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AM2RLauncher/AM2RLauncher/AM2RLauncherLib/Profile.cs

827 lines
36 KiB

using LibGit2Sharp;
using log4net;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using AM2RLauncherLib.XML;
namespace AM2RLauncherLib;
/// <summary>
/// An enum, that has possible return codes for <see cref="Profile.CheckIfZipIsAM2R11"/>.
/// </summary>
public enum IsZipAM2R11ReturnCodes
{
Successful,
MissingOrInvalidAM2RExe,
MissingOrInvalidD3DX943Dll,
MissingOrInvalidDataWin,
GameIsInASubfolder
}
/// <summary>
/// Class that has methods related to AM2RLauncher profiles.
/// </summary>
public static class Profile
{
/// <summary>
/// The logger for <see cref="Core"/>, used to write any caught exceptions.
/// </summary>
private static readonly ILog log = Core.Log;
/// <summary>
/// Caches the result of <see cref="Is11Installed"/> so that we don't extract and verify it too often.
/// </summary>
private static bool? isAM2R11InstalledCache;
/// <summary>
/// Caches the MD5 hash of the provided AM2R_11.zip so we don't end up checking the zip if it hasn't changed.
/// </summary>
private static string lastAM2R11ZipMD5 = "";
/// <summary>
/// Checks if AM2R 1.1 has been installed already, aka if a valid AM2R 1.1 Zip in AM2RLauncherData exists.
/// This method will store the result in a cache and return that, unless it's invalidated by <paramref name="invalidateCache"/>.
/// </summary>
/// <param name="invalidateCache">Determines if the AM2R_11 Cache should be invalidated.</param>
/// <returns></returns>
public static bool Is11Installed(bool invalidateCache = false)
{
// Only invalidate if we need to
if (invalidateCache) InvalidateAM2R11InstallCache();
// If we have a cache, return that instead
if (isAM2R11InstalledCache != null) return isAM2R11InstalledCache.Value;
string am2r11file = Core.AM2R11File;
// Return safely if file doesn't exist
if (!File.Exists(am2r11file)) return false;
lastAM2R11ZipMD5 = HelperMethods.CalculateMD5(am2r11file);
IsZipAM2R11ReturnCodes returnCode = CheckIfZipIsAM2R11(am2r11file);
// Check if it's valid, if not log it, rename it and silently leave
if (returnCode != IsZipAM2R11ReturnCodes.Successful)
{
log.Info($"Detected invalid AM2R_11 zip with following error code: {returnCode}");
HelperMethods.RecursiveRollover(am2r11file);
isAM2R11InstalledCache = false;
return false;
}
isAM2R11InstalledCache = true;
return true;
}
/// <summary>
/// Invalidates <see cref="isAM2R11InstalledCache"/> if necessary.
/// </summary>
private static void InvalidateAM2R11InstallCache()
{
// If the file exists, and its hash matches with ours, don't invalidate
if (HelperMethods.CalculateMD5(Core.AM2R11File) == lastAM2R11ZipMD5)
return;
isAM2R11InstalledCache = null;
}
/// <summary>
/// Checks if a Zip file is a valid AM2R_1.1 zip.
/// </summary>
/// <param name="zipPath">Full Path to the Zip file to validate.</param>
/// <returns><see cref="IsZipAM2R11ReturnCodes"/> detailing the result</returns>
public static IsZipAM2R11ReturnCodes CheckIfZipIsAM2R11(string zipPath)
{
const string d3dHash = "86e39e9161c3d930d93822f1563c280d";
const string dataWinHash = "f2b84fe5ba64cb64e284be1066ca08ee";
const string am2rHash = "15253f7a66d6ea3feef004ebbee9b438";
string tmpPath = Path.GetTempPath() + Path.GetFileNameWithoutExtension(zipPath);
// Clean up in case folder exists already
if (Directory.Exists(tmpPath))
Directory.Delete(tmpPath, true);
Directory.CreateDirectory(tmpPath);
// Open archive
ZipArchive am2rZip = ZipFile.OpenRead(zipPath);
// Check if exe exists anywhere
ZipArchiveEntry am2rExe = am2rZip.Entries.FirstOrDefault(x => x.FullName.Contains("AM2R.exe"));
if (am2rExe == null)
return IsZipAM2R11ReturnCodes.MissingOrInvalidAM2RExe;
// Check if it's not in a subfolder. if it'd be in a subfolder, fullname would be "folder/AM2R.exe"
if (am2rExe.FullName != "AM2R.exe")
return IsZipAM2R11ReturnCodes.GameIsInASubfolder;
// Check validity
am2rExe.ExtractToFile($"{tmpPath}/{am2rExe.FullName}");
if (HelperMethods.CalculateMD5($"{tmpPath}/{am2rExe.FullName}") != am2rHash)
return IsZipAM2R11ReturnCodes.MissingOrInvalidAM2RExe;
// Check if data.win exists / is valid
ZipArchiveEntry dataWin = am2rZip.Entries.FirstOrDefault(x => x.FullName == "data.win");
if (dataWin == null)
return IsZipAM2R11ReturnCodes.MissingOrInvalidDataWin;
dataWin.ExtractToFile($"{tmpPath}/{dataWin.FullName}");
if (HelperMethods.CalculateMD5($"{tmpPath}/{dataWin.FullName}") != dataWinHash)
return IsZipAM2R11ReturnCodes.MissingOrInvalidDataWin;
// Check if d3d.dll exists / is valid
ZipArchiveEntry d3dx = am2rZip.Entries.FirstOrDefault(x => x.FullName == "D3DX9_43.dll");
if (d3dx == null)
return IsZipAM2R11ReturnCodes.MissingOrInvalidD3DX943Dll;
d3dx.ExtractToFile($"{tmpPath}/{d3dx.FullName}");
if (HelperMethods.CalculateMD5($"{tmpPath}/{d3dx.FullName}") != d3dHash)
return IsZipAM2R11ReturnCodes.MissingOrInvalidD3DX943Dll;
// Clean up
Directory.Delete(tmpPath, true);
// If we didn't exit before, everything is fine
log.Info("AM2R_11 check successful!");
return IsZipAM2R11ReturnCodes.Successful;
}
/// <summary>
/// Checks if the repository has been validly cloned already.
/// </summary>
/// <returns><see langword="true"/> if yes, <see langword="false"/> if not.</returns>
public static bool IsPatchDataCloned()
{
// isValid seems to only check for a .git folder, and there are cases where that exists, but not the profile.xml
return File.Exists($"{Core.PatchDataPath}/profile.xml") && Repository.IsValid(Core.PatchDataPath);
}
/// <summary>
/// Git Pulls patching content from the repository.
/// </summary>
public static void PullPatchData(Func<TransferProgress, bool> transferProgressHandlerMethod)
{
using Repository repo = new Repository(Core.PatchDataPath);
// Throw if we neither have a master nor main branch
Branch originMaster = repo.Branches.FirstOrDefault(b => b.FriendlyName.Contains("origin/master") || b.FriendlyName.Contains("origin/main"));
if (originMaster == null)
throw new UserCancelledException("Neither branch 'master' nor branch 'main' could be found! Corrupted or invalid git repo?");
// Permanently undo commits not pushed to remote
repo.Reset(ResetMode.Hard, originMaster.Tip);
// Credential information to fetch
PullOptions options = new PullOptions
{
FetchOptions = new FetchOptions { OnTransferProgress = tp => transferProgressHandlerMethod(tp)}
};
// Create dummy user information to create a merge commit
Signature signature = new Signature("null", "null", DateTimeOffset.Now);
// Pull
try
{
Commands.Pull(repo, signature, options);
}
catch
{
log.Error("Repository pull attempt failed!");
return;
}
log.Info("Repository pulled successfully.");
}
/// <summary>
/// Scans the PatchData and Mods folders for valid profile entries, creates and returns a list of them.
/// </summary>
/// <returns>A <see cref="List{ProfileXML}"/> containing all valid profile entries.</returns>
public static List<ProfileXML> LoadProfiles()
{
log.Info("Loading profiles...");
List<ProfileXML> profileList = new List<ProfileXML>();
// Check for and add the Community Updates profile
if (File.Exists($"{Core.PatchDataPath}/profile.xml"))
{
ProfileXML profile = Serializer.Deserialize<ProfileXML>(File.ReadAllText($"{Core.PatchDataPath}/profile.xml"));
profile.DataPath = "/PatchData/data";
profileList.Add(profile);
}
// Safety check to generate the Mods folder if it does not exist
if (!Directory.Exists(Core.ModsPath))
Directory.CreateDirectory(Core.ModsPath);
// Get Mods folder info
DirectoryInfo modsDir = new DirectoryInfo(Core.ModsPath);
// Add all extracted profiles in Mods to the profileList.
foreach (DirectoryInfo dir in modsDir.GetDirectories())
{
// If no profile.xml exists we don't add anything
if (!File.Exists($"{dir.FullName}/profile.xml"))
continue;
ProfileXML profile = Serializer.Deserialize<ProfileXML>(File.ReadAllText($"{dir.FullName}/profile.xml"));
profile.DataPath = $"/Mods/{dir.Name}";
// Safety check for non-installable profiles
// If not installable and isn't installed, remove it
if (!profile.Installable && !IsProfileInstalled(profile))
DeleteProfile(profile);
else
profileList.Add(profile);
}
log.Info($"Loaded {profileList.Count} profile(s).");
return profileList;
}
/// <summary>
/// Archives a given Profile by making a copy with "Name (version)". Silently does nothing if user archives already exist.
/// </summary>
/// <param name="profile">The profile to archive</param>
public static void ArchiveProfile(ProfileXML profile)
{
// Temporarily serialize and deserialize to essentially "clone" the variable as otherwise we'd modify references
File.WriteAllText($"{Path.GetTempPath()}/{profile.Name}", Serializer.Serialize<ProfileXML>(profile));
profile = Serializer.Deserialize<ProfileXML>(File.ReadAllText($"{Path.GetTempPath()}/{profile.Name}"));
File.Delete($"{Path.GetTempPath()}/{profile.Name}");
string originalName = profile.Name;
// Change name to include version and be unique
profile.Name += $" ({profile.Version})";
// if we're archiving community updates, remove the "latest" part
profile.Name = profile.Name.Replace("Community Updates (Latest)", "Community Updates");
log.Info($"Archiving {profile.Name}");
// Rename directory in the profiles folder
string profileArchivePath = $"{Core.ProfilesPath}/{profile.Name}";
// If our desired rename already exists, it's probably a user archive...
// so we just delete the original folder and move on.
if (Directory.Exists(profileArchivePath))
{
HelperMethods.DeleteDirectory($"{Core.ProfilesPath}/{originalName}");
log.Info("Cancelling archival! User-defined archive in Profiles already exists.");
return;
}
// Rename current profile if we have it installed
if (Directory.Exists($"{Core.ProfilesPath}/{originalName}"))
Directory.Move($"{Core.ProfilesPath}/{originalName}", profileArchivePath);
// Set as non-installable so that it's just treated as a launching reference
profile.Installable = false;
// Try archiving profile as a mod
string modArchivePath = $"{Core.ModsPath}/{profile.Name}";
if (Directory.Exists(modArchivePath))
{
HelperMethods.DeleteDirectory(profileArchivePath);
log.Info("Cancelling archival! User-defined archive in Mods already exists.");
return;
}
Directory.CreateDirectory(modArchivePath);
File.WriteAllText($"{modArchivePath}/profile.xml", Serializer.Serialize<ProfileXML>(profile));
log.Info("Finished archival.");
}
/// <summary>
/// Deletes a profile from the Mods and Profiles folder.
/// </summary>
/// <param name="profile">The profile to delete.</param>
public static void DeleteProfile(ProfileXML profile)
{
log.Info($"Attempting to delete profile {profile.Name}...");
// Delete folder in Mods
if (Directory.Exists(CrossPlatformOperations.CurrentPath + profile.DataPath))
HelperMethods.DeleteDirectory(CrossPlatformOperations.CurrentPath + profile.DataPath);
// Delete the zip file in Mods
if (File.Exists($"{CrossPlatformOperations.CurrentPath}{profile.DataPath}.zip"))
{
// For some reason, it was set at read only, so we undo that here
File.SetAttributes($"{CrossPlatformOperations.CurrentPath}{profile.DataPath}.zip", FileAttributes.Normal);
File.Delete($"{CrossPlatformOperations.CurrentPath}{profile.DataPath}.zip");
}
// Delete folder in Profiles
if (Directory.Exists($"{Core.ProfilesPath}/{profile.Name}"))
HelperMethods.DeleteDirectory($"{Core.ProfilesPath}/{profile.Name}");
log.Info($"Successfully deleted profile {profile.Name}.");
}
/// <summary>
/// Installs <paramref name="profile"/>.
/// </summary>
/// <param name="profile"><see cref="ProfileXML"/> to be installed.</param>
/// <param name="useHqMusic">Whether to patch this with high quality music or not.</param>
/// <param name="progress">Provides the current progress of this method.</param>
public static void InstallProfile(ProfileXML profile, bool useHqMusic, IProgress<int> progress)
{
log.Info($"Installing profile {profile.Name}...");
string profilePath = $"{Core.ProfilesPath}/{profile.Name}";
// Failsafe for Profiles directory
if (!Directory.Exists(Core.ProfilesPath))
Directory.CreateDirectory(Core.ProfilesPath);
// This failsafe should NEVER get triggered, but Miepee's broken this too much for me to trust it otherwise.
if (Directory.Exists(profilePath))
Directory.Delete(profilePath, true);
// Create profile directory
Directory.CreateDirectory(profilePath);
// Switch profilePath on Linux and Mac, as they need special handling
if (OS.IsLinux)
{
profilePath += "/assets";
Directory.CreateDirectory(profilePath);
}
else if (OS.IsMac)
{
// Folder structure for mac is like this:
// am2r.app -> Contents
// |-Frameworks (some libs)
// |-MacOS (runner)
// |-Resources (asset path)
profilePath += "/AM2R.app/Contents";
Directory.CreateDirectory(profilePath);
Directory.CreateDirectory($"{profilePath}/MacOS");
Directory.CreateDirectory($"{profilePath}/Resources");
profilePath += "/Resources";
}
// Extract 1.1
ZipFile.ExtractToDirectory(Core.AM2R11File, profilePath);
progress.Report(33);
log.Info("Profile folder created and AM2R_11.zip extracted.");
// Set local dataPath for installation files
string dataPath = CrossPlatformOperations.CurrentPath + profile.DataPath;
string dataWin = null;
string exe = null;
if (OS.IsWindows)
{
dataWin = "data.win";
exe = "AM2R.exe";
}
else if (OS.IsLinux)
{
dataWin = "game.unx";
// Use the exe name based on the desktop file in the AppImage, rather than hard coding it.
string desktopContents = File.ReadAllText($"{Core.PatchDataPath}/data/AM2R.AppDir/AM2R.desktop");
exe = Regex.Match(desktopContents, @"(?<=Exec=).*").Value;
log.Info($"According to AppImage desktop file, using \"{exe}\" as game name.");
}
else if (OS.IsMac)
{
dataWin = "game.ios";
exe = "Mac_Runner";
}
else
{
log.Error($"{OS.Name} does not have valid runner / data.win names!");
}
// Patch runner and data file.
log.Info($"Attempting to patch in {profilePath}");
if (OS.IsWindows)
{
if (profile.UsesYYC)
{
CrossPlatformOperations.ApplyXdeltaPatch($"{profilePath}/data.win", $"{dataPath}/AM2R.xdelta", $"{profilePath}/{exe}");
// Delete 1.1's data.win, we don't need it anymore!
// TODO: *theoretically* if someone would make some game like serradius in gms2 and push that as a yyc am2r mod, this *will* break!
// Becauase GMS2 YYC *does* ship the data.win file, contrary to GMS1.4
File.Delete($"{profilePath}/data.win");
}
else
{
CrossPlatformOperations.ApplyXdeltaPatch($"{profilePath}/data.win", $"{dataPath}/data.xdelta", $"{profilePath}/{dataWin}");
CrossPlatformOperations.ApplyXdeltaPatch($"{profilePath}/AM2R.exe", $"{dataPath}/AM2R.xdelta", $"{profilePath}/{exe}");
}
}
// YYC and VM look exactly the same on Linux and Mac so we're all good here.
else if (OS.IsUnix)
{
CrossPlatformOperations.ApplyXdeltaPatch($"{profilePath}/data.win", $"{dataPath}/game.xdelta", $"{profilePath}/{dataWin}");
CrossPlatformOperations.ApplyXdeltaPatch($"{profilePath}/AM2R.exe", $"{dataPath}/AM2R.xdelta", $"{profilePath}/{exe}");
// Just in case the resulting file isn't set as executable...
Process.Start("chmod", $"+x \"{profilePath}/{exe}\"")?.WaitForExit();
// These are not needed by linux or Mac at all, so we delete them
File.Delete($"{profilePath}/data.win");
File.Delete($"{profilePath}/AM2R.exe");
File.Delete($"{profilePath}/D3DX9_43.dll");
// Move exe one directory out on Linux, move to MacOS folder instead on Mac
if (OS.IsLinux)
File.Move($"{profilePath}/{exe}", $"{profilePath}/../{exe}");
else
File.Move($"{profilePath}/{exe}", $"{profilePath.Replace("Resources", "MacOS")}/{exe}");
}
else
{
log.Error($"{OS.Name} does not have patching methods!");
}
// Applied patch
if (OS.IsWindows || OS.IsMac) progress.Report(66);
else if (OS.IsLinux) progress.Report(44); // Linux will take a bit longer, due to AppImage creation
log.Info("xdelta patch(es) applied.");
// Install new datafiles
HelperMethods.DirectoryCopy($"{dataPath}/files_to_copy", profilePath);
// HQ music
if (!profile.UsesCustomMusic && useHqMusic)
HelperMethods.DirectoryCopy($"{Core.PatchDataPath}/data/HDR_HQ_in-game_music", profilePath);
// Linux post-process
if (OS.IsLinux)
{
string assetsPath = profilePath;
profilePath = $"{Core.ProfilesPath}/{profile.Name}";
// Rename all songs to lowercase
foreach (FileInfo file in new DirectoryInfo(assetsPath).GetFiles())
{
if (file.Name.EndsWith(".ogg") && !File.Exists($"{file.DirectoryName}/{file.Name.ToLower()}"))
File.Move(file.FullName, $"{file.DirectoryName}/{file.Name.ToLower()}");
}
log.Info("Linux specific formatting finished.");
#if NOAPPIMAGE
// TODO: figure out a way to use patchelf to have users not rely on deprecated insecure ssl deps.
#else
// Copy AppImage template to here
HelperMethods.DirectoryCopy($"{Core.PatchDataPath}/data/AM2R.AppDir", $"{profilePath}/AM2R.AppDir/");
// Safety checks, in case the folders don't exist
Directory.CreateDirectory($"{profilePath}/AM2R.AppDir/usr/bin/");
Directory.CreateDirectory($"{profilePath}/AM2R.AppDir/usr/bin/assets/");
// Copy game assets to the AppImageDir
HelperMethods.DirectoryCopy(assetsPath, $"{profilePath}/AM2R.AppDir/usr/bin/assets/");
File.Copy($"{profilePath}/{exe}", $"{profilePath}/AM2R.AppDir/usr/bin/{exe}");
progress.Report(66);
// Temp save the currentWorkingDirectory and STDERR, change it to profilePath and null, call the tool, and change it back.
// Reason why STDERR is changed is because the tool prints some output to there that we don't want
string workingDir = Directory.GetCurrentDirectory();
TextWriter cliError = Console.Error;
Directory.SetCurrentDirectory(profilePath);
Console.SetError(new StreamWriter(Stream.Null));
Environment.SetEnvironmentVariable("ARCH", "x86_64");
Process.Start($"{Core.PatchDataPath}/utilities/appimagetool-x86_64.AppImage", "-n AM2R.AppDir")?.WaitForExit();
Directory.SetCurrentDirectory(workingDir);
Console.SetError(cliError);
// Clean files
Directory.Delete(assetsPath, true);
File.Delete($"{profilePath}/{exe}");
Directory.Delete($"{profilePath}/AM2R.AppDir", true);
if (File.Exists($"{profilePath}/AM2R.AppImage")) File.Delete($"{profilePath}/AM2R.AppImage");
File.Move($"{profilePath}/AM2R-x86_64.AppImage", $"{profilePath}/AM2R.AppImage");
log.Info("AppImage created!");
#endif
}
// Mac post-process
else if (OS.IsMac)
{
// Rename all songs to lowercase
foreach (FileInfo file in new DirectoryInfo(profilePath).GetFiles())
{
if (file.Name.EndsWith(".ogg") && !File.Exists($"{file.DirectoryName}/{file.Name.ToLower()}"))
File.Move(file.FullName, $"{file.DirectoryName}/{file.Name.ToLower()}");
}
// Loading custom fonts crashes on Mac, so we delete those if they exist
if (Directory.Exists($"{profilePath}/lang/fonts"))
Directory.Delete($"{profilePath}/lang/fonts", true);
// Move Frameworks, Info.plist and PkgInfo over
HelperMethods.DirectoryCopy($"{Core.PatchDataPath}/data/Frameworks", profilePath.Replace("Resources", "Frameworks"));
File.Copy($"{dataPath}/Info.plist", $"{profilePath.Replace("Resources", "")}/Info.plist", true);
File.Copy($"{Core.PatchDataPath}/data/PkgInfo", $"{profilePath.Replace("Resources", "")}/PkgInfo", true);
//Put profilePath back to what it was before
profilePath = $"{Core.ProfilesPath}/{profile.Name}";
}
// Copy profile.xml so we can grab data to compare for updates later!
// check if we're in PatchData or not, as we need to search for profile.xml in different locations.
if (new DirectoryInfo(dataPath).Parent?.Name == "PatchData")
File.Copy($"{dataPath}/../profile.xml", $"{profilePath}/profile.xml");
else
File.Copy($"{dataPath}/profile.xml", $"{profilePath}/profile.xml");
// Done
progress.Report(100);
log.Info($"Successfully installed profile {profile.Name}.");
}
/// <summary>
/// Checks if <paramref name="profile"/> is installed.
/// </summary>
/// <param name="profile">The <see cref="ProfileXML"/> that should be checked for installation.</param>
/// <returns><see langword="true"/> if yes, <see langword="false"/> if not.</returns>
public static bool IsProfileInstalled(ProfileXML profile)
{
if (OS.IsWindows) return File.Exists($"{Core.ProfilesPath}/{profile.Name}/AM2R.exe");
if (OS.IsLinux)
{
#if NOAPPIMAGE
// Use the exe name based on the desktop file in the AppImage, as that's what has been used for patching
string desktopContents = File.ReadAllText($"{Core.PatchDataPath}/data/AM2R.AppDir/AM2R.desktop");
exe = Regex.Match(desktopContents, @"(?<=Exec=).*").Value;
return File.Exists($"{Core.ProfilesPath}/{profile.Name}/{exe}");
#else
return File.Exists($"{Core.ProfilesPath}/{profile.Name}/AM2R.AppImage");
#endif
}
if (OS.IsMac) return Directory.Exists($"{Core.ProfilesPath}/{profile.Name}/AM2R.app");
log.Error($"{OS.Name} can't have profiles installed!");
return false;
}
/// <summary>
/// Creates an APK of the selected <paramref name="profile"/>.
/// </summary>
/// <param name="profile"><see cref="ProfileXML"/> to be compiled into an APK.</param>
/// <param name="useHqMusic">Whether to create the APK with high quality music or not.</param>
/// <param name="progress">Provides the current progress of this method.</param>
public static void CreateApk(ProfileXML profile, bool useHqMusic, IProgress<int> progress)
{
// Overall safety check just in case of bad situations
if (!profile.SupportsAndroid)
{
progress.Report(100);
return;
}
log.Info($"Creating Android APK for profile {profile.Name}.");
// Create working dir after some cleanup
string apktoolPath = $"{Core.PatchDataPath}/utilities/android/apktool.jar";
string uberPath = $"{Core.PatchDataPath}/utilities/android/uber-apk-signer.jar";
string tempDir = new DirectoryInfo($"{CrossPlatformOperations.CurrentPath}/temp").FullName;
string dataPath = CrossPlatformOperations.CurrentPath + profile.DataPath;
// Clean up in case Directory exists already
if (Directory.Exists(tempDir))
Directory.Delete(tempDir, true);
Directory.CreateDirectory(tempDir);
log.Info("Cleanup, variables, and working directory created.");
progress.Report(14);
// Decompile AM2RWrapper.apk
//TODO: double check if this still works on machines with non-ascii characters. See explanation in CrossPlatformOperations.PatchXdelta
CrossPlatformOperations.RunJavaJar($"\"{apktoolPath}\" d \"{dataPath}/android/AM2RWrapper.apk\"", tempDir);
log.Info("AM2RWrapper decompiled.");
progress.Report(28);
// Add datafiles: 1.1, new datafiles, hq music, am2r.ini
string workingDir = $"{tempDir}/AM2RWrapper/assets";
ZipFile.ExtractToDirectory(Core.AM2R11File, workingDir);
HelperMethods.DirectoryCopy($"{dataPath}/files_to_copy", workingDir);
if (useHqMusic)
HelperMethods.DirectoryCopy($"{Core.PatchDataPath}/data/HDR_HQ_in-game_music", workingDir);
// Yes, I'm aware this is dumb. If you've got any better ideas for how to copy a seemingly randomly named .ini from this folder to the APK, please let me know.
foreach (FileInfo file in new DirectoryInfo(dataPath).GetFiles().Where(f => f.Name.EndsWith("ini")))
File.Copy(file.FullName, $"{workingDir}/{file.Name}");
log.Info("AM2R_11.zip extracted and datafiles copied into AM2RWrapper.");
progress.Report(42);
// Patch data.win to game.droid
CrossPlatformOperations.ApplyXdeltaPatch($"{workingDir}/data.win", $"{dataPath}/droid.xdelta", $"{workingDir}/game.droid");
log.Info("game.droid successfully patched.");
progress.Report(56);
// Delete unnecessary files
File.Delete($"{workingDir}/AM2R.exe");
File.Delete($"{workingDir}/D3DX9_43.dll");
File.Delete($"{workingDir}/explanations.txt");
File.Delete($"{workingDir}/modifiers.ini");
File.Delete($"{workingDir}/readme.txt");
File.Delete($"{workingDir}/data.win");
Directory.Delete($"{workingDir}/mods", true);
Directory.Delete($"{workingDir}/lang/headers", true);
if (OS.IsLinux) File.Delete($"{workingDir}/icon.png");
// Modify apktool.yml to NOT compress ogg files
string apktoolText = File.ReadAllText($"{workingDir}/../apktool.yml");
apktoolText = apktoolText.Replace("doNotCompress:", "doNotCompress:\n- ogg");
File.WriteAllText($"{workingDir}/../apktool.yml", apktoolText);
log.Info("Unnecessary files removed, apktool.yml modified to prevent ogg compression.");
progress.Report(70);
// Rebuild APK
CrossPlatformOperations.RunJavaJar($"\"{apktoolPath}\" b AM2RWrapper -o \"{profile.Name}.apk\"", tempDir);
log.Info($"AM2RWrapper rebuilt into {profile.Name}.apk.");
progress.Report(84);
// Debug-sign APK
CrossPlatformOperations.RunJavaJar($"\"{uberPath}\" -a \"{profile.Name}.apk\"", tempDir);
// Extra file cleanup
File.Copy($"{tempDir}/{profile.Name}-aligned-debugSigned.apk", $"{CrossPlatformOperations.CurrentPath}/{profile.Name}.apk", true);
log.Info($"{profile.Name}.apk signed and moved to {CrossPlatformOperations.CurrentPath}/{profile.Name}.apk.");
HelperMethods.DeleteDirectory(tempDir);
// Done
progress.Report(100);
log.Info($"Successfully created Android APK for profile {profile.Name}.");
CrossPlatformOperations.OpenFolderAndSelectFile($"{CrossPlatformOperations.CurrentPath}/{profile.Name}.apk");
}
/// <summary>
/// Runs the game from a given profile.
/// </summary>
/// <param name="profile">The <see cref="ProfileXML"/> that should be run.</param>
/// <param name="useLogging">Whether game logging should take place.</param>
public static void RunGame(ProfileXML profile, bool useLogging)
{
// These are used on all OS for game logging
string savePath = OS.IsWindows ? Environment.ExpandEnvironmentVariables(profile.SaveLocation)
: profile.SaveLocation.Replace("~", CrossPlatformOperations.Home);
DirectoryInfo logDir = new DirectoryInfo($"{savePath}/logs");
string date = DateTime.Now.ToString("yyyy.MM.dd HH-mm-ss");
string logFile = $"{logDir.FullName}/{profile.Name}.txt";
string gameDirectory = $"{Core.ProfilesPath}/{profile.Name}";
log.Info($"Launching game profile {profile.Name}.");
if (OS.IsWindows)
{
// Sets the arguments to empty, or to the profiles' logs folder to create time based logs.
string arguments = "";
// Game logging
if (useLogging)
{
log.Info($"Performing logging setup for profile {profile.Name}.");
// Check if directory exists, and roll log file over if necessary
if (!Directory.Exists(logDir.FullName))
Directory.CreateDirectory(logDir.FullName);
if (File.Exists(logFile))
HelperMethods.RecursiveRollover(logFile, 5);
// Write log header to file
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.Append($"AM2RLauncher {Core.Version} log generated at {date}");
if (OS.IsThisRunningFromWINE)
stringBuilder.Append("Using WINE!");
File.WriteAllText(logFile, stringBuilder.ToString());
arguments = $"-debugoutput \"{logFile}\" -output \"{logFile}\"";
}
ProcessStartInfo processStartInfo = new ProcessStartInfo
{
WorkingDirectory = gameDirectory,
FileName = $"{gameDirectory}/AM2R.exe",
Arguments = arguments
};
log.Info($"CWD of Profile is {processStartInfo.WorkingDirectory}");
using Process process = new Process { StartInfo = processStartInfo };
process.Start();
Core.SetForegroundWindow(process.MainWindowHandle);
process.WaitForExit();
}
else if (OS.IsLinux)
{
// HACK: GMS1.4 has issues on Linux / Steam Deck if Fullscreen is disabled
// If the user never launched AM2R before, we create an almost empty config that just
// has fullscreen set to false, so they don't run into any issues. Game will handle the rest.
string am2rConfigPath = profile.SaveLocation.Replace("~", CrossPlatformOperations.Home) + "/config.ini";
if (!File.Exists(am2rConfigPath))
File.WriteAllText(am2rConfigPath, "[Screen]\nFullscreen=\"0\"\nScale=\"3\"");
ProcessStartInfo startInfo = new ProcessStartInfo
{
UseShellExecute = false,
WorkingDirectory = gameDirectory,
#if NOAPPIMAGE
FileName = $"{gameDirectory}/runner"
#else
FileName = $"{gameDirectory}/AM2R.AppImage"
#endif
};
log.Info($"CWD of Profile is {startInfo.WorkingDirectory}");
if (log.IsDebugEnabled)
{
log.Debug("Launching game with following variables: ");
foreach (System.Collections.DictionaryEntry item in startInfo.EnvironmentVariables)
log.Debug($"Key: \"{item.Key}\" Value: \"{item.Value}\"");
}
using Process process = new Process();
process.StartInfo = startInfo;
// Game logging
if (useLogging)
{
log.Info($"Performing logging setup for profile {profile.Name}.");
// Check if directory exists, and roll log file over if necessary
if (!Directory.Exists(logDir.FullName))
Directory.CreateDirectory(logDir.FullName);
if (File.Exists(logFile))
HelperMethods.RecursiveRollover(logFile, 5);
// Write log header to file
File.WriteAllText(logFile, $"AM2RLauncher {Core.Version} log generated at {date}");
// Append STDOUT and STDERR to file if we get anything.
// Should this maybe be done synchronously?
process.StartInfo.RedirectStandardOutput = true;
process.OutputDataReceived += (_, e) => { File.AppendAllText(logFile, $"{e.Data}\n"); };
process.StartInfo.RedirectStandardError = true;
process.ErrorDataReceived += (_, e) => { File.AppendAllText(logFile, $"{e.Data}\n"); };
}
process.Start();
if (useLogging)
{
process.BeginOutputReadLine();
process.BeginErrorReadLine();
}
process.WaitForExit();
}
else if (OS.IsMac)
{
// Sets the arguments to only open, or to the profiles' logs folder to create time based logs.
string arguments = "AM2R.app -W";
// Game logging
if (useLogging)
{
log.Info($"Performing logging setup for profile {profile.Name}.");
// Check if directory exists, and roll log file over if necessary
if (!Directory.Exists(logDir.FullName))
Directory.CreateDirectory(logDir.FullName);
if (File.Exists(logFile))
HelperMethods.RecursiveRollover(logFile, 5);
// Write log header to file
File.WriteAllText(logFile, $"AM2RLauncher {Core.Version} log generated at {date}");
arguments += $" --stdout \"{logFile}\" --stderr \"{logFile}\"";
}
ProcessStartInfo processStartInfo = new ProcessStartInfo
{
WorkingDirectory = gameDirectory,
FileName = "open",
Arguments = arguments
};
log.Info($"CWD of Profile is {processStartInfo.WorkingDirectory}");
using Process process = new Process { StartInfo = processStartInfo };
process.Start();
process.WaitForExit();
}
else
log.Error($"{OS.Name} cannot run games!");
log.Info($"Profile {profile.Name} process exited.");
}
}