320 480 16 16 0 60 0 0 0 global.mapoffsetx = 66; global.mapoffsety = 30; global.watertype = 0; global.waterlevel = 0; global.floormaterial = 1; SoundFX_Preset(1); make_liquid(1, 464, 0, 0, 0, 0, 1); -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 640 480 10 0 0.100000001490116