if (oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0) pal_swap_set(oControl.ZetaPalette, 1, 0) if (head_spr != -4) draw_sprite_ext(head_spr, head_frame, x, y, facing, 1, image_angle, -1, 1) shader_reset()