<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sBlobThrower</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-4</depth>
  <persistent>0</persistent>
  <parentName>oEnemy</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>action_inherited();
myhealth = 100;
freezehp = 220;
damage = 40;
hitsound = sndEHit1;
deathsound = sndEDeath2;
frozenspr = sBlobThrowerFrozen;
canfreeze = 1;
hitmissileexpl = 0;
target = 0;
canattack = 1;
state = 0;
image_speed = 0;
freezefall = 0;
canhit = 1;
statetime = 100;
blobsolid = instance_create(x-4,y-36,oBlobSolid);
blobsolid.image_yscale = 2.75;
blobsolid.image_xscale = 0.5;
vulnerable = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="1" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>with (blobsolid) instance_destroy();

var inst = instance_place(x, y, oBeam);
if(inst != noone) {
    if(inst.ibeam) exit
}

repeat (2) {
    make_explosion1(x + irandom_range(-16, 16), y - 8);
    make_explosion1(x + irandom_range(-16, 16), y - 24);
    make_explosion1(x + irandom_range(-16, 16), y - 40);
}

</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///Behavior
action_inherited();
enemy_active_check(40);
enemy_target_check(90, 1);
if (active == 1 &amp;&amp; frozen == 0) {
    if (state == 0) {
        sprite_index = sBlobThrower;
        image_index = 0;
        image_speed = 0;
        if (target &amp;&amp; statetime &gt; 100) {
            state = 1;
            statetime = 0;
        }
    }
    if (state == 1) {
        if(instance_number(oBlobAir) &lt; 9) {
            if (image_index &lt; 8) {
                image_index += 0.2;
            }
            if (image_index &gt; 2) {
                vulnerable = 1;
            }
            if (image_index &gt;= 8) 
            {
                state = 2;
                statetime = 0;
                sprite_index = sBlobThrowerIdle;
                frozenspr = sBlobThrowerIdleFrozen;
            }
        }
    }
    if (state == 2) 
    {
        image_index += 0.1;
        if (statetime/40 == floor(statetime/40)) {
            if(instance_number(oBlobAir) &lt; 9)
            {
                var inst = instance_create(x,y-45,oBlobAir);
                inst.parent = id;
            }
        }
        if(statetime &gt; 100)
        {
            state = 3;
            sprite_index = sBlobThrower;
            image_index = 7;
            frozenspr = sBlobThrowerFrozen;
            statetime = 0;
        }
    }
    if (state == 3) 
    {
        if (image_index &gt; 0) image_index -= 0.2;
        if (image_index &lt; 3) vulnerable = 0;
        if (image_index &lt;= 0) 
        {
            state = 0;
            statetime = 0;
        }
    }
}
if (state == 100) {
    enemy_death();
}
</string>
          </argument>
        </arguments>
      </action>
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///Mouth Hitbox

bcollider = collision_rectangle(x-10, y-42, x+10, y-56, oBeam, false, true);
if(bcollider != noone &amp;&amp; vulnerable == 1)
{
    myhealth = myhealth - 50;
    if (canflash) {
        flashing = 5;
        fxtimer = 0;
    }
    PlaySoundMono(hitsound);
    if(myhealth &lt;= 0) state = 100;
    
    with (bcollider)
    {
        event_user(0);
        if(!pbeam) instance_destroy();
    }
}

mcollider = collision_rectangle(x-10, y-42, x+10, y-56, oMissile, false, true);
if(mcollider != noone &amp;&amp; vulnerable == 1)
{
    if (canflash) {
        flashing = 5;
        fxtimer = 0;
    }
    PlaySoundMono(hitsound);
    state = 100;
    
    with (mcollider)
    {
        event_user(0);
    }
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oBeam">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///Nohit if not ice/plasma
if(!other.ibeam &amp;&amp; !other.pbeam) with(other)
    {
        event_user(1);
        instance_destroy();
    }
else event_inherited();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oBombExpl">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>with (other) {
    damage = 0;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
