damagemissiles = global.mod_monstersDmissiles damagesupermissiles = global.mod_monstersDsuper if (state >= 2) { if (state != 5) { with (other.id) event_user(1) } else { with (other.id) event_user(0) if (other.smissile == 1) hp -= damagesupermissiles else hp -= damagemissiles event_user(0) } }