/// monster_spawn_powerups(x, y, num_hp, num_missile) repeat (argument2) instance_create(argument0 - 16 + random(32), argument1 - 16 + random(32), oHPickupBig); repeat (argument3) instance_create(argument0 - 16 + random(32), argument1 - 16 + random(32), oMPickup); if ((global.maxsmissiles > 0) && !instance_exists(oMAlpha)) { if (((argument3 / 5) < 1) || instance_exists(oMGamma)) repeat (1) instance_create(argument0 - 16 + random(32), argument1 - 16 + random(32), oSMPickup); else repeat floor(argument3 / 5) instance_create(argument0 - 16 + random(32), argument1 - 16 + random(32), oSMPickup); }