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AM2R-Godmode/Export_Code/gml_Script_shoot_missile.gml

55 lines
1.3 KiB

if ((global.currentweapon == 1 && global.missiles > 0) || (global.currentweapon == 2 && global.smissiles > 0))
{
msl = instance_create((x + aspr2x), (y + aspr2y), oMissile)
msl.direction = argument0
msl.speed = 6.4
msl.image_angle = argument0
sfx_play(sndFireMissile)
with (msl)
beam_offset(4, direction)
if (argument0 == 180)
{
msl.x += 4
if (state != GRIP)
msl.y -= 1
}
if (argument0 == 0)
msl.x -= 4
if (argument0 == 90)
{
msl.y += 4
if (facing == LEFT)
msl.x += 1
}
msl.smissile = global.currentweapon == 2
if (global.currentweapon == 1)
{
global.missiles -= 1
msl.sprite_index = sMissile
msl.alarm[0] = 1
msl.damage = 20
nofire = 10
}
if (global.currentweapon == 2)
{
global.smissiles -= 1
msl.sprite_index = sSMissile
msl.alarm[0] = 1
msl.damage = 100
PlaySoundMono(sndFlyby)
nofire = 20
}
with (msl)
{
trail = instance_create(x, y, oMissileTrail)
trail.direction = direction
trail.smissile = smissile
trail.fadein_speed = 0.04
if (global.currentweapon == 2)
{
trail.sprite_index = sSMissileTrail1
trail.fadein_speed = 0.1
}
}
}