sBlockShoot
0
-1
-90
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
count = 0;
active = 0;
damage = 30;
1
603
7
0
0
-1
2
self
0
0
1
count += 1;
y -= 1;
if (count == 15) active = 1;
if (count < 16) alarm[0] = 8;
1
603
7
0
0
-1
2
self
0
0
1
if (active) damage_player(damage, 5, -3, 0, 0);
1
603
7
0
0
-1
2
self
0
0
1
make_explosion1(x + 8, y + 8);
instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
draw_background_part(tlChozoTemple3, 96, 240, 16, 16, x, y);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0