Fixed map bug again

main
DodoBirb 4 years ago
parent 1f54683f1b
commit dbcad6bbe8

@ -572,13 +572,15 @@ if (global.classicmode == 0 && global.opshowhud)
if (playerState != 1)
{
if combatState
{
draw_sprite_ext(oControl.MultitroidMapIcon, (arrData[0] - 1), (((276 + widescreen_space) + 16) - (xDiff * 8)), (12 - (yDiff * 8)), 1, 1, direction, c_white, oControl.malpha)
drawn = 1
drawn = 1
}
}
}
if (drawn == 0 && sax == global.sax)
draw_sprite_ext(oControl.MultitroidMapIcon, (arrData[0] - 1), (((276 + widescreen_space) + 16) - (xDiff * 8)), (12 - (yDiff * 8)), 1, 1, direction, c_white, oControl.malpha)
}
if (drawn == 0 && sax == global.sax)
draw_sprite_ext(oControl.MultitroidMapIcon, (arrData[0] - 1), (((276 + widescreen_space) + 16) - (xDiff * 8)), (12 - (yDiff * 8)), 1, 1, direction, c_white, oControl.malpha)
}
}
}

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