sSMPickup
0
-1
0
0
oPickup
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
global.smissiles += 1;
if (global.smissiles > global.maxsmissiles) global.smissiles = global.maxsmissiles;
PlaySoundMono(sndSMPickup);
instance_destroy();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0