<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sSaveSlotCopy</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-20</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_speed = 0.2;
targetslot = 0;
if (global.saveslot == 0) targetslot = 1;
active = 0;
alarm[0] = 5;
file[0] = "save1";
file[1] = "save2";
file[2] = "save3";
dialogy[0] = 60;
dialogy[1] = 104;
dialogy[2] = 148;

if (oControl.mod_insanitymode) {
    mycolor = make_color_rgb(187, 3, 3);
    myslot = sSaveSlotCopyInsanity;
} else {
    mycolor = make_color_rgb(3, 187, 25);
    myslot = sSaveSlotCopy;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>active = 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (active) {
    if (oControl.kDown &amp;&amp; oControl.kDownPushedSteps == 0 || oControl.kUp &amp;&amp; oControl.kUpPushedSteps == 0) {
        targetslot += 1;
        if (global.saveslot == targetslot) targetslot += 1;
        if (targetslot &gt; 2) targetslot = 0;
        if (global.saveslot == targetslot) targetslot += 1;
        sfx_play(sndMenuMove);
    }
    if (oControl.kMenu1 &amp;&amp; oControl.kMenu1PushedSteps == 0) {
        var t = file[targetslot];
        if (!file_exists(file[targetslot])) {
            event_user(0);
        } else {
            active = 0;
            instance_create(270, dialogy[targetslot], oSlotMenuOverwrite);
        }
        sfx_play(sndMenuSel);
    }
    if (oControl.kMenu2 &amp;&amp; oControl.kMenu2PushedSteps == 0) {
        with (oGameSelMenu) alarm[0] = 5;
        global.curropt = global.saveslot;
        sfx_play(sndMenuCancel);
        instance_destroy();
    }
}
if (targetslot == 0) {
    x = 64;
    y = 40;
}
if (targetslot == 1) {
    x = 64;
    y = 84;
}
if (targetslot == 2) {
    x = 64;
    y = 128;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>copy_save(global.saveslot, targetslot);
with (oGameSelMenu) alarm[0] = 5;
global.curropt = global.saveslot;
instance_destroy();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_sprite(myslot, -1, x - 19, y - 7);
draw_background_ext(bgSaveSlotLine1, x, y + 18, 207, 1, 0, mycolor, 1);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
