320 240 16 16 0 60 0 0 -1 global.mapoffsetx = 26; global.mapoffsety = 15; global.waterlevel = 0; global.watertype = 0; global.save_room = gameoverroom; global.floormaterial = 1; //mus_change(mus_get_main_song()); if (instance_exists(oBigQuake) > false) add_log(3); if(instance_number(oCharacter) > 0) mus_change(mus_get_main_song()); else oMusicV2.currentbgm = mus_get_main_song(); -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 640 480 10 0 0.100000001490116