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<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>optext = "";
textoffset = 160;
editing = 0;
enabled = 1;
sel = 0;

</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_set_font(fontGUI2);
draw_set_color(c_black);
w = string_width(optext);
if (w &lt; 80) w = 80;
draw_set_alpha(1);
draw_set_font(fontGUI2);
draw_set_color(c_black);
draw_set_alpha(0.4);
if (global.curropt == optionid) draw_set_color(c_gray);
draw_rectangle(x - 2, y - 1, x + textoffset - 8, y + 8, false);
//if (editing) draw_set_color(c_green);
if (optext != "") draw_rectangle(x + textoffset - 2, y - 1, x + textoffset + w + 1, y + 8, false);
draw_set_alpha(1);
draw_set_color(c_black);
draw_text(x + 1, y - 3, label);
//draw_text(x + textoffset + 1, y - 3, optext);
var voff = 0;
for (var i = 0; i &lt; string_length(optext) - 1; i++) {
    var str = string_char_at(optext, i + 1);
    draw_text(x + textoffset + (i * 7) - (4 * voff) + 1, y - 3, str);
    if (str == "1") voff += 1; // special case to make 1 not be super awkward
}
draw_set_color(c_white);
if (enabled == 0) {
    draw_set_alpha(0.5);
} else draw_set_alpha(1);
draw_text(x, y - 4, label);
//draw_text(x + textoffset, y - 4, optext);
var voff = 0;
for (var e = 0; e &lt; string_length(optext); e++) {
    if (editing) {
        if (e == sel) {
            draw_set_color(make_color_rgb(3, 187, 25));
        }
    }
    var str = string_char_at(optext, e + 1);
    draw_text(x + textoffset + (e * 7) - (4 * voff), y - 4, str);
    if (str == "1") voff += 1; // special case to make 1 not be super awkward
    
    
    draw_set_color(c_white);
}
draw_set_alpha(1);



/*draw_set_alpha(0.4);
if (global.curropt == optionid) draw_set_color(c_gray);



//draw_text(x + 1, y - 3, seed);
//draw_text(x, y - 4, label);

/*draw_rectangle(x - 2, y - 1, x + textoffset - 8, y + 8, false);
draw_rectangle(x + textoffset - 1, y - 1, x + textoffset + w + 1, y + 8, false);
draw_set_alpha(0.8);
draw_set_color(c_green);
draw_rectangle(x + textoffset, y, x + textoffset + slwidth, y + 7, false);
draw_set_alpha(1);
draw_set_color(c_black);
draw_text(x + 1, y - 3, label);
draw_set_color(c_white);
draw_set_alpha(1);
draw_text(x, y - 4, label);
draw_set_alpha(1);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
