Removed X-Core

main
DodoBirb 3 years ago
parent 02263d6231
commit 001747f304

@ -184,7 +184,7 @@ else
draw_set_halign(fa_left)
}
}
if ((!global.sax) && global.spectator && global.ingame)
if (global.spectator && global.ingame)
{
text = "Jump to swap players"
draw_set_font(global.fontGUI2)
@ -197,23 +197,3 @@ if ((!global.sax) && global.spectator && global.ingame)
draw_cool_text((view_xview[0] + 160), (view_yview[0] + 220), text, c_black, c_white, c_white, image_alpha)
draw_set_halign(fa_left)
}
if (global.sax && global.spectator && global.ingame)
{
if (global.reformTimer > 0)
{
timerStr = string((global.reformTimer / 60))
text = (("Reform in " + timerStr) + " seconds")
draw_set_font(global.fontGUI2)
draw_set_halign(fa_center)
draw_cool_text((view_xview[0] + 160), (view_yview[0] + 220), text, c_black, c_white, c_white, image_alpha)
draw_set_halign(fa_left)
}
else
{
text = "Jump to reform!"
draw_set_font(global.fontGUI2)
draw_set_halign(fa_center)
draw_cool_text((view_xview[0] + 160), (view_yview[0] + 220), text, c_black, c_white, c_white, image_alpha)
draw_set_halign(fa_left)
}
}

@ -10,52 +10,6 @@ if (global.saxmode && (!global.lobbyLocked))
chStepSetSprite()
exit
}
if (global.playerhealth <= 0 && global.sax && oCharacter.sprite_index != sCoreXSAX)
global.playerhealth = 1
if (global.saxmode && global.sax && global.playerhealth == 1 && (!global.spectator) && global.lobbyLocked)
{
if (!global.mosaic)
{
global.mosaic = 1
mosaicTime = 0
}
if global.mosaic
{
invincible = 1
if (mosaicTime == 0)
{
sfx_play(sndXMorph1)
Mute_Loops()
image_speed = 0
global.playerFreeze = 1
}
if (mosaicTime < 40)
{
sizeX += 0.18
sizeY += 0.12
}
if (mosaicTime == 40)
sprite_index = sCoreXSAX
if (mosaicTime >= 40 && mosaicTime < 80)
{
sizeX -= 0.18
sizeY -= 0.12
}
if (mosaicTime == 80)
{
global.mosaic = 0
global.spectator = 1
global.spectatorIndex = -1
global.reformTimer = 1200
invincible = 240
mosaicTime = 0
}
mosaicTime++
}
xVel = 0
yVel = 0
exit
}
if global.spectator
{
if global.reform
@ -137,31 +91,12 @@ if global.spectator
with (oMBTrail)
instance_destroy()
}
if (!global.sax)
{
sprite_index = sMonitoad
image_speed = 0.25
maxSpectatorLeftSpeed = -4
maxSpectatorRightSpeed = 4
maxSpectatorUpSpeed = -4
maxSpectatorDownSpeed = 4
}
if global.sax
{
sprite_index = sCoreXSAX
image_speed = 0.16
maxSpectatorLeftSpeed = -2.5
maxSpectatorRightSpeed = 2.5
maxSpectatorUpSpeed = -2.5
maxSpectatorDownSpeed = 2.5
if (invincible > 0)
{
maxSpectatorLeftSpeed = -4
maxSpectatorRightSpeed = 4
maxSpectatorUpSpeed = -4
maxSpectatorDownSpeed = 4
}
}
sprite_index = sMonitoad
image_speed = 0.25
maxSpectatorLeftSpeed = -4
maxSpectatorRightSpeed = 4
maxSpectatorUpSpeed = -4
maxSpectatorDownSpeed = 4
if (kLeft > 0)
xVel -= 0.1
if (kRight > 0)
@ -280,77 +215,74 @@ if global.spectator
}
absorbTime++
}
if (!global.sax)
if (kJump && kJumpPushedSteps == 0 && spectatorSwapTimer == 0)
{
if (kJump && kJumpPushedSteps == 0 && spectatorSwapTimer == 0)
if instance_exists(oClient)
{
if instance_exists(oClient)
if (ds_list_size(oClient.posData) > 0)
{
if (ds_list_size(oClient.posData) > 0)
{
global.spectatorIndex++
spectatorSwapTimer = 30
if (global.spectatorIndex > (ds_list_size(oClient.posData) - 1))
global.spectatorIndex = -1
}
else
global.spectatorIndex++
spectatorSwapTimer = 30
if (global.spectatorIndex > (ds_list_size(oClient.posData) - 1))
global.spectatorIndex = -1
}
else
global.spectatorIndex = -1
}
if (kFire && kFirePushedSteps == 0 && spectatorSwapTimer == 0)
global.spectatorIndex = -1
if (global.spectatorIndex != -1)
}
if (kFire && kFirePushedSteps == 0 && spectatorSwapTimer == 0)
global.spectatorIndex = -1
if (global.spectatorIndex != -1)
{
if instance_exists(oClient)
{
if instance_exists(oClient)
if (ds_list_size(oClient.posData) > 0)
{
if (ds_list_size(oClient.posData) > 0)
for (f = 0; f < ds_list_size(oClient.posData); f++)
{
for (f = 0; f < ds_list_size(oClient.posData); f++)
arrPos = ds_list_find_value(oClient.posData, f)
arrPosID = arrPos[0]
arrPosRoom = arrPos[4]
if (f == global.spectatorIndex)
{
arrPos = ds_list_find_value(oClient.posData, f)
arrPosID = arrPos[0]
arrPosRoom = arrPos[4]
if (f == global.spectatorIndex)
if (global.ingame && room != arrPosRoom && room != rm_transition && arrPosRoom != titleroom && arrPosRoom != gameoverroom && arrPosRoom != rm_credits && arrPosRoom != rm_gallery && arrPosRoom != rm_options && arrPosRoom != optionsroom && arrPosRoom != quitroom && arrPosRoom != subscreenroom && arrPosRoom != itemroom && arrPosRoom != maproom && arrPosRoom != introroom && arrPosRoom != gameintroroom && arrPosRoom != rm_loading && arrPosRoom != rm_subscreen && arrPosRoom != rm_death && arrPosRoom != rm_controller && arrPosRoom != rm_score && (arrPosRoom == rm_transition || string_count("rm_a", room_get_name(arrPosRoom)) > 0))
{
if (global.ingame && room != arrPosRoom && room != rm_transition && arrPosRoom != titleroom && arrPosRoom != gameoverroom && arrPosRoom != rm_credits && arrPosRoom != rm_gallery && arrPosRoom != rm_options && arrPosRoom != optionsroom && arrPosRoom != quitroom && arrPosRoom != subscreenroom && arrPosRoom != itemroom && arrPosRoom != maproom && arrPosRoom != introroom && arrPosRoom != gameintroroom && arrPosRoom != rm_loading && arrPosRoom != rm_subscreen && arrPosRoom != rm_death && arrPosRoom != rm_controller && arrPosRoom != rm_score && (arrPosRoom == rm_transition || string_count("rm_a", room_get_name(arrPosRoom)) > 0))
if instance_exists(oGotoRoom)
{
if instance_exists(oGotoRoom)
gotoRoom = instance_nearest(x, y, oGotoRoom)
if (gotoRoom.direction == 0 || gotoRoom.direction == 180)
{
gotoRoom = instance_nearest(x, y, oGotoRoom)
if (gotoRoom.direction == 0 || gotoRoom.direction == 180)
{
global.offsety = (y - gotoRoom.y)
global.offsetx = 0
}
if (gotoRoom.direction == 90 || gotoRoom.direction == 270)
{
global.offsetx = (x - gotoRoom.x)
global.offsety = 0
}
global.targetx = gotoRoom.targetx
global.targety = gotoRoom.targety
global.transitionx = (gotoRoom.transitionx + global.offsetx)
global.transitiony = (gotoRoom.transitiony + global.offsety)
global.camstartx = gotoRoom.camstartx
global.camstarty = gotoRoom.camstarty
oCamera.x = global.camstartx
oCamera.y = global.camstarty
room_change(arrPosRoom, 1)
global.offsety = (y - gotoRoom.y)
global.offsetx = 0
}
if (gotoRoom.direction == 90 || gotoRoom.direction == 270)
{
global.offsetx = (x - gotoRoom.x)
global.offsety = 0
}
global.targetx = gotoRoom.targetx
global.targety = gotoRoom.targety
global.transitionx = (gotoRoom.transitionx + global.offsetx)
global.transitiony = (gotoRoom.transitiony + global.offsety)
global.camstartx = gotoRoom.camstartx
global.camstarty = gotoRoom.camstarty
oCamera.x = global.camstartx
oCamera.y = global.camstarty
room_change(arrPosRoom, 1)
}
if (ds_list_size(oClient.roomListData) > 0)
}
if (ds_list_size(oClient.roomListData) > 0)
{
for (i = 0; i < ds_list_size(oClient.roomListData); i++)
{
for (i = 0; i < ds_list_size(oClient.roomListData); i++)
arrDraw = ds_list_find_value(oClient.roomListData, i)
arrID = arrDraw[0]
arrX = arrDraw[1]
arrY = arrDraw[2]
if (arrPosID == arrID)
{
arrDraw = ds_list_find_value(oClient.roomListData, i)
arrID = arrDraw[0]
arrX = arrDraw[1]
arrY = arrDraw[2]
if (arrPosID == arrID)
{
x = arrX
y = arrY
}
x = arrX
y = arrY
}
}
}
@ -359,19 +291,6 @@ if global.spectator
}
}
}
else if global.sax
global.spectatorIndex = -1
if global.sax
{
if global.spectator
{
if (kJump && kJumpPushedSteps == 0 && global.reformTimer == 0 && (!global.reform))
{
global.reform = 1
reformTime = 0
}
}
}
if (spectatorSwapTimer > 0)
spectatorSwapTimer--
exit

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