var damage, pushdir; damage = 10 damage = global.mod_omegadamagegroundhit if (oCharacter.x > x) pushdir = 1 else pushdir = -1 if (oCharacter.state == 10 || oCharacter.state == 11 || oCharacter.state == 12 || oCharacter.state == 23) damage_player_knockdown(damage, pushdir, 10, 0, 1) instance_destroy()