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@ -1,4 +1,4 @@
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var jump_vel, splash;
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var jump_vel, splash, hellresist;
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if global.enablecontrol
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chStepControl()
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if global.movingobj
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@ -2889,13 +2889,16 @@ else
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burning = 0
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if ((!instance_exists(oSaveStation)) && (!instance_exists(oSaveShip)))
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{
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hellresist = 1
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burning = 1
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if (global.currentsuit == 0)
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global.playerhealth -= 0.05
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if (global.currentsuit == 1)
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global.playerhealth -= 0.03
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if (global.currentsuit == 2)
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global.playerhealth -= 0.02
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if (global.playerhealth <= 99)
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{
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if (global.currentsuit == 1)
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hellresist = 0.8
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if (global.currentsuit == 2)
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hellresist = 0.65
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}
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global.playerhealth -= ((0.05 * hellresist) * (1 + oControl.mod_fusion))
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if (global.playerhealth <= 0)
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{
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with (oControl)
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