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<object>
  <spriteName>sShipBack</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_speed = 0;
scale = 4;
image_xscale = scale;
image_yscale = scale;
image_angle = 15;
hspeed = 3;
statetime = 0;
xoff = 30;
zoomratio = 0.04;
fxtimer = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (statetime &gt; 80) image_angle = lerp(image_angle, -30, 0.02);
if (statetime &lt; 20) zoomratio = 0.03;
if (statetime &gt;= 20 &amp;&amp; statetime &lt; 50) zoomratio = 0.025;
if (statetime &gt;= 50 &amp;&amp; statetime &lt; 80) zoomratio = 0.02;
if (statetime &gt; 50) {
    if (y &gt; 80) y -= 0.2;
}
if (statetime &lt; 120) {
    if (hspeed &gt; -2.5) hspeed -= 0.1;
}
if (statetime &gt; 120 &amp;&amp; statetime &lt; 170) hspeed += 0.07;
if (statetime &gt; 170) speed *= 0.97;
scale = lerp(scale, 0, zoomratio);
image_xscale = scale;
image_yscale = scale;
x += xoff;
if (xoff &gt; 0) xoff *= 0.7;
statetime += 1;
if (statetime &gt; 600) instance_destroy();
fxtimer += 1;
if (fxtimer &gt; 3) fxtimer = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>var b1x, b1y, b2x, b2y;
draw_self();
draw_sprite_ext(sprite_index, -1, x, y, image_xscale * -1, image_yscale, image_angle, image_blend, image_alpha);
b1x = lengthdir_x(21, image_angle - 20) * image_xscale;
b1y = lengthdir_y(21, image_angle - 20) * image_yscale;
b2x = lengthdir_x(21, image_angle - 180 + 20) * image_xscale;
b2y = lengthdir_y(21, image_angle - 180 + 20) * image_yscale;
draw_set_blend_mode(bm_add);
draw_background_ext(bgIntroShipBoost, x + b1x, y + b1y, image_xscale, image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b1x, y + b1y, -image_xscale, image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b1x, y + b1y, image_xscale, -image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b1x, y + b1y, -image_xscale, -image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b2x, y + b2y, image_xscale, image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b2x, y + b2y, -image_xscale, image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b2x, y + b2y, image_xscale, -image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b2x, y + b2y, -image_xscale, -image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_set_blend_mode(bm_normal);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
