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AM2RModPacker/AM2RModPackerLib/Core.cs

330 lines
13 KiB

using System.ComponentModel;
using System.Diagnostics;
using System.IO.Compression;
using System.Security.Cryptography;
using AM2RModPackerLib.XML;
namespace AM2RModPackerLib;
public enum ProfileOperatingSystems
{
Windows,
Linux,
Mac
}
/// <summary>
/// An enum, that has possible return codes for <see cref="Core.CheckIfZipIsAM2R11"/>.
/// </summary>
public enum IsZipAM2R11ReturnCodes
{
Successful,
MissingOrInvalidAM2RExe,
MissingOrInvalidD3DX943Dll,
MissingOrInvalidDataWin,
GameIsInASubfolder
}
public static class Core
{
public const string Version = "2.0.3";
private static readonly string[] DATAFILES_BLACKLIST = { "data.win", "AM2R.exe", "D3DX9_43.dll", "game.unx", "game.ios" };
private static readonly string localPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
// TODO: go over thhis and clean
public static void CreateModPack(ModProfileXML profile, string originalZipPath, string modZipPath, string apkPath, string output)
{
// Cleanup in case of previous errors
if (Directory.Exists(Path.GetTempPath() + "/AM2RModPacker"))
Directory.Delete(Path.GetTempPath() + "/AM2RModPacker", true);
// Create temp work folders
string tempPath = Directory.CreateDirectory(Path.GetTempPath() + "/AM2RModPacker").FullName;
string tempOriginalPath = Directory.CreateDirectory(tempPath + "/original").FullName;
string tempModPath = Directory.CreateDirectory(tempPath + "/mod").FullName;
string tempProfilePath = Directory.CreateDirectory(tempPath + "/profile").FullName;
// Extract 1.1 and modded AM2R to their own directories in temp work
ZipFile.ExtractToDirectory(originalZipPath, tempOriginalPath);
ZipFile.ExtractToDirectory(modZipPath, tempModPath);
if (Directory.Exists(tempModPath + "/AM2R"))
tempModPath += "/AM2R";
switch (profile.OperatingSystem)
{
// Create AM2R.exe and data.win patches
case "Windows":
{
if (profile.UsesYYC)
{
CreatePatch(tempOriginalPath + "/data.win", tempModPath + "/AM2R.exe", tempProfilePath + "/AM2R.xdelta");
}
else
{
CreatePatch(tempOriginalPath + "/data.win", tempModPath + "/data.win", tempProfilePath + "/data.xdelta");
CreatePatch(tempOriginalPath + "/AM2R.exe", tempModPath + "/AM2R.exe", tempProfilePath + "/AM2R.xdelta");
}
break;
}
case "Linux":
{
string runnerName = File.Exists(tempModPath + "/" + "AM2R") ? "AM2R" : "runner";
CreatePatch(tempOriginalPath + "/data.win", tempModPath + "/assets/game.unx", tempProfilePath + "/game.xdelta");
CreatePatch(tempOriginalPath + "/AM2R.exe", tempModPath + "/" + runnerName, tempProfilePath + "/AM2R.xdelta");
break;
}
case "Mac":
{
CreatePatch(tempOriginalPath + "/data.win", tempModPath + "/AM2R.app/Contents/Resources/game.ios", tempProfilePath + "/game.xdelta");
CreatePatch(tempOriginalPath + "/AM2R.exe", tempModPath + "/AM2R.app/Contents/MacOS/Mac_Runner", tempProfilePath + "/AM2R.xdelta");
// Copy plist over for custom title name
File.Copy(tempModPath + "/AM2R.app/Contents/Info.plist", tempProfilePath + "/Info.plist");
break;
}
}
// Create game.droid patch and wrapper if Android is supported
if (profile.SupportsAndroid)
{
string tempAndroid = Directory.CreateDirectory(tempPath + "/android").FullName;
// Extract APK
// - java -jar apktool.jar d "%~dp0AM2RWrapper_old.apk"
// Process startInfo
string filename = OS.IsWindows ? "cmd.exe" : "java";
string javaArgs = OS.IsWindows ? "/C java -jar" : "-jar";
var procStartInfo = new ProcessStartInfo
{
FileName = filename,
WorkingDirectory = tempAndroid,
Arguments = $"{javaArgs} \"" + localPath + "/utilities/android/apktool.jar\" d -f -o \"" + tempAndroid + "\" \"" + apkPath + "\"",
UseShellExecute = false,
CreateNoWindow = true
};
// Run process
using (var proc = new Process { StartInfo = procStartInfo })
{
proc.Start();
proc.WaitForExit();
}
// Create game.droid patch
CreatePatch(tempOriginalPath + "/data.win", tempAndroid + "/assets/game.droid", tempProfilePath + "/droid.xdelta");
// Delete excess files in APK
// Create whitelist
string[] whitelist = { "splash.png", "portrait_splash.png" };
// Get directory
var androidAssets = new DirectoryInfo(tempAndroid + "/assets");
// Delete files
foreach (var file in androidAssets.GetFiles())
{
if (file.Name.EndsWith(".ini") && file.Name != "modifiers.ini")
{
if (File.Exists(tempProfilePath + "/AM2R.ini"))
// This shouldn't be a problem... normally...
File.Delete(tempProfilePath + "/AM2R.ini");
File.Copy(file.FullName, tempProfilePath + "/AM2R.ini");
}
if (!whitelist.Contains(file.Name))
File.Delete(file.FullName);
}
foreach (var dir in androidAssets.GetDirectories())
Directory.Delete(dir.FullName, true);
// Create wrapper
// Process startInfo
// - java -jar apktool.jar b "%~dp0AM2RWrapper_old" -o "%~dp0AM2RWrapper.apk"
var procStartInfo2 = new ProcessStartInfo
{
FileName = filename,
WorkingDirectory = tempAndroid,
Arguments = $"{javaArgs} \"" + localPath + "/utilities/android/apktool.jar\" b -f \"" + tempAndroid + "\" -o \"" + tempProfilePath + "/AM2RWrapper.apk\"",
UseShellExecute = false,
CreateNoWindow = true
};
// Run process
using (var proc = new Process { StartInfo = procStartInfo2 })
{
proc.Start();
proc.WaitForExit();
}
string tempAndroidProfilePath = tempProfilePath + "/android";
Directory.CreateDirectory(tempAndroidProfilePath);
File.Move(tempProfilePath + "/AM2RWrapper.apk", tempAndroidProfilePath + "/AM2RWrapper.apk");
if (File.Exists(tempProfilePath + "/AM2R.ini"))
File.Move(tempProfilePath + "/AM2R.ini", tempAndroidProfilePath + "/AM2R.ini");
}
// Copy datafiles (exclude .ogg if custom music is not selected)
var dirInfo = new DirectoryInfo(tempModPath);
if (profile.OperatingSystem == "Linux")
dirInfo = new DirectoryInfo(tempModPath + "/assets");
else if (profile.OperatingSystem == "Mac")
dirInfo = new DirectoryInfo(tempModPath + "/AM2R.app/Contents/Resources");
Directory.CreateDirectory(tempProfilePath + "/files_to_copy");
if (profile.UsesCustomMusic)
{
// Copy files, excluding the blacklist
CopyFilesRecursive(dirInfo, DATAFILES_BLACKLIST, tempProfilePath + "/files_to_copy");
}
else
{
// Get list of 1.1's music files
string[] musFiles = Directory.GetFiles(tempOriginalPath, "*.ogg").Select(file => Path.GetFileName(file)).ToArray();
if (profile.OperatingSystem == "Linux" || profile.OperatingSystem == "Mac")
musFiles = Directory.GetFiles(tempOriginalPath, "*.ogg").Select(file => Path.GetFileName(file).ToLower()).ToArray();
// Combine musFiles with the known datafiles for a blacklist
string[] blacklist = musFiles.Concat(DATAFILES_BLACKLIST).ToArray();
// Copy files, excluding the blacklist
CopyFilesRecursive(dirInfo, blacklist, tempProfilePath + "/files_to_copy");
}
// Export profile as XML
string xmlOutput = Serializer.Serialize<ModProfileXML>(profile);
File.WriteAllText(tempProfilePath + "/profile.xml", xmlOutput);
// Compress temp folder to .zip
if (File.Exists(output))
File.Delete(output);
ZipFile.CreateFromDirectory(tempProfilePath, output);
// Delete temp folder
Directory.Delete(tempPath, true);
}
public static void CreatePatch(string original, string modified, string output)
{
// Specify process start info
var parameters = new ProcessStartInfo
{
FileName = OS.IsWindows ? localPath + "/utilities/xdelta/xdelta3.exe" : "xdelta3",
WorkingDirectory = localPath,
UseShellExecute = false,
CreateNoWindow = true,
Arguments = "-f -e -s \"" + original + "\" \"" + modified + "\" \"" + output + "\""
};
// Launch process and wait for exit.
try
{
using var proc = new Process { StartInfo = parameters };
proc.Start();
proc.WaitForExit();
}
catch (Win32Exception)
{
throw new Exception("Xdelta3 could not be found! For Windows, make sure that the utilities folder exists, for other OS make sure it is installed and in PATH.");
}
}
// Taken from AM2RLauncher
/// <summary>
/// Checks if a Zip file is a valid AM2R_1.1 zip.
/// </summary>
/// <param name="zipPath">Full Path to the Zip file to validate.</param>
/// <returns><see cref="IsZipAM2R11ReturnCodes"/> detailing the result</returns>
public static IsZipAM2R11ReturnCodes CheckIfZipIsAM2R11(string zipPath)
{
const string d3dHash = "86e39e9161c3d930d93822f1563c280d";
const string dataWinHash = "f2b84fe5ba64cb64e284be1066ca08ee";
const string am2rHash = "15253f7a66d6ea3feef004ebbee9b438";
string tmpPath = Path.GetTempPath() + "/" + Path.GetFileNameWithoutExtension(zipPath);
// Clean up in case folder exists already
if (Directory.Exists(tmpPath))
Directory.Delete(tmpPath, true);
Directory.CreateDirectory(tmpPath);
// Open archive
ZipArchive am2rZip = ZipFile.OpenRead(zipPath);
// Check if exe exists anywhere
ZipArchiveEntry am2rExe = am2rZip.Entries.FirstOrDefault(x => x.FullName.Contains("AM2R.exe"));
if (am2rExe == null)
return IsZipAM2R11ReturnCodes.MissingOrInvalidAM2RExe;
// Check if it's not in a subfolder. if it'd be in a subfolder, fullname would be "folder/AM2R.exe"
if (am2rExe.FullName != "AM2R.exe")
return IsZipAM2R11ReturnCodes.GameIsInASubfolder;
// Check validity
am2rExe.ExtractToFile($"{tmpPath}/{am2rExe.FullName}");
if (CalculateMD5($"{tmpPath}/{am2rExe.FullName}") != am2rHash)
return IsZipAM2R11ReturnCodes.MissingOrInvalidAM2RExe;
// Check if data.win exists / is valid
ZipArchiveEntry dataWin = am2rZip.Entries.FirstOrDefault(x => x.FullName == "data.win");
if (dataWin == null)
return IsZipAM2R11ReturnCodes.MissingOrInvalidDataWin;
dataWin.ExtractToFile($"{tmpPath}/{dataWin.FullName}");
if (CalculateMD5($"{tmpPath}/{dataWin.FullName}") != dataWinHash)
return IsZipAM2R11ReturnCodes.MissingOrInvalidDataWin;
// Check if d3d.dll exists / is valid
ZipArchiveEntry d3dx = am2rZip.Entries.FirstOrDefault(x => x.FullName == "D3DX9_43.dll");
if (d3dx == null)
return IsZipAM2R11ReturnCodes.MissingOrInvalidD3DX943Dll;
d3dx.ExtractToFile($"{tmpPath}/{d3dx.FullName}");
if (CalculateMD5($"{tmpPath}/{d3dx.FullName}") != d3dHash)
return IsZipAM2R11ReturnCodes.MissingOrInvalidD3DX943Dll;
// Clean up
Directory.Delete(tmpPath, true);
// If we didn't exit before, everything is fine
return IsZipAM2R11ReturnCodes.Successful;
}
public static string CalculateMD5(string filename)
{
using var stream = File.OpenRead(filename);
using var md5 = MD5.Create();
byte[] hash = md5.ComputeHash(stream);
return BitConverter.ToString(hash).Replace("-", "").ToLower();
}
public static void CopyFilesRecursive(DirectoryInfo source, string[] blacklist, string destination)
{
foreach (var file in source.GetFiles())
{
if (!blacklist.Contains(file.Name))
file.CopyTo(destination + "/" + file.Name);
}
foreach (var dir in source.GetDirectories())
{
// Folders need to be lowercase, because GM only reads from lowercase names on *nix systems. Windows is case-insensitive so doesnt matter for them
string newDir = Directory.CreateDirectory(destination + "/" + dir.Name.ToLower()).FullName;
CopyFilesRecursive(dir, blacklist, newDir);
}
}
}