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AM2R-Godmode/Export_Code/gml_Script_spawn_rnd_pickup...

88 lines
2.9 KiB

var xx, yy, spawnX;
if (random(100) < argument0)
{
if (canbeX == 1)
xParasite = "What, you expected something useful?"
xx = mean(bbox_left, bbox_right)
yy = mean(bbox_top, bbox_bottom)
pickup = irandom(3)
spawnX = 0
if (global.playerhealth == global.maxhealth && global.missiles == global.maxmissiles && global.smissiles == global.maxsmissiles)
spawnX = irandom(1)
pickup = irandom(4)
if (pickup == 0)
{
if (oControl.mod_fusion == 1 && canbeX == 1)
xParasite = instance_create(xx, yy, oHXPickup)
else
instance_create(xx, yy, oHPickup)
}
if (pickup == 1)
{
if (oControl.mod_fusion == 1 && canbeX == 1)
xParasite = instance_create(xx, yy, oHXPickupBig)
else
instance_create(xx, yy, oHPickupBig)
}
if (pickup == 2)
{
if (oControl.mod_fusion == 1 && canbeX == 1)
xParasite = instance_create(xx, yy, oMXPickup)
else
instance_create(xx, yy, oMPickup)
}
if (pickup == 3)
{
if (oControl.mod_fusion == 1 && canbeX == 1)
xParasite = instance_create(xx, yy, oSMXPickup)
else
instance_create(xx, yy, oSMPickup)
}
if (pickup == 4)
{
if (oControl.mod_fusion == 1 && canbeX == 1)
xParasite = instance_create(xx, yy, oPBXPickup)
else
instance_create(xx, yy, oPBPickup)
}
if (canbeX == 1 && instance_exists(xParasite) && oControl.mod_fusion == 1)
{
if (object_index == oEnemyFrozen)
{
xParasite.lastSprite = xSprite
xParasite.lastFrame = xLastFrame
xParasite.lastFacing = xLastFacing
xParasite.lastAngle = xLastAngle
xParasite.lastDepth = xLastDepth
xParasite.lastXPos = xLastXPos
xParasite.lastYPos = xLastYPos
xParasite.lastEnemy = xLastEnemy
xParasite.frozenAngle = image_angle
}
else
{
xParasite.lastSprite = sprite_index
xParasite.lastFrame = image_index
xParasite.lastFacing = image_xscale
xParasite.lastAngle = image_angle
xParasite.lastDepth = depth
xParasite.lastXPos = xstart
xParasite.lastYPos = ystart
xParasite.lastEnemy = object_index
}
xParasite.lastEnemyX = x
xParasite.lastEnemyY = y
xParasite.lastYscale = image_yscale
xParasite.lastEnemyTimer = timer
xParasite.lastEnemyRotspeed = rotspeed
xParasite.lastEnemyMyspeed = myspeed
xParasite.lastEnemyOffset = offset
xParasite.lastEnemyMoveratio = moveratio
xParasite.lastEnemyMovesteps = movesteps
if (object_index == oHalzyn)
xParasite.lastEnemyGlow = glow
if (sprite_index == sHalzynBodyFrozen)
xParasite.lastEnemyGlow = xLastGlow
}
}