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<object>
  <spriteName>sEDTrigger</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-10</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>yoff = 0;
alarm[0] = 1;
alarm[1] = 1;

widescreen_space = oControl.widescreen_space;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="1">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>alarm[1] = 10;
bubble = instance_create(x + random(64), global.waterlevel + 10, oLBubble);
if (instance_exists(bubble)) {
    bubble.vspeed = 1.5 - random(0.8);
    with (bubble) if ((x &lt; (view_xview[0] - (oControl.widescreen_space/2))) || (x &gt; (view_xview[0] + view_wview[0] + (oControl.widescreen_space/2)))) instance_destroy();
    // if (x &lt; view_xview[0] || x &gt; view_xview[0] + view_wview[0]) instance_destroy();
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>alarm[0] = 1;
w = instance_create(x + random(64), global.waterlevel - 1, oFXAnimSpark);
w.image_speed = 0.25 + random(0.5);
w.additive = 0;
w.sprite_index = sWaterSplash;
w.image_alpha = 0.8;
w.depth = -15;
with (w) if ((x &lt; (view_xview[0] - (oControl.widescreen_space/2))) || (x &gt; (view_xview[0] + view_wview[0] + (oControl.widescreen_space/2)))) instance_destroy();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>yoff += 8;
if (yoff &gt; 128) yoff = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oCharacter">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>with (other) {
    if (fxtimer == 0 || fxtimer == 2 || fxtimer == 4) {
        repeat (2) {
            expl = instance_create(x, y - 16, oFXAnimSpark);
            expl.image_speed = 0.2;
            expl.additive = 0;
            expl.sprite_index = sWaterParticle;
            expl.direction = 45 + random(90);
            expl.speed = 1 + random(1);
            expl.gravity_direction = 270;
            expl.gravity = 0.2;
        }
    }
    if (global.currentsuit &lt; 2) waterfall = 2;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>mid_y = y + yoff;
bottom_y = y + 128 + yoff;
if (((x + 64) &gt; (view_xview[0] - (widescreen_space/2))) &amp;&amp; (x &lt; (view_xview[0] + view_wview[0] + (widescreen_space/2)))) {
    draw_set_blend_mode(bm_add);
    draw_set_color(make_colour_rgb(10, 10, 80));
    draw_rectangle(x + 2, y, x + 61, global.waterlevel, false);
    draw_background(bgWaterfall, x, y - 128 + yoff);
    draw_background_part(bgWaterfall, 0, 0, 64, global.waterlevel - mid_y, x, mid_y);
    if (bottom_y &lt; global.waterlevel) draw_background_part(bgWaterfall, 0, 0, 64, global.waterlevel - bottom_y, x, bottom_y);
    draw_set_blend_mode(bm_normal);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
