From 0ebd994495194d29e1e745e2d3522325e35f32c4 Mon Sep 17 00:00:00 2001 From: Xander <100409014+TheyCallMeXander@users.noreply.github.com> Date: Sun, 10 Sep 2023 08:07:26 -0500 Subject: [PATCH] Fix whether typo in readme (#20) --- README.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 25d423e..661c61a 100644 --- a/README.md +++ b/README.md @@ -13,13 +13,13 @@ For actual mod creation, it is recommended to use [UndertaleModTool](https://git * Author: Specify the authors of the mod * Version: Specify the version of the mod * Mod notes (optional): Specify notes the users will see about the mod. Consider this like a readme. -* Uses custom save directory: Specify wether or not your mod uses a custom save directory and if yes, which one. Only save locations in `%localappdata%` (and the equivalent on other OS) are supported -* Uses custom music: Specify wether or not your mod has custom music in it. -* Uses the YoYo Compiler: Specify wether or not your mod was built with the YoYo Compiler or not. A quick way to find out, is try opening the `data.win` file in the above mentioned [UndertaleModTool](https://github.com/krzys-h/UndertaleModTool). If the tool mentions that it was built with YYC, or the file does not exist, it's YYC. -* Supports Windows: Specify wether or not your mod supports Windows, and if yes load in the modded Windows zip. -* Supports Android: Specify wether or not your mod supports Android, and if yes load in the modded Android APK. -* Supports Linux: Specify wether or not your mod supports Linux, and if yes load in the modded Linux zip. For GameMaker: Studio users, you can just use the one that gets created. For non GM:S users, please make sure that the executable is either named `AM2R` or `runner` and that neither the `assets` folder nor the executable is in a subfolder. -* Supports Mac: Specify wether or not your mod supports Windows, and if yes load in the modded Mac zip. +* Uses custom save directory: Specify whether or not your mod uses a custom save directory and if yes, which one. Only save locations in `%localappdata%` (and the equivalent on other OS) are supported +* Uses custom music: Specify whether or not your mod has custom music in it. +* Uses the YoYo Compiler: Specify whether or not your mod was built with the YoYo Compiler or not. A quick way to find out, is try opening the `data.win` file in the above mentioned [UndertaleModTool](https://github.com/krzys-h/UndertaleModTool). If the tool mentions that it was built with YYC, or the file does not exist, it's YYC. +* Supports Windows: Specify whether or not your mod supports Windows, and if yes load in the modded Windows zip. +* Supports Android: Specify whether or not your mod supports Android, and if yes load in the modded Android APK. +* Supports Linux: Specify whether or not your mod supports Linux, and if yes load in the modded Linux zip. For GameMaker: Studio users, you can just use the one that gets created. For non GM:S users, please make sure that the executable is either named `AM2R` or `runner` and that neither the `assets` folder nor the executable is in a subfolder. +* Supports Mac: Specify whether or not your mod supports Windows, and if yes load in the modded Mac zip. * Load 1.1: Select your valid 1.1 Zip. If you get an error, make sure that the game isn't in any subfolder. After filling everything out appropriately, just click on the `Create Mod package(s)` button, which will ask you where to save your AM2RLauncher-compatible mod and then create them.