switch (argument0)
{
    case 0:
        oControl.bombs_wall = true;
        break;
    case 2:
        oControl.spider_wall = true;
        break;
    case 3:
        oControl.spring_wall = true;
        break; //changed 1.4.4
    case 4:
        oControl.hijump_wall = true;
        break;
    case 5:
        oControl.varia_wall = true;
        break;
    case 6:
        oControl.spacejump_wall = true;
        break;
    case 8:
        oControl.screw_wall = true;
        break;
    case 9:
        oControl.gravity_wall = true;
        break;
}
