diff --git a/AM2RLauncher/AM2RLauncher/XML/LauncherConfigXML.cs b/AM2RLauncher/AM2RLauncher/XML/LauncherConfigXML.cs
index c89d5be..9b8efbe 100644
--- a/AM2RLauncher/AM2RLauncher/XML/LauncherConfigXML.cs
+++ b/AM2RLauncher/AM2RLauncher/XML/LauncherConfigXML.cs
@@ -23,6 +23,7 @@ public class LauncherConfigXML
[XmlAttribute("Language")]
public string Language
{ get; set; }
+ //TODO: use of "HQ" capitalization should be consistent within project!
/// Indicates whether or not to use High-quality music when patching to PC. Used for
[XmlAttribute("MusicHQPC")]
public bool MusicHQPC
@@ -75,22 +76,22 @@ public class LauncherConfigXML
// Set is basically the same, but instead of returning it, we set the property value, which would be followed after the `='.
// So LauncherConfigXML[property] = hellWorld would set the value of `property` to `hellWorld`
///
- /// An Indexer for . Not to be used directly, use
- /// or instead!
+ /// An Indexer for . Not to be used directly, use
+ /// or instead!
///
/// The property to get or set.
/// The value of as an if used as a get, if used as a set.
public object this[string property]
{
- get
- {
- // This is gonna throw an exception, if the property can't be found. because of null.GetValue(this)
- return typeof(LauncherConfigXML).GetProperties().First(p => p.CanRead && p.Name == property).GetValue(this).ToString();
- }
- set
- {
- typeof(LauncherConfigXML).GetProperties().First(p => p.CanWrite && p.Name == property).SetValue(this, value);
- }
+ get
+ {
+ // This is gonna throw an exception, if the property can't be found. because of null.GetValue(this)
+ return typeof(LauncherConfigXML).GetProperties().First(p => p.CanRead && p.Name == property).GetValue(this).ToString();
+ }
+ set
+ {
+ typeof(LauncherConfigXML).GetProperties().First(p => p.CanWrite && p.Name == property).SetValue(this, value);
+ }
}
///