var detail; j = 0 repeat (3) { filename = ("AreaRando/save" + string((j + 1))) if file_exists(filename) { detail = sv6_load_details(filename) if (detail == 1) { op[j].smonsters = global.monstersleft op[j].timestring = steps_to_time2(global.gametime) op[j].saveroom = global.save_room op[j].setanks = global.etanks op[j].sprogress = string(round(((global.itemstaken / 88) * 100))) op[j].saveexists = file_exists(filename) op[j].sdifficulty = global.difficulty if (oControl.seed != "") op[j].sseed = ((" [" + string(oControl.seed)) + "]") else op[j].sseed = "" op[j].smode = global.gamemode if (oControl.mod_fusion == 1) op[j].sdifficulty = 3 } else op[j].saveexists = 0 } else op[j].saveexists = 0 with (op[j]) event_user(0) j += 1 } scr_default_global_items()