var proj, proj2; if (!boosting) { if (boostphase < 3) { proj = instance_create(x, y, oErisProjectile) proj.direction = point_direction(x, y, oCharacter.x, (oCharacter.y - (oCharacter.sprite_height / 2))) } else if (boostphase < 5) { proj = instance_create(x, y, oErisProjectile) proj.direction = point_direction(x, y, oCharacter.x, (oCharacter.y - (oCharacter.sprite_height / 2))) proj.direction += 3 proj2 = instance_create(x, y, oErisProjectile) proj2.direction = point_direction(x, y, oCharacter.x, (oCharacter.y - (oCharacter.sprite_height / 2))) proj2.direction -= 3 } else { for (i = -1; i < 2; i++) { proj = instance_create(x, y, oErisProjectile) proj.direction = point_direction(x, y, oCharacter.x, (oCharacter.y - (oCharacter.sprite_height / 2))) proj.direction += (i * 15) } } }