sBlockShoot 0 -1 -90 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 count = 0; active = 0; damage = 30; 1 603 7 0 0 -1 2 self 0 0 1 count += 1; y -= 1; if (count == 15) active = 1; if (count < 16) alarm[0] = 8; 1 603 7 0 0 -1 2 self 0 0 1 if (active) damage_player(damage, 5, -3, 0, 0); 1 603 7 0 0 -1 2 self 0 0 1 make_explosion1(x + 8, y + 8); instance_destroy(); 1 603 7 0 0 -1 2 self 0 0 1 draw_background_part(tlChozoTemple3, 96, 240, 16, 16, x, y); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0