global.mapoffsetx = 51;
global.mapoffsety = 22;
global.watertype = 0;
global.waterlevel = 0;
global.floormaterial = 3;
global.darkness = 0;
global.objdeactivate = 0;
with (oBlockShoot) regentime = -1;
with (oBlockPBomb) regentime = -1;
instance_create(512, 400, scr_itemsopen(oControl.mod_214));