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<object>
  <spriteName>sPBPickup</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-110</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>tileset = 0;
if (global.event[172] == 1 || global.event[172] == 2) x = 800;
if (global.event[172] == 3) instance_destroy();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>x += 16;
repeat (20) {
    expl = instance_create(x - random(16), y + random(80), oFXAnimSpark);
    expl.image_speed = 0.3;
    expl.additive = 0;
    expl.sprite_index = sExplSmoke2;
    expl.depth = -120;
}
repeat (8) {
    mytrail = instance_create(x - random(16), y + random(80), oFXTrail);
    mytrail.sprite_index = sRockPieceA3;
    mytrail.image_index = floor(random(6));
    mytrail.image_alpha = 1;
    mytrail.fadespeed = 0.005;
    mytrail.additive = 0;
    mytrail.vspeed = -1 - random(3);
    mytrail.hspeed = -2 + random(3);
    mytrail.gravity = 0.2;
    mytrail.gravity_direction = 270;
    mytrail.depth = -150;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (tileset == 0) {
    draw_background_part(tlRock3A, 64, 208, 16, 32, x - 16, y - 16);
    draw_background_part(tlRock3A, 112, 176, 16, 16, x, y);
    draw_background_part(tlRock3A, 32, 0, 32, 64, x - 16, y + 16);
    draw_background_part(tlRock3A, 112, 192, 16, 16, x, y + 80);
    draw_background_part_ext(tlRock3A, 96, 208, 32, 16, x, y - 16, 20, 1, -1, 1);
    draw_background_part_ext(tlRock3A, 96, 208, 32, 16, x + 16, y, 20, 6, -1, 1);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
