var i; if (oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0) pal_swap_set(oControl.OmegaPalette, 1, 0) i = 5 repeat (6) { draw_sprite_ext(sprite_index, -1, (x - ((i * sep) * facing)), (y + yoff[i]), facing, 1, 0, -1, 1) i -= 1 } shader_reset()