size, type, alignment, bufferSize, result; size = 1024 type = buffer_grow alignment = 1 buffer11 = buffer_create(size, type, alignment) buffer_seek(buffer11, buffer_seek_start, 0) buffer_write(buffer11, buffer_u8, 36) buffer_write(buffer11, buffer_s8, oCharacter.mirror) buffer_write(buffer11, buffer_s16, room) buffer_write(buffer11, buffer_s16, global.currX) buffer_write(buffer11, buffer_s16, global.currY) buffer_write(buffer11, buffer_s8, global.sax) buffer_write(buffer11, buffer_u8, global.killedBy) buffer_write(buffer11, buffer_u8, global.clientID) bufferSize = buffer_tell(buffer11) buffer_seek(buffer11, buffer_seek_start, 0) buffer_write(buffer11, buffer_s32, bufferSize) buffer_write(buffer11, buffer_u8, 36) buffer_write(buffer11, buffer_s8, oCharacter.mirror) buffer_write(buffer11, buffer_s16, room) buffer_write(buffer11, buffer_s16, global.currX) buffer_write(buffer11, buffer_s16, global.currY) buffer_write(buffer11, buffer_s8, global.sax) buffer_write(buffer11, buffer_u8, global.killedBy) buffer_write(buffer11, buffer_u8, global.clientID) result = network_send_packet(socket, buffer11, buffer_tell(buffer11)) buffer_delete(buffer11)