draw_set_color(c_black) draw_set_alpha(bg1alpha) draw_rectangle((view_xview[0] - (oControl.widescreen_space / 2)), view_yview[0], ((view_xview[0] + 325) + (oControl.widescreen_space / 2)), (view_yview[0] + 245), false) if (state > 0 && state < 4) { with (oEnemy) { if point_in_rectangle(x, y, (view_xview[0] - 80), (view_yview[0] - 60), ((view_xview[0] + view_wview[0]) + 80), ((view_yview[0] + view_hview[0]) + 60)) instance_destroy() } } if (state > 0 && state < 4) draw_sprite(sprite_index, 1, x, y) if (state > 0 && state < 4) { if (yoffset > 0) { if (global.currentsuit == 0) draw_sprite_part(sprite_index, 0, 0, 0, 24, yoffset, (x - 12), (y - 40)) else draw_sprite_part(sprite_index, 1, 0, 0, 24, yoffset, (x - 12), (y - 40)) } } if drawenergy { draw_set_blend_mode(bm_add) draw_sprite(sSuitChangeFX1, eframe, x, ((y - 40) + yoffset)) draw_set_blend_mode(bm_normal) } draw_set_color(c_black) draw_set_alpha(bg2alpha) draw_rectangle((view_xview[0] - (oControl.widescreen_space / 2)), view_yview[0], ((view_xview[0] + 325) + (oControl.widescreen_space / 2)), (view_yview[0] + 245), false) draw_set_color(c_white) draw_set_alpha(bg3alpha) draw_rectangle((x - xoffset), view_yview[0], (x + xoffset), (view_yview[0] + 245), false)