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22 lines
1.5 KiB
22 lines
1.5 KiB
Changelog from vanilla AM2R to Momentum Mod 0.2a:
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MECHANICS CHANGES:
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RUNNING AND JUMPING:
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-Running responds to player input slightly faster.
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-Speed increases gradually while running, even before acquiring speedbooster
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-Jumping before speedbooster is active will no longer cap your speed
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-While in spinjump state, there is no air friction, so you can maintain your speed. In normal jumping/falling state, you will slow down quickly, so respin to keep speed.
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-The faster you run, the higher you jump.
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-New sound effect and graphic that indicates speedbooster activation.
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-Upon landing, Samus will no longer stop in her tracks for 5 frames like she does in vanilla (this was likely done to mimic gba metroid movement.)
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BALL STATES:
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-Mockball is now possible before (and after) speedbooster, functions like super metroid. To activate, morph within 10 frames of landing.
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-Morphing in the air no longer halts vertical or horizontal speed (unmorphing does.)
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-Unmorphing on the ground while holding left or right will put the player straight into the running state, instead of crouch.
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-Note that in earlier versions of momentum mod, spider ball's speed was doubled. This change has since been reverted.
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-Spring ball is available from the start of the game.
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OTHER:
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LEVEL DESIGN:
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-Power grip is no longer available from the start of the game.
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-Platform layouts before power grip is acquired has been altered to accomodate this change.
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-Arachnus now drops Power Grip instead of Spring Ball.
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