sSMPickup 0 -1 0 0 oPickup <undefined> 1 603 7 0 0 -1 2 self 0 0 1 global.smissiles += 1; if (global.smissiles > global.maxsmissiles) global.smissiles = global.maxsmissiles; PlaySoundMono(sndSMPickup); instance_destroy(); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0