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@ -16,7 +16,6 @@ buffer_write(buffer, buffer_u8, global.lobbyLocked)
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buffer_write(buffer, buffer_u8, samCount)
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buffer_write(buffer, buffer_string, string(global.damageMult))
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buffer_write(buffer, buffer_u8, global.experimental)
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buffer_write(buffer, buffer_u8, global.juggActive)
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buffer_write(buffer, buffer_u8, global.MetCount)
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bufferSize = buffer_tell(buffer)
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buffer_seek(buffer, buffer_seek_start, 0)
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@ -28,7 +27,6 @@ buffer_write(buffer, buffer_u8, global.lobbyLocked)
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buffer_write(buffer, buffer_u8, samCount)
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buffer_write(buffer, buffer_string, string(global.damageMult))
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buffer_write(buffer, buffer_u8, global.experimental)
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buffer_write(buffer, buffer_u8, global.juggActive)
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buffer_write(buffer, buffer_u8, global.MetCount)
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for (i = 0; i < sockets; i++)
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network_send_packet(ds_list_find_value(playerList, i), buffer, buffer_tell(buffer))
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