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@ -4,94 +4,10 @@ if audio_is_playing(musFanfare)
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exit
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if global.spectator
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exit
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if instance_exists(oClient)
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{
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if (ds_list_size(oClient.roomListData) > 0)
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{
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for (i = 0; i < ds_list_size(oClient.roomListData); i++)
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{
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arrDraw = ds_list_find_value(oClient.roomListData, i)
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arrRoom = arrDraw[14]
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arrRoomPrev = arrDraw[18]
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arrSAX = arrDraw[20]
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if (arrSAX && (!global.sax) && room != rm_transition && (arrRoom == room || (arrRoom == global.lastroom && (room == rm_options || room == itemroom || room == subscreenroom || room == maproom || room == rm_subscreen)) || ((arrRoomPrev == room || (arrRoomPrev == global.lastroom && (room == rm_options || room == itemroom || room == subscreenroom || room == maproom || room == rm_subscreen))) && (arrRoom == 6 || arrRoom == 10 || arrRoom == 9 || arrRoom == 11 || arrRoom == 16))))
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sameRoomSAX = 1
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}
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}
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}
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if (global.showHealthIndicators && global.saxmode)
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if global.showHealthIndicators
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chasedBySAX = 1
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else
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chasedBySAX = 0
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if ((!global.spectator) && global.saxmode && (!global.sax) && (global.showHealthIndicators || global.enemyNearby || global.escapeTimer > 0 || global.inMusSAXRange || sameRoomSAX || chasedBySAX))
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playingSAX = 1
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else
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playingSAX = 0
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if (prevPlayingSAX != playingSAX)
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{
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if ((!prevPlayingSAX) && playingSAX && runningFromSAX && (!chasedBySAX))
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{
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if audio_is_playing(oMusicV2.previousbgm)
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audio_sound_gain(oMusicV2.previousbgm, 0, fadeoutTimer)
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if audio_is_playing(oMusicV2.currentbgm)
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audio_sound_gain(oMusicV2.currentbgm, 0, fadeoutTimer)
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if (!audio_is_playing(musSAXEnvironmentalAmbience))
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audio_play_sound(musSAXEnvironmentalAmbience, 1, true)
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audio_sound_gain(musSAXEnvironmentalAmbience, 0, 0)
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audio_sound_gain(musSAXEnvironmentalAmbience, (global.opmusicvolume / 100), fadeoutTimer)
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}
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if (prevPlayingSAX && (!playingSAX) && (!chasedBySAX))
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{
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if audio_is_playing(musSAXEnvironmentalAmbience)
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audio_sound_gain(musSAXEnvironmentalAmbience, 0, fadeoutTimer)
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if (!audio_is_playing(oMusicV2.currentbgm))
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audio_play_sound(oMusicV2.currentbgm, 1, true)
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if (audio_sound_get_gain(oMusicV2.currentbgm) == 0 || audio_sound_get_gain(oMusicV2.currentbgm) == 0)
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{
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audio_sound_gain(oMusicV2.currentbgm, 0, 0)
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audio_sound_gain(oMusicV2.currentbgm, (global.opmusicvolume / 100), fadeoutTimer)
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}
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}
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prevPlayingSAX = playingSAX
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}
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if (prevSameRoomSAX != sameRoomSAX)
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{
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if playingSAX
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{
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if ((!prevSameRoomSAX) && sameRoomSAX && (!chasedBySAX))
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{
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if audio_is_playing(oMusicV2.previousbgm)
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audio_sound_gain(oMusicV2.previousbgm, 0, 0)
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if audio_is_playing(oMusicV2.currentbgm)
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audio_sound_gain(oMusicV2.currentbgm, 0, 0)
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if audio_is_playing(musSAXEnvironmentalAmbience)
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audio_sound_gain(musSAXEnvironmentalAmbience, 0, fadeoutTimer)
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if (!audio_is_playing(musSAXAppear))
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audio_play_sound(musSAXAppear, 1, true)
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audio_sound_gain(musSAXAppear, 0, 0)
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audio_sound_gain(musSAXAppear, (global.opmusicvolume / 100), 0)
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mus_stop_all()
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}
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if (prevSameRoomSAX && (!sameRoomSAX) && (!chasedBySAX))
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{
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if audio_is_playing(musSAXAppear)
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audio_sound_gain(musSAXAppear, 0, fadeoutTimer)
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if (!audio_is_playing(musSAXEnvironmentalAmbience))
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audio_play_sound(musSAXEnvironmentalAmbience, 1, true)
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audio_sound_gain(musSAXEnvironmentalAmbience, 0, 0)
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audio_sound_gain(musSAXEnvironmentalAmbience, (global.opmusicvolume / 100), fadeoutTimer)
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runningFromSAX = 1
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}
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}
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prevSameRoomSAX = sameRoomSAX
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}
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if sameRoomSAX
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{
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if audio_is_playing(oMusicV2.previousbgm)
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audio_sound_gain(oMusicV2.previousbgm, 0, 0)
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if audio_is_playing(oMusicV2.currentbgm)
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audio_sound_gain(oMusicV2.currentbgm, 0, 0)
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}
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if (prevChasedBySAX != chasedBySAX)
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{
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if ((!prevChasedBySAX) && chasedBySAX)
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@ -112,83 +28,11 @@ if (prevChasedBySAX != chasedBySAX)
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if (prevChasedBySAX && (!chasedBySAX))
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{
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audio_sound_gain(musSAXChase, 0, fadeoutTimer)
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if playingSAX
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{
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if sameRoomSAX
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{
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if audio_is_playing(oMusicV2.previousbgm)
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audio_sound_gain(oMusicV2.previousbgm, 0, 0)
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if audio_is_playing(oMusicV2.currentbgm)
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audio_sound_gain(oMusicV2.currentbgm, 0, 0)
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if audio_is_playing(musSAXEnvironmentalAmbience)
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audio_sound_gain(musSAXEnvironmentalAmbience, 0, fadeoutTimer)
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if (!audio_is_playing(musSAXAppear))
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audio_play_sound(musSAXAppear, 1, true)
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audio_sound_gain(musSAXAppear, 0, 0)
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audio_sound_gain(musSAXAppear, (global.opmusicvolume / 100), 0)
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}
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else
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{
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if audio_is_playing(oMusicV2.previousbgm)
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audio_sound_gain(oMusicV2.previousbgm, 0, 0)
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if audio_is_playing(oMusicV2.currentbgm)
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audio_sound_gain(oMusicV2.currentbgm, 0, 0)
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if audio_is_playing(musSAXAppear)
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audio_sound_gain(musSAXAppear, 0, fadeoutTimer)
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if (!audio_is_playing(musSAXEnvironmentalAmbience))
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audio_play_sound(musSAXEnvironmentalAmbience, 1, true)
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audio_sound_gain(musSAXEnvironmentalAmbience, 0, 0)
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audio_sound_gain(musSAXEnvironmentalAmbience, (global.opmusicvolume / 100), fadeoutTimer)
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}
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}
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else
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{
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audio_stop_sound(musSAXEnvironmentalAmbience)
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audio_stop_sound(musSAXAppear)
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audio_stop_sound(musSAXChase)
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if audio_is_playing(oMusicV2.currentbgm)
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audio_sound_gain(oMusicV2.currentbgm, (global.opmusicvolume / 100), fadeoutTimer)
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}
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}
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prevChasedBySAX = chasedBySAX
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}
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if (global.inMusSAXRangePrev != global.inMusSAXRange)
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{
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if (global.inMusSAXRangePrev && (!global.inMusSAXRange))
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{
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if audio_is_playing(musSAXEnvironmentalAmbience)
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audio_sound_gain(musSAXEnvironmentalAmbience, 0, fadeoutTimer)
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if audio_is_playing(musSAXAppear)
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audio_sound_gain(musSAXAppear, 0, fadeoutTimer)
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stopSAXMusTimer = 120
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if runningFromSAX
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runningFromSAX = 0
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}
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global.inMusSAXRangePrev = global.inMusSAXRange
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}
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if (((audio_is_playing(musSAXEnvironmentalAmbience) && audio_sound_get_gain(musSAXEnvironmentalAmbience) > 0) || (audio_is_playing(musSAXAppear) && audio_sound_get_gain(musSAXAppear) > 0) || audio_is_playing(musSAXChase)) && playingSAX)
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{
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if audio_is_playing(oMusicV2.previousbgm)
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audio_sound_gain(oMusicV2.previousbgm, 0, fadeoutTimer)
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if audio_is_playing(oMusicV2.currentbgm)
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audio_sound_gain(oMusicV2.currentbgm, 0, fadeoutTimer)
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}
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if (stopSAXMusTimer > 0)
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{
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if (stopSAXMusTimer == 1)
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{
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if audio_is_playing(musSAXEnvironmentalAmbience)
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audio_stop_sound(musSAXEnvironmentalAmbience)
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if audio_is_playing(musSAXAppear)
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audio_stop_sound(musSAXAppear)
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audio_stop_sound(musSAXEnvironmentalAmbience)
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audio_stop_sound(musSAXAppear)
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audio_stop_sound(musSAXChase)
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if audio_is_playing(oMusicV2.currentbgm)
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audio_sound_gain(oMusicV2.currentbgm, (global.opmusicvolume / 100), fadeoutTimer)
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}
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stopSAXMusTimer--
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}
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if (audio_is_playing(musSAXChase) && audio_sound_get_gain(musSAXChase) == 0)
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{
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audio_stop_sound(musSAXChase)
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if audio_is_playing(oMusicV2.currentbgm)
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audio_sound_gain(oMusicV2.currentbgm, (global.opmusicvolume / 100), fadeoutTimer)
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prevChasedBySAX = chasedBySAX
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}
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