var map, entrance, boss, node1, node2; map = global.roommap entrance = ds_list_create() boss = ds_list_create() ds_list_add(entrance, 110447) ds_list_add(entrance, 114131) ds_list_add(entrance, 128081) ds_list_add(entrance, 135439) ds_list_add(entrance, 149904) ds_list_add(boss, 110465) ds_list_add(boss, 115276) ds_list_add(boss, 127951) ds_list_add(boss, 135483) ds_list_add(boss, 149855) fid = file_text_open_append("AreaRando/seed.txt") while (ds_list_size(entrance) > 0) { ds_list_shuffle(entrance) ds_list_shuffle(boss) node1 = ds_list_find_value(entrance, 0) node2 = ds_list_find_value(boss, 0) ds_list_delete(entrance, 0) ds_list_delete(boss, 0) file_text_write_string(fid, ((string(node1) + "-") + string(node2))) file_text_writeln(fid) ds_map_add(map, node1, node2) ds_map_add(map, node2, node1) } file_text_close(fid) ds_list_destroy(boss) ds_list_destroy(entrance)