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330 lines
13 KiB
330 lines
13 KiB
using System.ComponentModel;
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using System.Diagnostics;
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using System.IO.Compression;
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using System.Security.Cryptography;
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using AM2RModPackerLib.XML;
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namespace AM2RModPackerLib;
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public enum ProfileOperatingSystems
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{
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Windows,
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Linux,
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Mac
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}
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/// <summary>
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/// An enum, that has possible return codes for <see cref="Core.CheckIfZipIsAM2R11"/>.
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/// </summary>
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public enum IsZipAM2R11ReturnCodes
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{
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Successful,
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MissingOrInvalidAM2RExe,
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MissingOrInvalidD3DX943Dll,
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MissingOrInvalidDataWin,
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GameIsInASubfolder
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}
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public static class Core
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{
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public const string Version = "2.0.3";
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private static readonly string[] DATAFILES_BLACKLIST = { "data.win", "AM2R.exe", "D3DX9_43.dll", "game.unx", "game.ios" };
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private static readonly string localPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
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// TODO: go over thhis and clean
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public static void CreateModPack(ModProfileXML profile, string originalZipPath, string modZipPath, string apkPath, string output)
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{
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// Cleanup in case of previous errors
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if (Directory.Exists(Path.GetTempPath() + "/AM2RModPacker"))
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Directory.Delete(Path.GetTempPath() + "/AM2RModPacker", true);
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// Create temp work folders
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string tempPath = Directory.CreateDirectory(Path.GetTempPath() + "/AM2RModPacker").FullName;
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string tempOriginalPath = Directory.CreateDirectory(tempPath + "/original").FullName;
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string tempModPath = Directory.CreateDirectory(tempPath + "/mod").FullName;
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string tempProfilePath = Directory.CreateDirectory(tempPath + "/profile").FullName;
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// Extract 1.1 and modded AM2R to their own directories in temp work
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ZipFile.ExtractToDirectory(originalZipPath, tempOriginalPath);
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ZipFile.ExtractToDirectory(modZipPath, tempModPath);
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if (Directory.Exists(tempModPath + "/AM2R"))
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tempModPath += "/AM2R";
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switch (profile.OperatingSystem)
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{
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// Create AM2R.exe and data.win patches
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case "Windows":
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{
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if (profile.UsesYYC)
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{
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CreatePatch(tempOriginalPath + "/data.win", tempModPath + "/AM2R.exe", tempProfilePath + "/AM2R.xdelta");
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}
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else
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{
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CreatePatch(tempOriginalPath + "/data.win", tempModPath + "/data.win", tempProfilePath + "/data.xdelta");
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CreatePatch(tempOriginalPath + "/AM2R.exe", tempModPath + "/AM2R.exe", tempProfilePath + "/AM2R.xdelta");
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}
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break;
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}
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case "Linux":
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{
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string runnerName = File.Exists(tempModPath + "/" + "AM2R") ? "AM2R" : "runner";
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CreatePatch(tempOriginalPath + "/data.win", tempModPath + "/assets/game.unx", tempProfilePath + "/game.xdelta");
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CreatePatch(tempOriginalPath + "/AM2R.exe", tempModPath + "/" + runnerName, tempProfilePath + "/AM2R.xdelta");
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break;
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}
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case "Mac":
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{
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CreatePatch(tempOriginalPath + "/data.win", tempModPath + "/AM2R.app/Contents/Resources/game.ios", tempProfilePath + "/game.xdelta");
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CreatePatch(tempOriginalPath + "/AM2R.exe", tempModPath + "/AM2R.app/Contents/MacOS/Mac_Runner", tempProfilePath + "/AM2R.xdelta");
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// Copy plist over for custom title name
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File.Copy(tempModPath + "/AM2R.app/Contents/Info.plist", tempProfilePath + "/Info.plist");
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break;
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}
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}
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// Create game.droid patch and wrapper if Android is supported
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if (profile.SupportsAndroid)
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{
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string tempAndroid = Directory.CreateDirectory(tempPath + "/android").FullName;
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// Extract APK
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// - java -jar apktool.jar d "%~dp0AM2RWrapper_old.apk"
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// Process startInfo
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string filename = OS.IsWindows ? "cmd.exe" : "java";
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string javaArgs = OS.IsWindows ? "/C java -jar" : "-jar";
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var procStartInfo = new ProcessStartInfo
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{
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FileName = filename,
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WorkingDirectory = tempAndroid,
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Arguments = $"{javaArgs} \"" + localPath + "/utilities/android/apktool.jar\" d -f -o \"" + tempAndroid + "\" \"" + apkPath + "\"",
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UseShellExecute = false,
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CreateNoWindow = true
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};
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// Run process
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using (var proc = new Process { StartInfo = procStartInfo })
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{
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proc.Start();
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proc.WaitForExit();
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}
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// Create game.droid patch
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CreatePatch(tempOriginalPath + "/data.win", tempAndroid + "/assets/game.droid", tempProfilePath + "/droid.xdelta");
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// Delete excess files in APK
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// Create whitelist
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string[] whitelist = { "splash.png", "portrait_splash.png" };
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// Get directory
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var androidAssets = new DirectoryInfo(tempAndroid + "/assets");
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// Delete files
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foreach (var file in androidAssets.GetFiles())
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{
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if (file.Name.EndsWith(".ini") && file.Name != "modifiers.ini")
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{
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if (File.Exists(tempProfilePath + "/AM2R.ini"))
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// This shouldn't be a problem... normally...
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File.Delete(tempProfilePath + "/AM2R.ini");
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File.Copy(file.FullName, tempProfilePath + "/AM2R.ini");
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}
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if (!whitelist.Contains(file.Name))
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File.Delete(file.FullName);
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}
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foreach (var dir in androidAssets.GetDirectories())
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Directory.Delete(dir.FullName, true);
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// Create wrapper
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// Process startInfo
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// - java -jar apktool.jar b "%~dp0AM2RWrapper_old" -o "%~dp0AM2RWrapper.apk"
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var procStartInfo2 = new ProcessStartInfo
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{
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FileName = filename,
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WorkingDirectory = tempAndroid,
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Arguments = $"{javaArgs} \"" + localPath + "/utilities/android/apktool.jar\" b -f \"" + tempAndroid + "\" -o \"" + tempProfilePath + "/AM2RWrapper.apk\"",
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UseShellExecute = false,
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CreateNoWindow = true
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};
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// Run process
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using (var proc = new Process { StartInfo = procStartInfo2 })
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{
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proc.Start();
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proc.WaitForExit();
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}
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string tempAndroidProfilePath = tempProfilePath + "/android";
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Directory.CreateDirectory(tempAndroidProfilePath);
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File.Move(tempProfilePath + "/AM2RWrapper.apk", tempAndroidProfilePath + "/AM2RWrapper.apk");
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if (File.Exists(tempProfilePath + "/AM2R.ini"))
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File.Move(tempProfilePath + "/AM2R.ini", tempAndroidProfilePath + "/AM2R.ini");
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}
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// Copy datafiles (exclude .ogg if custom music is not selected)
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var dirInfo = new DirectoryInfo(tempModPath);
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if (profile.OperatingSystem == "Linux")
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dirInfo = new DirectoryInfo(tempModPath + "/assets");
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else if (profile.OperatingSystem == "Mac")
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dirInfo = new DirectoryInfo(tempModPath + "/AM2R.app/Contents/Resources");
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Directory.CreateDirectory(tempProfilePath + "/files_to_copy");
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if (profile.UsesCustomMusic)
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{
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// Copy files, excluding the blacklist
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CopyFilesRecursive(dirInfo, DATAFILES_BLACKLIST, tempProfilePath + "/files_to_copy");
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}
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else
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{
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// Get list of 1.1's music files
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string[] musFiles = Directory.GetFiles(tempOriginalPath, "*.ogg").Select(file => Path.GetFileName(file)).ToArray();
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if (profile.OperatingSystem == "Linux" || profile.OperatingSystem == "Mac")
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musFiles = Directory.GetFiles(tempOriginalPath, "*.ogg").Select(file => Path.GetFileName(file).ToLower()).ToArray();
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// Combine musFiles with the known datafiles for a blacklist
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string[] blacklist = musFiles.Concat(DATAFILES_BLACKLIST).ToArray();
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// Copy files, excluding the blacklist
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CopyFilesRecursive(dirInfo, blacklist, tempProfilePath + "/files_to_copy");
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}
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// Export profile as XML
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string xmlOutput = Serializer.Serialize<ModProfileXML>(profile);
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File.WriteAllText(tempProfilePath + "/profile.xml", xmlOutput);
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// Compress temp folder to .zip
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if (File.Exists(output))
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File.Delete(output);
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ZipFile.CreateFromDirectory(tempProfilePath, output);
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// Delete temp folder
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Directory.Delete(tempPath, true);
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}
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public static void CreatePatch(string original, string modified, string output)
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{
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// Specify process start info
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var parameters = new ProcessStartInfo
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{
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FileName = OS.IsWindows ? localPath + "/utilities/xdelta/xdelta3.exe" : "xdelta3",
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WorkingDirectory = localPath,
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UseShellExecute = false,
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CreateNoWindow = true,
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Arguments = "-f -e -s \"" + original + "\" \"" + modified + "\" \"" + output + "\""
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};
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// Launch process and wait for exit.
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try
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{
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using var proc = new Process { StartInfo = parameters };
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proc.Start();
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proc.WaitForExit();
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}
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catch (Win32Exception)
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{
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throw new Exception("Xdelta3 could not be found! For Windows, make sure that the utilities folder exists, for other OS make sure it is installed and in PATH.");
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}
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}
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// Taken from AM2RLauncher
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/// <summary>
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/// Checks if a Zip file is a valid AM2R_1.1 zip.
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/// </summary>
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/// <param name="zipPath">Full Path to the Zip file to validate.</param>
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/// <returns><see cref="IsZipAM2R11ReturnCodes"/> detailing the result</returns>
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public static IsZipAM2R11ReturnCodes CheckIfZipIsAM2R11(string zipPath)
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{
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const string d3dHash = "86e39e9161c3d930d93822f1563c280d";
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const string dataWinHash = "f2b84fe5ba64cb64e284be1066ca08ee";
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const string am2rHash = "15253f7a66d6ea3feef004ebbee9b438";
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string tmpPath = Path.GetTempPath() + "/" + Path.GetFileNameWithoutExtension(zipPath);
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// Clean up in case folder exists already
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if (Directory.Exists(tmpPath))
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Directory.Delete(tmpPath, true);
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Directory.CreateDirectory(tmpPath);
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// Open archive
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ZipArchive am2rZip = ZipFile.OpenRead(zipPath);
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// Check if exe exists anywhere
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ZipArchiveEntry am2rExe = am2rZip.Entries.FirstOrDefault(x => x.FullName.Contains("AM2R.exe"));
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if (am2rExe == null)
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return IsZipAM2R11ReturnCodes.MissingOrInvalidAM2RExe;
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// Check if it's not in a subfolder. if it'd be in a subfolder, fullname would be "folder/AM2R.exe"
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if (am2rExe.FullName != "AM2R.exe")
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return IsZipAM2R11ReturnCodes.GameIsInASubfolder;
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// Check validity
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am2rExe.ExtractToFile($"{tmpPath}/{am2rExe.FullName}");
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if (CalculateMD5($"{tmpPath}/{am2rExe.FullName}") != am2rHash)
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return IsZipAM2R11ReturnCodes.MissingOrInvalidAM2RExe;
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// Check if data.win exists / is valid
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ZipArchiveEntry dataWin = am2rZip.Entries.FirstOrDefault(x => x.FullName == "data.win");
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if (dataWin == null)
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return IsZipAM2R11ReturnCodes.MissingOrInvalidDataWin;
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dataWin.ExtractToFile($"{tmpPath}/{dataWin.FullName}");
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if (CalculateMD5($"{tmpPath}/{dataWin.FullName}") != dataWinHash)
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return IsZipAM2R11ReturnCodes.MissingOrInvalidDataWin;
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// Check if d3d.dll exists / is valid
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ZipArchiveEntry d3dx = am2rZip.Entries.FirstOrDefault(x => x.FullName == "D3DX9_43.dll");
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if (d3dx == null)
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return IsZipAM2R11ReturnCodes.MissingOrInvalidD3DX943Dll;
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d3dx.ExtractToFile($"{tmpPath}/{d3dx.FullName}");
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if (CalculateMD5($"{tmpPath}/{d3dx.FullName}") != d3dHash)
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return IsZipAM2R11ReturnCodes.MissingOrInvalidD3DX943Dll;
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// Clean up
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Directory.Delete(tmpPath, true);
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// If we didn't exit before, everything is fine
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return IsZipAM2R11ReturnCodes.Successful;
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}
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public static string CalculateMD5(string filename)
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{
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using var stream = File.OpenRead(filename);
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using var md5 = MD5.Create();
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byte[] hash = md5.ComputeHash(stream);
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return BitConverter.ToString(hash).Replace("-", "").ToLower();
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}
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public static void CopyFilesRecursive(DirectoryInfo source, string[] blacklist, string destination)
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{
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foreach (var file in source.GetFiles())
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{
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if (!blacklist.Contains(file.Name))
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file.CopyTo(destination + "/" + file.Name);
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}
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foreach (var dir in source.GetDirectories())
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{
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// Folders need to be lowercase, because GM only reads from lowercase names on *nix systems. Windows is case-insensitive so doesnt matter for them
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string newDir = Directory.CreateDirectory(destination + "/" + dir.Name.ToLower()).FullName;
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CopyFilesRecursive(dir, blacklist, newDir);
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}
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}
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} |