if (other.sax != global.sax && state != IDLE && state != SAVING && state != SAVINGFX && state != SAVINGSHIPFX && state != SAVINGSHIP && state != ELEVATOR && state != GFELEVATOR)
if (canbehit && state != IDLE && state != SAVING && state != SAVINGFX && state != SAVINGSHIPFX && state != SAVINGSHIP && state != ELEVATOR && state != GFELEVATOR)
if (canbehit && state != IDLE && state != SAVING && state != SAVINGFX && state != SAVINGSHIPFX && state != SAVINGSHIP && state != ELEVATOR && state != GFELEVATOR && state != WATERJET)
{
if (state == BALL || state == AIRBALL || state == SPIDERBALL || sjball == 1)
System.NullReferenceException: Object reference not set to an instance of an object.
at UndertaleModLib.Decompiler.Decompiler.ComputeReverseDominators(Dictionary`2 blocks, Block entryBlock) in D:\a\UndertaleModTool\UndertaleModTool\UndertaleModLib\Decompiler\Decompiler.cs:line 3004
at UndertaleModLib.Decompiler.Decompiler.HLDecompile(DecompileContext context, Dictionary`2 blocks, Block entryPoint, Block rootExitPoint) in D:\a\UndertaleModTool\UndertaleModTool\UndertaleModLib\Decompiler\Decompiler.cs:line 3346
at UndertaleModLib.Decompiler.Decompiler.Decompile(UndertaleCode code, GlobalDecompileContext globalContext) in D:\a\UndertaleModTool\UndertaleModTool\UndertaleModLib\Decompiler\Decompiler.cs:line 3436
at UndertaleModLib.Decompiler.Decompiler.ComputeReverseDominators(Dictionary`2 blocks, Block entryBlock) in D:\a\UndertaleModTool\UndertaleModTool\UndertaleModLib\Decompiler\Decompiler.cs:line 3124
at UndertaleModLib.Decompiler.Decompiler.HLDecompile(DecompileContext context, Dictionary`2 blocks, Block entryPoint, Block rootExitPoint) in D:\a\UndertaleModTool\UndertaleModTool\UndertaleModLib\Decompiler\Decompiler.cs:line 3466
at UndertaleModLib.Decompiler.Decompiler.Decompile(UndertaleCode code, GlobalDecompileContext globalContext) in D:\a\UndertaleModTool\UndertaleModTool\UndertaleModLib\Decompiler\Decompiler.cs:line 3556
at Submission#0.DumpCode(UndertaleCode code) in :line 89