Changelog from vanilla AM2R to Momentum Mod 0.2a: MECHANICS CHANGES: RUNNING AND JUMPING: -Speed increases gradually while jumping, even before acquiring speedbooster -Jumping before speedbooster is active will no longer cap your speed -While in spinjump state, there is no air friction, so you can maintain your speed. In normal jumping/falling state, you will slow down quickly, so respin to keep speed. -The faster you run, the higher you jump. -New sound effect that indicates speedbooster activation. BALL STATES: -Mockball is now possible before (and after) speedbooster, functions like super metroid. To activate, morph within 10 frames of landing. -Morphing in the air no longer halts vertical or horizontal speed (unmorphing does.) -Unmorphing on the ground while holding left or right will put the player straight into the running state, instead of crouch. -Note that in earlier versions of momentum mod, spider ball's speed was doubled. This change has since been reverted. -Spring ball is available from the start of the game. OTHER: LEVEL DESIGN: -Power grip is no longer available from the start of the game. -Platform layouts before power grip is acquired has been altered to accomodate this change. -Arachnus now drops Power Grip instead of Spring Ball.