From 161fb68f4bd01116408206f5f0187d7c23a7cbf4 Mon Sep 17 00:00:00 2001 From: Lojemiru <33508026+Lojemiru@users.noreply.github.com> Date: Mon, 13 Mar 2023 22:08:00 -0500 Subject: [PATCH] Create misconceptions.md --- docs/misconceptions.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 docs/misconceptions.md diff --git a/docs/misconceptions.md b/docs/misconceptions.md new file mode 100644 index 0000000..39ce574 --- /dev/null +++ b/docs/misconceptions.md @@ -0,0 +1,16 @@ +--- +layout: post +title: "Misconceptions" +--- + +#### Milton 'DoctorM64' Guasti was sent a Cease and Desist (C&D) notice. +False. DoctorM64 was sent a Digital Millennium Copyright Act (DMCA) notice, which is different from a C&D for several reasons. We are not lawyers, however, so we will leave detailing the differences to others. + +#### AM2R got to release because it was quiet during development and never got demos. +False. AM2R had several demos - both the Confrontation engine demos and some actual builds of the game's early areas. + +#### AM2R is built in the Zero Mission engine. +False. AM2R was programmed from scratch in GameMaker: Studio 1.4. DoctorM64 carefully tuned the player animations and physics to align with aspects of Zero Mission, however, as the goal was to remake the original game in Zero Mission's style. + +#### AM2R was built by one person. +False. It is true that DoctorM64 did all of the level and gameplay design, the vast majority of the soundtrack and programming, and a large portion of the art assets and writing, but he had numerous contributors who made the project possible and who are consequently listed in the credits.