Fix autogenerating language file + typos

pull/16/head
Miepee 4 years ago
parent 1a3a07f677
commit 0ff2c26e6c

@ -6,45 +6,38 @@
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Update="Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="Language\Text.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Text.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="Language\Text.de.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Text.Designer.cs</LastGenOutput>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
<Generator></Generator>
</EmbeddedResource>
<EmbeddedResource Update="Language\Text.es.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Text.Designer.cs</LastGenOutput>
<Generator></Generator>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</EmbeddedResource>
<EmbeddedResource Update="Language\Text.fr.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Text.Designer.cs</LastGenOutput>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
<Generator></Generator>
</EmbeddedResource>
<EmbeddedResource Update="Language\Text.it.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Text.Designer.cs</LastGenOutput>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
<Generator></Generator>
</EmbeddedResource>
<EmbeddedResource Update="Language\Text.ja.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Text.Designer.cs</LastGenOutput>
<Generator></Generator>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</EmbeddedResource>
<EmbeddedResource Update="Language\Text.pt.resx">
<Generator>ResXFileCodeGenerator</Generator>
<EmbeddedResource Update="Language\Text.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
<LastGenOutput>Text.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="Language\Text.ru.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Text.Designer.cs</LastGenOutput>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
<Generator></Generator>
</EmbeddedResource>
<EmbeddedResource Update="Language\Text.zh-Hans.resx">
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Text.Designer.cs</LastGenOutput>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>

@ -14,7 +14,7 @@ namespace Atomic.Language {
[System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Text {
public class Text {
private static System.Resources.ResourceManager resourceMan;
@ -25,10 +25,10 @@ namespace Atomic.Language {
}
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
internal static System.Resources.ResourceManager ResourceManager {
public static System.Resources.ResourceManager ResourceManager {
get {
if (object.Equals(null, resourceMan)) {
System.Resources.ResourceManager temp = new System.Resources.ResourceManager("Atomic.Language.Text_fr", typeof(Text).Assembly);
System.Resources.ResourceManager temp = new System.Resources.ResourceManager("Atomic.Language.Text", typeof(Text).Assembly);
resourceMan = temp;
}
return resourceMan;
@ -36,7 +36,7 @@ namespace Atomic.Language {
}
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
internal static System.Globalization.CultureInfo Culture {
public static System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
@ -45,280 +45,244 @@ namespace Atomic.Language {
}
}
internal static string ModName {
public static string ModName {
get {
return ResourceManager.GetString("ModName", resourceCulture);
}
}
internal static string Author {
public static string Author {
get {
return ResourceManager.GetString("Author", resourceCulture);
}
}
internal static string Version {
public static string Version {
get {
return ResourceManager.GetString("Version", resourceCulture);
}
}
internal static string ModNotes {
public static string ModNotes {
get {
return ResourceManager.GetString("ModNotes", resourceCulture);
}
}
internal static string UsesCustomSaves {
public static string UsesCustomSaves {
get {
return ResourceManager.GetString("UsesCustomSaves", resourceCulture);
}
}
internal static string SelectFolder {
public static string SelectFolder {
get {
return ResourceManager.GetString("SelectFolder", resourceCulture);
}
}
internal static string UsesCustomMusic {
public static string UsesCustomMusic {
get {
return ResourceManager.GetString("UsesCustomMusic", resourceCulture);
}
}
internal static string UsesYYC {
public static string UsesYYC {
get {
return ResourceManager.GetString("UsesYYC", resourceCulture);
}
}
internal static string SupportsWindows {
get {
return ResourceManager.GetString("SupportsWindows", resourceCulture);
}
}
internal static string LoadWindowsZip {
get {
return ResourceManager.GetString("LoadWindowsZip", resourceCulture);
}
}
internal static string WindowsLoaded {
get {
return ResourceManager.GetString("WindowsLoaded", resourceCulture);
}
}
internal static string BundleAndroid {
public static string BundleAndroid {
get {
return ResourceManager.GetString("BundleAndroid", resourceCulture);
}
}
internal static string LoadAndroidAPK {
public static string LoadAndroidAPK {
get {
return ResourceManager.GetString("LoadAndroidAPK", resourceCulture);
}
}
internal static string AndroidLoaded {
public static string AndroidLoaded {
get {
return ResourceManager.GetString("AndroidLoaded", resourceCulture);
}
}
internal static string SupportsLinux {
get {
return ResourceManager.GetString("SupportsLinux", resourceCulture);
}
}
internal static string LinuxLoaded {
get {
return ResourceManager.GetString("LinuxLoaded", resourceCulture);
}
}
internal static string SupportsMac {
get {
return ResourceManager.GetString("SupportsMac", resourceCulture);
}
}
internal static string LoadMacZip {
get {
return ResourceManager.GetString("LoadMacZip", resourceCulture);
}
}
internal static string MacLoaded {
get {
return ResourceManager.GetString("MacLoaded", resourceCulture);
}
}
internal static string LoadAM2R11 {
public static string LoadAM2R11 {
get {
return ResourceManager.GetString("LoadAM2R11", resourceCulture);
}
}
internal static string AM2R11Loaded {
public static string AM2R11Loaded {
get {
return ResourceManager.GetString("AM2R11Loaded", resourceCulture);
}
}
internal static string CreateModPackage {
public static string CreateModPackage {
get {
return ResourceManager.GetString("CreateModPackage", resourceCulture);
}
}
internal static string ModPackageCreated {
public static string ModPackageCreated {
get {
return ResourceManager.GetString("ModPackageCreated", resourceCulture);
}
}
internal static string LoadLinuxZip {
get {
return ResourceManager.GetString("LoadLinuxZip", resourceCulture);
}
}
internal static string ZipArchivesFileFilter {
public static string ZipArchivesFileFilter {
get {
return ResourceManager.GetString("ZipArchivesFileFilter", resourceCulture);
}
}
internal static string APKFileFilter {
public static string APKFileFilter {
get {
return ResourceManager.GetString("APKFileFilter", resourceCulture);
}
}
internal static string InvalidSaveDirectory {
public static string InvalidSaveDirectory {
get {
return ResourceManager.GetString("InvalidSaveDirectory", resourceCulture);
}
}
internal static string YYCMacUnsupported {
public static string YYCMacUnsupported {
get {
return ResourceManager.GetString("YYCMacUnsupported", resourceCulture);
}
}
internal static string Warning {
public static string Warning {
get {
return ResourceManager.GetString("Warning", resourceCulture);
}
}
internal static string SelectAM2R11FileDialog {
public static string SelectAM2R11FileDialog {
get {
return ResourceManager.GetString("SelectAM2R11FileDialog", resourceCulture);
}
}
internal static string FieldsMissing {
public static string FieldsMissing {
get {
return ResourceManager.GetString("FieldsMissing", resourceCulture);
}
}
internal static string Error {
public static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
internal static string NameInvalidCharacters {
public static string NameInvalidCharacters {
get {
return ResourceManager.GetString("NameInvalidCharacters", resourceCulture);
}
}
internal static string AM2R11Invalid {
public static string AM2R11Invalid {
get {
return ResourceManager.GetString("AM2R11Invalid", resourceCulture);
}
}
internal static string PackagingMods {
public static string PackagingMods {
get {
return ResourceManager.GetString("PackagingMods", resourceCulture);
}
}
internal static string ModPackagingAborted {
public static string ModPackagingAborted {
get {
return ResourceManager.GetString("ModPackagingAborted", resourceCulture);
}
}
internal static string ModdedGameNotFound {
public static string ModdedGameNotFound {
get {
return ResourceManager.GetString("ModdedGameNotFound", resourceCulture);
}
}
internal static string Mac {
public static string Mac {
get {
return ResourceManager.GetString("Mac", resourceCulture);
}
}
internal static string Linux {
public static string Linux {
get {
return ResourceManager.GetString("Linux", resourceCulture);
}
}
internal static string Windows {
public static string Windows {
get {
return ResourceManager.GetString("Windows", resourceCulture);
}
}
internal static string ProfileXMLFound {
public static string ProfileXMLFound {
get {
return ResourceManager.GetString("ProfileXMLFound", resourceCulture);
}
}
internal static string SaveOSModProfile {
public static string SaveOSModProfile {
get {
return ResourceManager.GetString("SaveOSModProfile", resourceCulture);
}
}
internal static string Android {
public static string Android {
get {
return ResourceManager.GetString("Android", resourceCulture);
}
}
internal static string SelectModdedFile {
public static string SelectModdedFile {
get {
return ResourceManager.GetString("SelectModdedFile", resourceCulture);
}
}
internal static string APK {
public static string APK {
get {
return ResourceManager.GetString("APK", resourceCulture);
}
}
internal static string Zip {
public static string Zip {
get {
return ResourceManager.GetString("Zip", resourceCulture);
}
}
public static string OSGameLoaded {
get {
return ResourceManager.GetString("OSGameLoaded", resourceCulture);
}
}
public static string SupportsOS {
get {
return ResourceManager.GetString("SupportsOS", resourceCulture);
}
}
public static string LoadOSZip {
get {
return ResourceManager.GetString("LoadOSZip", resourceCulture);
}
}
}
}

@ -42,15 +42,6 @@
<data name="UsesYYC" xml:space="preserve">
<value>Uses YoYo Compiler</value>
</data>
<data name="SupportsWindows" xml:space="preserve">
<value>Supports Windows</value>
</data>
<data name="LoadWindowsZip" xml:space="preserve">
<value>Load modded Windows .zip</value>
</data>
<data name="WindowsLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="BundleAndroid" xml:space="preserve">
<value>Additionally bundle Android</value>
</data>
@ -60,21 +51,6 @@
<data name="AndroidLoaded" xml:space="preserve">
<value>Modded APK loaded!</value>
</data>
<data name="SupportsLinux" xml:space="preserve">
<value>Supports Linux .zip</value>
</data>
<data name="LinuxLoaded" xml:space="preserve">
<value>Modded Linux game loaded!</value>
</data>
<data name="SupportsMac" xml:space="preserve">
<value>Supports Mac</value>
</data>
<data name="LoadMacZip" xml:space="preserve">
<value>Load modded Mac .zip</value>
</data>
<data name="MacLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="LoadAM2R11" xml:space="preserve">
<value>Load 1.1</value>
</data>
@ -87,9 +63,6 @@
<data name="ModPackageCreated" xml:space="preserve">
<value>Mod package created!</value>
</data>
<data name="LoadLinuxZip" xml:space="preserve">
<value>Load modded Linux .zip</value>
</data>
<data name="ZipArchivesFileFilter" xml:space="preserve">
<value>Zip-Archive (*.zip)</value>
</data>
@ -156,4 +129,13 @@
<data name="Zip" xml:space="preserve">
<value>zip</value>
</data>
<data name="OSGameLoaded" xml:space="preserve">
<value>Modded $1 game loaded!</value>
</data>
<data name="SupportsOS" xml:space="preserve">
<value>Supports $1</value>
</data>
<data name="LoadOSZip" xml:space="preserve">
<value>Load modded $1 .zip</value>
</data>
</root>

@ -42,15 +42,6 @@
<data name="UsesYYC" xml:space="preserve">
<value>Uses YoYo Compiler</value>
</data>
<data name="SupportsWindows" xml:space="preserve">
<value>Supports Windows</value>
</data>
<data name="LoadWindowsZip" xml:space="preserve">
<value>Load modded Windows .zip</value>
</data>
<data name="WindowsLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="BundleAndroid" xml:space="preserve">
<value>Additionally bundle Android</value>
</data>
@ -60,21 +51,6 @@
<data name="AndroidLoaded" xml:space="preserve">
<value>Modded APK loaded!</value>
</data>
<data name="SupportsLinux" xml:space="preserve">
<value>Supports Linux .zip</value>
</data>
<data name="LinuxLoaded" xml:space="preserve">
<value>Modded Linux game loaded!</value>
</data>
<data name="SupportsMac" xml:space="preserve">
<value>Supports Mac</value>
</data>
<data name="LoadMacZip" xml:space="preserve">
<value>Load modded Mac .zip</value>
</data>
<data name="MacLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="LoadAM2R11" xml:space="preserve">
<value>Load 1.1</value>
</data>
@ -87,9 +63,6 @@
<data name="ModPackageCreated" xml:space="preserve">
<value>Mod package created!</value>
</data>
<data name="LoadLinuxZip" xml:space="preserve">
<value>Load modded Linux .zip</value>
</data>
<data name="ZipArchivesFileFilter" xml:space="preserve">
<value>Archivos zip (*.zip)</value>
</data>
@ -156,4 +129,13 @@
<data name="Zip" xml:space="preserve">
<value>zip</value>
</data>
<data name="OSGameLoaded" xml:space="preserve">
<value>Modded $1 game loaded!</value>
</data>
<data name="SupportsOS" xml:space="preserve">
<value>Supports $1</value>
</data>
<data name="LoadOSZip" xml:space="preserve">
<value>Load modded $1 .zip</value>
</data>
</root>

@ -42,15 +42,6 @@
<data name="UsesYYC" xml:space="preserve">
<value>Uses YoYo Compiler</value>
</data>
<data name="SupportsWindows" xml:space="preserve">
<value>Supports Windows</value>
</data>
<data name="LoadWindowsZip" xml:space="preserve">
<value>Load modded Windows .zip</value>
</data>
<data name="WindowsLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="BundleAndroid" xml:space="preserve">
<value>Additionally bundle Android</value>
</data>
@ -60,21 +51,6 @@
<data name="AndroidLoaded" xml:space="preserve">
<value>Modded APK loaded!</value>
</data>
<data name="SupportsLinux" xml:space="preserve">
<value>Supports Linux .zip</value>
</data>
<data name="LinuxLoaded" xml:space="preserve">
<value>Modded Linux game loaded!</value>
</data>
<data name="SupportsMac" xml:space="preserve">
<value>Supports Mac</value>
</data>
<data name="LoadMacZip" xml:space="preserve">
<value>Load modded Mac .zip</value>
</data>
<data name="MacLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="LoadAM2R11" xml:space="preserve">
<value>Load 1.1</value>
</data>
@ -87,9 +63,6 @@
<data name="ModPackageCreated" xml:space="preserve">
<value>Mod package created!</value>
</data>
<data name="LoadLinuxZip" xml:space="preserve">
<value>Load modded Linux .zip</value>
</data>
<data name="ZipArchivesFileFilter" xml:space="preserve">
<value>Archives Zip (*.zip)</value>
</data>
@ -156,4 +129,13 @@
<data name="Zip" xml:space="preserve">
<value>zip</value>
</data>
<data name="OSGameLoaded" xml:space="preserve">
<value>Modded $1 game loaded!</value>
</data>
<data name="SupportsOS" xml:space="preserve">
<value>Supports $1</value>
</data>
<data name="LoadOSZip" xml:space="preserve">
<value>Load modded $1 .zip</value>
</data>
</root>

@ -42,15 +42,6 @@
<data name="UsesYYC" xml:space="preserve">
<value>Uses YoYo Compiler</value>
</data>
<data name="SupportsWindows" xml:space="preserve">
<value>Supports Windows</value>
</data>
<data name="LoadWindowsZip" xml:space="preserve">
<value>Load modded Windows .zip</value>
</data>
<data name="WindowsLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="BundleAndroid" xml:space="preserve">
<value>Additionally bundle Android</value>
</data>
@ -60,21 +51,6 @@
<data name="AndroidLoaded" xml:space="preserve">
<value>Modded APK loaded!</value>
</data>
<data name="SupportsLinux" xml:space="preserve">
<value>Supports Linux .zip</value>
</data>
<data name="LinuxLoaded" xml:space="preserve">
<value>Modded Linux game loaded!</value>
</data>
<data name="SupportsMac" xml:space="preserve">
<value>Supports Mac</value>
</data>
<data name="LoadMacZip" xml:space="preserve">
<value>Load modded Mac .zip</value>
</data>
<data name="MacLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="LoadAM2R11" xml:space="preserve">
<value>Load 1.1</value>
</data>
@ -87,9 +63,6 @@
<data name="ModPackageCreated" xml:space="preserve">
<value>Mod package created!</value>
</data>
<data name="LoadLinuxZip" xml:space="preserve">
<value>Load modded Linux .zip</value>
</data>
<data name="ZipArchivesFileFilter" xml:space="preserve">
<value>Archivi Zip (.zip)</value>
</data>
@ -156,4 +129,13 @@
<data name="Zip" xml:space="preserve">
<value>zip</value>
</data>
<data name="OSGameLoaded" xml:space="preserve">
<value>Modded $1 game loaded!</value>
</data>
<data name="SupportsOS" xml:space="preserve">
<value>Supports $1</value>
</data>
<data name="LoadOSZip" xml:space="preserve">
<value>Load modded $1 .zip</value>
</data>
</root>

@ -42,15 +42,6 @@
<data name="UsesYYC" xml:space="preserve">
<value>Uses YoYo Compiler</value>
</data>
<data name="SupportsWindows" xml:space="preserve">
<value>Supports Windows</value>
</data>
<data name="LoadWindowsZip" xml:space="preserve">
<value>Load modded Windows .zip</value>
</data>
<data name="WindowsLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="BundleAndroid" xml:space="preserve">
<value>Additionally bundle Android</value>
</data>
@ -60,21 +51,6 @@
<data name="AndroidLoaded" xml:space="preserve">
<value>Modded APK loaded!</value>
</data>
<data name="SupportsLinux" xml:space="preserve">
<value>Supports Linux .zip</value>
</data>
<data name="LinuxLoaded" xml:space="preserve">
<value>Modded Linux game loaded!</value>
</data>
<data name="SupportsMac" xml:space="preserve">
<value>Supports Mac</value>
</data>
<data name="LoadMacZip" xml:space="preserve">
<value>Load modded Mac .zip</value>
</data>
<data name="MacLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="LoadAM2R11" xml:space="preserve">
<value>Load 1.1</value>
</data>
@ -87,9 +63,6 @@
<data name="ModPackageCreated" xml:space="preserve">
<value>Mod package created!</value>
</data>
<data name="LoadLinuxZip" xml:space="preserve">
<value>Load modded Linux .zip</value>
</data>
<data name="ZipArchivesFileFilter" xml:space="preserve">
<value>ZIPファイル (*.zip)</value>
</data>
@ -156,4 +129,13 @@
<data name="Zip" xml:space="preserve">
<value>zip</value>
</data>
<data name="OSGameLoaded" xml:space="preserve">
<value>Modded $1 game loaded!</value>
</data>
<data name="SupportsOS" xml:space="preserve">
<value>Supports $1</value>
</data>
<data name="LoadOSZip" xml:space="preserve">
<value>Load modded $1 .zip</value>
</data>
</root>

@ -42,15 +42,6 @@
<data name="UsesYYC" xml:space="preserve">
<value>Uses YoYo Compiler</value>
</data>
<data name="SupportsWindows" xml:space="preserve">
<value>Supports Windows</value>
</data>
<data name="LoadWindowsZip" xml:space="preserve">
<value>Load modded Windows .zip</value>
</data>
<data name="WindowsLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="BundleAndroid" xml:space="preserve">
<value>Additionally bundle Android</value>
</data>
@ -60,21 +51,6 @@
<data name="AndroidLoaded" xml:space="preserve">
<value>Modded APK loaded!</value>
</data>
<data name="SupportsLinux" xml:space="preserve">
<value>Supports Linux .zip</value>
</data>
<data name="LinuxLoaded" xml:space="preserve">
<value>Modded Linux game loaded!</value>
</data>
<data name="SupportsMac" xml:space="preserve">
<value>Supports Mac</value>
</data>
<data name="LoadMacZip" xml:space="preserve">
<value>Load modded Mac .zip</value>
</data>
<data name="MacLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="LoadAM2R11" xml:space="preserve">
<value>Load 1.1</value>
</data>
@ -87,9 +63,6 @@
<data name="ModPackageCreated" xml:space="preserve">
<value>Mod package created!</value>
</data>
<data name="LoadLinuxZip" xml:space="preserve">
<value>Load modded Linux .zip</value>
</data>
<data name="ZipArchivesFileFilter" xml:space="preserve">
<value>Arquivos Zip (*.zip)</value>
</data>
@ -156,4 +129,13 @@
<data name="Zip" xml:space="preserve">
<value>zip</value>
</data>
<data name="OSGameLoaded" xml:space="preserve">
<value>Modded $1 game loaded!</value>
</data>
<data name="SupportsOS" xml:space="preserve">
<value>Supports $1</value>
</data>
<data name="LoadOSZip" xml:space="preserve">
<value>Load modded $1 .zip</value>
</data>
</root>

@ -42,15 +42,6 @@
<data name="UsesYYC" xml:space="preserve">
<value>Uses YoYo Compiler</value>
</data>
<data name="SupportsWindows" xml:space="preserve">
<value>Supports Windows</value>
</data>
<data name="LoadWindowsZip" xml:space="preserve">
<value>Load modded Windows .zip</value>
</data>
<data name="WindowsLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="BundleAndroid" xml:space="preserve">
<value>Additionally bundle Android</value>
</data>
@ -60,21 +51,6 @@
<data name="AndroidLoaded" xml:space="preserve">
<value>Modded APK loaded!</value>
</data>
<data name="SupportsLinux" xml:space="preserve">
<value>Supports Linux .zip</value>
</data>
<data name="LinuxLoaded" xml:space="preserve">
<value>Modded Linux game loaded!</value>
</data>
<data name="SupportsMac" xml:space="preserve">
<value>Supports Mac</value>
</data>
<data name="LoadMacZip" xml:space="preserve">
<value>Load modded Mac .zip</value>
</data>
<data name="MacLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="LoadAM2R11" xml:space="preserve">
<value>Load 1.1</value>
</data>
@ -87,9 +63,6 @@
<data name="ModPackageCreated" xml:space="preserve">
<value>Mod package created!</value>
</data>
<data name="LoadLinuxZip" xml:space="preserve">
<value>Load modded Linux .zip</value>
</data>
<data name="ZipArchivesFileFilter" xml:space="preserve">
<value>Zip Archives (*.zip)</value>
</data>
@ -156,4 +129,13 @@
<data name="Zip" xml:space="preserve">
<value>zip</value>
</data>
<data name="OSGameLoaded" xml:space="preserve">
<value>Modded $1 game loaded!</value>
</data>
<data name="SupportsOS" xml:space="preserve">
<value>Supports $1</value>
</data>
<data name="LoadOSZip" xml:space="preserve">
<value>Load modded $1 .zip</value>
</data>
</root>

@ -42,15 +42,6 @@
<data name="UsesYYC" xml:space="preserve">
<value>Uses YoYo Compiler</value>
</data>
<data name="SupportsWindows" xml:space="preserve">
<value>Supports Windows</value>
</data>
<data name="LoadWindowsZip" xml:space="preserve">
<value>Load modded Windows .zip</value>
</data>
<data name="WindowsLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="BundleAndroid" xml:space="preserve">
<value>Additionally bundle Android</value>
</data>
@ -60,21 +51,6 @@
<data name="AndroidLoaded" xml:space="preserve">
<value>Modded APK loaded!</value>
</data>
<data name="SupportsLinux" xml:space="preserve">
<value>Supports Linux .zip</value>
</data>
<data name="LinuxLoaded" xml:space="preserve">
<value>Modded Linux game loaded!</value>
</data>
<data name="SupportsMac" xml:space="preserve">
<value>Supports Mac</value>
</data>
<data name="LoadMacZip" xml:space="preserve">
<value>Load modded Mac .zip</value>
</data>
<data name="MacLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="LoadAM2R11" xml:space="preserve">
<value>Load 1.1</value>
</data>
@ -87,9 +63,6 @@
<data name="ModPackageCreated" xml:space="preserve">
<value>Mod package created!</value>
</data>
<data name="LoadLinuxZip" xml:space="preserve">
<value>Load modded Linux .zip</value>
</data>
<data name="ZipArchivesFileFilter" xml:space="preserve">
<value>Архивы ZIP (*.zip)</value>
</data>
@ -156,4 +129,13 @@
<data name="Zip" xml:space="preserve">
<value>zip</value>
</data>
<data name="OSGameLoaded" xml:space="preserve">
<value>Modded $1 game loaded!</value>
</data>
<data name="SupportsOS" xml:space="preserve">
<value>Supports $1</value>
</data>
<data name="LoadOSZip" xml:space="preserve">
<value>Load modded $1 .zip</value>
</data>
</root>

@ -42,15 +42,6 @@
<data name="UsesYYC" xml:space="preserve">
<value>Uses YoYo Compiler</value>
</data>
<data name="SupportsWindows" xml:space="preserve">
<value>Supports Windows</value>
</data>
<data name="LoadWindowsZip" xml:space="preserve">
<value>Load modded Windows .zip</value>
</data>
<data name="WindowsLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="BundleAndroid" xml:space="preserve">
<value>Additionally bundle Android</value>
</data>
@ -60,21 +51,6 @@
<data name="AndroidLoaded" xml:space="preserve">
<value>Modded APK loaded!</value>
</data>
<data name="SupportsLinux" xml:space="preserve">
<value>Supports Linux .zip</value>
</data>
<data name="LinuxLoaded" xml:space="preserve">
<value>Modded Linux game loaded!</value>
</data>
<data name="SupportsMac" xml:space="preserve">
<value>Supports Mac</value>
</data>
<data name="LoadMacZip" xml:space="preserve">
<value>Load modded Mac .zip</value>
</data>
<data name="MacLoaded" xml:space="preserve">
<value>Modded Mac game loaded!</value>
</data>
<data name="LoadAM2R11" xml:space="preserve">
<value>Load 1.1</value>
</data>
@ -87,9 +63,6 @@
<data name="ModPackageCreated" xml:space="preserve">
<value>Mod package created!</value>
</data>
<data name="LoadLinuxZip" xml:space="preserve">
<value>Load modded Linux .zip</value>
</data>
<data name="ZipArchivesFileFilter" xml:space="preserve">
<value>Zip 压缩文件 (*.zip)</value>
</data>
@ -156,4 +129,13 @@
<data name="Zip" xml:space="preserve">
<value>zip</value>
</data>
<data name="OSGameLoaded" xml:space="preserve">
<value>Modded $1 game loaded!</value>
</data>
<data name="SupportsOS" xml:space="preserve">
<value>Supports $1</value>
</data>
<data name="LoadOSZip" xml:space="preserve">
<value>Load modded $1 .zip</value>
</data>
</root>

@ -53,6 +53,11 @@ public partial class ModPacker : Form
};
#endregion
// loop through all resource files for test
//ResXResourceReader rsxr = new ResXResourceReader("items.resx");
Title = "Atomic v" + version;
Icon = new Icon(1f, new Bitmap(Resources.icon64));
@ -159,21 +164,21 @@ public partial class ModPacker : Form
private CheckBox yycCheckBox = new CheckBox() { Text = Text.UsesYYC };
private CheckBox windowsCheckBox = new CheckBox() { Text = Text.SupportsWindows };
private Button windowsButton = new Button() { Text = Text.LoadWindowsZip, Enabled = false };
private Label windowsLabel = new Label() { Text = Text.WindowsLoaded, Visible = false };
private CheckBox windowsCheckBox = new CheckBox() { Text = Text.SupportsOS.Replace("$1", Text.Windows) };
private Button windowsButton = new Button() { Text = Text.LoadOSZip.Replace("$1", Text.Windows), Enabled = false };
private Label windowsLabel = new Label() { Text = Text.OSGameLoaded.Replace("$1", Text.Windows), Visible = false };
private CheckBox apkCheckBox = new CheckBox() { Text = Text.BundleAndroid };
private Button apkButton = new Button() { Text = Text.LoadAndroidAPK, Enabled = false };
private Label apkLabel = new Label() { Text = Text.AndroidLoaded, Visible = false };
private CheckBox linuxCheckBox = new CheckBox() { Text = Text.SupportsLinux};
private Button linuxButton = new Button() { Text = Text.LoadLinuxZip, Enabled = false };
private Label linuxLabel = new Label() { Text = Text.LinuxLoaded, Visible = false };
private CheckBox linuxCheckBox = new CheckBox() { Text = Text.SupportsOS.Replace("$1", Text.Linux)};
private Button linuxButton = new Button() { Text = Text.LoadOSZip.Replace("$1", Text.Linux), Enabled = false };
private Label linuxLabel = new Label() { Text = Text.OSGameLoaded.Replace("$1", Text.Linux), Visible = false };
private CheckBox macCheckBox = new CheckBox() { Text = Text.SupportsMac };
private Button macButton = new Button() { Text = Text.LoadMacZip, Enabled = false };
private Label macLabel = new Label() { Text = Text.MacLoaded, Visible = false };
private CheckBox macCheckBox = new CheckBox() { Text = Text.SupportsOS.Replace("$1", Text.Mac) };
private Button macButton = new Button() { Text = Text.LoadOSZip.Replace("$1", Text.Mac), Enabled = false };
private Label macLabel = new Label() { Text = Text.OSGameLoaded.Replace("$1", Text.Mac), Visible = false };
private Button originalZipButton = new Button() { Text = Text.LoadAM2R11 };
private Label originalZipLabel = new Label() { Text = Text.AM2R11Loaded, Visible = false};

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