diff --git a/scripts/characterStepEvent.gml b/scripts/characterStepEvent.gml index 16a7113..dddb44f 100644 --- a/scripts/characterStepEvent.gml +++ b/scripts/characterStepEvent.gml @@ -594,7 +594,7 @@ if (state == BALL || state == AIRBALL) { facing = LEFT; if (state == BALL && dash == 0) xVel = -6 /(1+walking); //added //if (state == BALL && dash > 0) xVel = -10; - if (state == AIRBALL && dash == 0) xVel = -6; + if (state == AIRBALL && dash == 0) xVel = -3.5; } } if (kRight > 0 && fixedx == 0) { @@ -609,7 +609,7 @@ if (state == BALL || state == AIRBALL) { facing = RIGHT; if (state == BALL && dash == 0) xVel = 6 /(1+walking); //added //if (state == BALL && dash > 0) xVel = 10; - if (state == AIRBALL && dash == 0) xVel = 6; + if (state == AIRBALL && dash == 0) xVel = 3.5; } } if (fixedx > 0) { @@ -654,7 +654,7 @@ if (state == BALL || state == AIRBALL) { chStepSpiderBall(); if ((walking == 1 || (inwater || waterfall > 0) && global.currentsuit < 2 || turning) && monster_drain == 0 && state == RUNNING) speedboost_steps = 0; -if (dash == 0 && state == RUNNING && speedboost_steps > 25 && (inwater == 0 || global.currentsuit == 2)) dash = 1; +if (dash == 0 && state == RUNNING && speedboost_steps > 20 && (inwater == 0 || global.currentsuit == 2)) dash = 1; if (global.speedbooster && speedboost == 0 && dash == 45 && state != BRAKING && state != STANDING) { speedboost = 1; canturn = 0;