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AM2RModPacker/AtomicLib/Core.cs

371 lines
16 KiB

using System.ComponentModel;
using System.Diagnostics;
using System.IO.Compression;
using System.Security.Cryptography;
using AtomicLib.XML;
namespace AtomicLib;
/// <summary>
/// An enum, that has all possible operating systems for an AM2R Mod.
/// </summary>
public enum ProfileOperatingSystems
{
Unknown,
Windows,
Linux,
Mac,
Android
}
/// <summary>
/// An enum, that has possible return codes for <see cref="Core.CheckIfZipIsAM2R11"/>.
/// </summary>
public enum IsZipAM2R11ReturnCodes
{
Successful,
MissingOrInvalidAM2RExe,
MissingOrInvalidD3DX943Dll,
MissingOrInvalidDataWin,
GameIsInASubfolder
}
public static class Core
{
public const string Version = "2.2.0";
private static readonly string localPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
/// <summary>
/// Creates an AM2R modpack using information from <paramref name="modInfo"/>.
/// Final modpack zip is outputted to <paramref name="output"/>.
/// </summary>
/// <param name="modInfo">A <see cref="ModCreationInfo"/> object containing information about the mod that will be packed.</param>
/// <param name="output">Path where the mod will be outputted to.</param>
public static void CreateModPack(ModCreationInfo modInfo, string output)
{
if (modInfo is null)
throw new NullReferenceException(nameof(modInfo));
if (modInfo.Profile is null)
throw new NullReferenceException(nameof(modInfo.Profile));
if (!File.Exists(modInfo.AM2R11Path))
throw new FileNotFoundException("AM2R_11 file path could not be found!");
if (modInfo.Profile.SupportsAndroid && !File.Exists(modInfo.ApkModPath))
throw new FileNotFoundException("Android is marked as supported, but the APK path (" + modInfo.ApkModPath + ") could not be found!");
ProfileOperatingSystems profileOS;
if (!Enum.TryParse(modInfo.Profile.OperatingSystem, out profileOS))
profileOS = ProfileOperatingSystems.Unknown;
string modZipPath = profileOS switch
{
ProfileOperatingSystems.Windows => modInfo.WindowsModPath,
ProfileOperatingSystems.Linux => modInfo.LinuxModPath,
ProfileOperatingSystems.Mac => modInfo.MacModPath,
_ => throw new NotSupportedException("The current operating system is not supported!")
};
if (!File.Exists(modZipPath))
throw new FileNotFoundException("The file path (" + modZipPath + ") for the OS (" + modInfo.Profile.OperatingSystem + ") could not be found!");
// Cleanup in case of previous errors
if (Directory.Exists($"{Path.GetTempPath()}/Atomic"))
Directory.Delete($"{Path.GetTempPath()}/Atomic", true);
// Create temp work folders
string tempPath = Directory.CreateDirectory($"{Path.GetTempPath()}/Atomic").FullName;
string tempOriginalPath = Directory.CreateDirectory($"{tempPath}/original").FullName;
string tempModPath = Directory.CreateDirectory($"{tempPath}/mod").FullName;
string tempProfilePath = Directory.CreateDirectory($"{tempPath}/profile").FullName;
// Extract 1.1 and modded AM2R to their own directories in temp work
// We *probably* should check for 1.1 validity before extracting, *HOWEVER* that makes it kinda difficult to test against.
ZipFile.ExtractToDirectory(modInfo.AM2R11Path, tempOriginalPath);
ZipFile.ExtractToDirectory(modZipPath, tempModPath);
// There once was a workaround here to work with Linux mods built with GMS1.4, however since then, GMS broke even more and is now seemingly unable to built for Linux.
// Create AM2R.exe and data.win patches
switch (profileOS)
{
case ProfileOperatingSystems.Windows:
if (modInfo.Profile.UsesYYC)
{
CreatePatch($"{tempOriginalPath}/data.win", $"{tempModPath}/AM2R.exe", $"{tempProfilePath}/AM2R.xdelta");
}
else
{
CreatePatch($"{tempOriginalPath}/data.win", $"{tempModPath}/data.win", $"{tempProfilePath}/data.xdelta");
CreatePatch($"{tempOriginalPath}/AM2R.exe", $"{tempModPath}/AM2R.exe", $"{tempProfilePath}/AM2R.xdelta");
}
break;
case ProfileOperatingSystems.Linux:
string runnerName = File.Exists($"{tempModPath}/AM2R") ? "AM2R" : "runner";
CreatePatch($"{tempOriginalPath}/data.win", $"{tempModPath}/assets/game.unx", $"{tempProfilePath}/game.xdelta");
CreatePatch($"{tempOriginalPath}/AM2R.exe", $"{tempModPath}/{runnerName}", $"{tempProfilePath}/AM2R.xdelta");
break;
case ProfileOperatingSystems.Mac:
CreatePatch($"{tempOriginalPath}/data.win", $"{tempModPath}/AM2R.app/Contents/Resources/game.ios", $"{tempProfilePath}/game.xdelta");
CreatePatch($"{tempOriginalPath}/AM2R.exe", $"{tempModPath}/AM2R.app/Contents/MacOS/Mac_Runner", $"{tempProfilePath}/AM2R.xdelta");
// Copy plist over for custom title name
File.Copy($"{tempModPath}/AM2R.app/Contents/Info.plist", $"{tempProfilePath}/Info.plist");
break;
}
// Create game.droid patch and wrapper if Android is supported
if (modInfo.Profile.SupportsAndroid)
{
string tempAndroid = Directory.CreateDirectory($"{tempPath}/android").FullName;
// Extract APK first in order to create patch from the data.win
// java -jar apktool.jar d "AM2RWrapper_old.apk"
RunJavaJar($"\"{localPath}/utilities/android/apktool.jar\" d -f -o \"{tempAndroid}\" \"{modInfo.ApkModPath}\"");
// Create game.droid patch
CreatePatch($"{tempOriginalPath}/data.win", $"{tempAndroid}/assets/game.droid", $"{tempProfilePath}/droid.xdelta");
// Delete excess files in APK, so we can use it as a bare-minimum wrapper
// Create whitelist
string[] whitelist = { "splash.png", "portrait_splash.png" };
// Get directory
var androidAssets = new DirectoryInfo($"{tempAndroid}/assets");
// Delete files and folders
foreach (var file in androidAssets.GetFiles())
{
// Not really sure why it's checked like this, but AM2R.ini is a file necessary to boot for YYC
if (file.Name.EndsWith(".ini") && file.Name != "modifiers.ini")
File.Copy(file.FullName, $"{tempProfilePath}/AM2R.ini", true);
if (!whitelist.Contains(file.Name))
File.Delete(file.FullName);
}
foreach (var dir in androidAssets.GetDirectories())
Directory.Delete(dir.FullName, true);
// And now we create the wrapper from it
// Process startInfo
// java -jar apktool.jar b "AM2RWrapper_old" -o "AM2RWrapper.apk"
RunJavaJar($"\"{localPath}/utilities/android/apktool.jar\" b -f \"{tempAndroid}\" -o \"{tempProfilePath}/AM2RWrapper.apk\"");
string tempAndroidWrapperPath = $"{tempProfilePath}/android";
Directory.CreateDirectory(tempAndroidWrapperPath);
File.Move($"{tempProfilePath}/AM2RWrapper.apk", $"{tempAndroidWrapperPath}/AM2RWrapper.apk");
if (File.Exists($"{tempProfilePath}/AM2R.ini"))
File.Move($"{tempProfilePath}/AM2R.ini", $"{tempAndroidWrapperPath}/AM2R.ini");
}
// Copy datafiles and exclude .ogg if custom music is not selected
var gameAssetDir = new DirectoryInfo(tempModPath);
if (profileOS == ProfileOperatingSystems.Linux)
gameAssetDir = new DirectoryInfo($"{tempModPath}/assets");
else if (profileOS == ProfileOperatingSystems.Mac)
gameAssetDir = new DirectoryInfo($"{tempModPath}/AM2R.app/Contents/Resources");
Directory.CreateDirectory($"{tempProfilePath}/files_to_copy");
string[] datafilesBlacklist = { "data.win", "AM2R.exe", "D3DX9_43.dll", "game.unx", "game.ios" };
if (modInfo.Profile.UsesCustomMusic)
{
// Copy all files, excluding the blacklist
CopyFilesRecursive(gameAssetDir, datafilesBlacklist, $"{tempProfilePath}/files_to_copy");
}
else
{
// Get list of 1.1's music files
string[] musFiles = Directory.GetFiles(tempOriginalPath, "*.ogg").Select(file => Path.GetFileName(file)).ToArray();
// Since on Unix our songs are in lowercase and we want to compare them later, we need to adjust for it here
if (profileOS == ProfileOperatingSystems.Linux || profileOS == ProfileOperatingSystems.Mac)
musFiles = musFiles.Select(f => f.ToLower()).ToArray();
// Combine musFiles with the known datafiles for a blacklist
string[] blacklist = musFiles.Concat(datafilesBlacklist).ToArray();
// Copy files, excluding the blacklist
CopyFilesRecursive(gameAssetDir, blacklist, $"{tempProfilePath}/files_to_copy");
}
// Export profile as XML
string xmlOutput = Serializer.Serialize<ModProfileXML>(modInfo.Profile);
File.WriteAllText($"{tempProfilePath}/profile.xml", xmlOutput);
// Compress temp folder to .zip
if (File.Exists(output))
File.Delete(output);
ZipFile.CreateFromDirectory(tempProfilePath, output);
// Delete temp folder
Directory.Delete(tempPath, true);
}
/// <summary>
/// Uses xdelta3 to create a patch file that represents the differences
/// between <paramref name="original"/> and <paramref name="modified"/>.
/// Outputs to <paramref name="output"/>.
/// </summary>
/// <param name="original">Path to the original file.</param>
/// <param name="modified">Path to the modified file.</param>
/// <param name="output">Path where the patch will be outputted to.</param>
public static void CreatePatch(string original, string modified, string output)
{
// Specify process start info
var parameters = new ProcessStartInfo
{
FileName = OS.IsWindows ? localPath + "/utilities/xdelta/xdelta3.exe" : "xdelta3",
WorkingDirectory = localPath,
UseShellExecute = false,
CreateNoWindow = true,
Arguments = "-f -e -s \"" + original + "\" \"" + modified + "\" \"" + output + "\""
};
// Launch process and wait for exit.
try
{
using var proc = new Process { StartInfo = parameters };
proc.Start();
proc.WaitForExit();
}
catch (Win32Exception)
{
throw new IOException("Xdelta3 could not be found! For Windows, make sure that the utilities folder exists, for other OS make sure it is installed and in PATH.");
}
}
/// <summary>
/// Executes a given Java jar file and passes the specified <paramref name="arguments"/>
/// to it.
/// Optionally accepts a <paramref name="workingDirectory"/>.
/// </summary>
/// <param name="arguments">Path to the Java jar file and other arguments to be used when running it.</param>
/// <param name="workingDirectory">Path to a directory to use as the Working Directory when executing the Java jar file.
/// Will use the current directory if not specified.</param>
public static void RunJavaJar(string arguments = null, string workingDirectory = null)
{
workingDirectory ??= Directory.GetCurrentDirectory();
string proc = "",
javaArgs = "";
if (OS.IsWindows)
{
proc = "cmd";
javaArgs = "/C java -jar";
}
else if (OS.IsUnix)
{
proc = "java";
javaArgs = "-jar";
}
ProcessStartInfo jarStart = new ProcessStartInfo
{
FileName = proc,
Arguments = $"{javaArgs} {arguments}",
WorkingDirectory = workingDirectory,
UseShellExecute = false,
CreateNoWindow = true
};
Process jarProcess = new Process
{
StartInfo = jarStart
};
try
{
jarProcess.Start();
jarProcess.WaitForExit();
}
catch
{
throw new IOException("Java could not be found! Make sure it is installed and in PATH.");
}
}
// Taken from AM2RLauncher
/// <summary>
/// Checks if a Zip file is a valid AM2R_1.1 zip.
/// </summary>
/// <param name="zipPath">Full Path to the Zip file to validate.</param>
/// <returns><see cref="IsZipAM2R11ReturnCodes"/> detailing the result</returns>
public static IsZipAM2R11ReturnCodes CheckIfZipIsAM2R11(string zipPath)
{
const string d3dHash = "86e39e9161c3d930d93822f1563c280d";
const string dataWinHash = "f2b84fe5ba64cb64e284be1066ca08ee";
const string am2rHash = "15253f7a66d6ea3feef004ebbee9b438";
string tmpPath = Path.GetTempPath() + "/" + Path.GetFileNameWithoutExtension(zipPath);
// Clean up in case folder exists already
if (Directory.Exists(tmpPath))
Directory.Delete(tmpPath, true);
Directory.CreateDirectory(tmpPath);
// Open archive
ZipArchive am2rZip = ZipFile.OpenRead(zipPath);
// Check if exe exists anywhere
ZipArchiveEntry am2rExe = am2rZip.Entries.FirstOrDefault(x => x.FullName.Contains("AM2R.exe"));
if (am2rExe == null)
return IsZipAM2R11ReturnCodes.MissingOrInvalidAM2RExe;
// Check if it's not in a subfolder. if it'd be in a subfolder, fullname would be "folder/AM2R.exe"
if (am2rExe.FullName != "AM2R.exe")
return IsZipAM2R11ReturnCodes.GameIsInASubfolder;
// Check validity
am2rExe.ExtractToFile($"{tmpPath}/{am2rExe.FullName}");
if (CalculateMD5($"{tmpPath}/{am2rExe.FullName}") != am2rHash)
return IsZipAM2R11ReturnCodes.MissingOrInvalidAM2RExe;
// Check if data.win exists / is valid
ZipArchiveEntry dataWin = am2rZip.Entries.FirstOrDefault(x => x.FullName == "data.win");
if (dataWin == null)
return IsZipAM2R11ReturnCodes.MissingOrInvalidDataWin;
dataWin.ExtractToFile($"{tmpPath}/{dataWin.FullName}");
if (CalculateMD5($"{tmpPath}/{dataWin.FullName}") != dataWinHash)
return IsZipAM2R11ReturnCodes.MissingOrInvalidDataWin;
// Check if d3d.dll exists / is valid
ZipArchiveEntry d3dx = am2rZip.Entries.FirstOrDefault(x => x.FullName == "D3DX9_43.dll");
if (d3dx == null)
return IsZipAM2R11ReturnCodes.MissingOrInvalidD3DX943Dll;
d3dx.ExtractToFile($"{tmpPath}/{d3dx.FullName}");
if (CalculateMD5($"{tmpPath}/{d3dx.FullName}") != d3dHash)
return IsZipAM2R11ReturnCodes.MissingOrInvalidD3DX943Dll;
// Clean up
Directory.Delete(tmpPath, true);
// If we didn't exit before, everything is fine
return IsZipAM2R11ReturnCodes.Successful;
}
private static string CalculateMD5(string filename)
{
using var stream = File.OpenRead(filename);
using var md5 = MD5.Create();
byte[] hash = md5.ComputeHash(stream);
return BitConverter.ToString(hash).Replace("-", "").ToLower();
}
private static void CopyFilesRecursive(DirectoryInfo source, string[] blacklist, string destination)
{
foreach (var file in source.GetFiles())
{
if (!blacklist.Contains(file.Name, StringComparer.OrdinalIgnoreCase))
file.CopyTo(destination + "/" + file.Name);
}
foreach (var dir in source.GetDirectories())
{
// Folders need to be lowercase, because GM only reads from lowercase names on *nix systems. Windows is case-insensitive so doesnt matter for them
string newDir = Directory.CreateDirectory(destination + "/" + dir.Name.ToLower()).FullName;
CopyFilesRecursive(dir, blacklist, newDir);
}
}
}