diff --git a/0.4a changelog.txt b/0.4a changelog.txt index dfa13f1..afd4fd5 100644 --- a/0.4a changelog.txt +++ b/0.4a changelog.txt @@ -7,7 +7,7 @@ MECHANICS CHANGES: -While in spinjump state, there is no air friction, so you can maintain your speed. In normal jumping/falling state, you will slow down quickly, so respin to keep speed. -The faster you run, the higher you jump. -New sound effect and graphic that indicates speedbooster activation. - -Upon landing, Samus will no longer stop in her tracks for 5 frames like she does in vanilla (this was likely done to mimic gba metroid movement.) + -Upon landing, Samus will no longer stop in her tracks for 5 frames like she does in vanilla (this was likely done in the original to mimic gba metroid movement.) -Added vertical spinjump from RoS and Super. BALL STATES: -Mockball is now possible before (and after) speedbooster, functions like super metroid. To activate, morph within 12 frames of landing.