//Power ups ds_map_replace(global.maprandom, "0", oControl.mod_bombs); ds_map_replace(global.maprandom, "2", oControl.mod_spider); ds_map_replace(global.maprandom, "3", oControl.mod_jumpball); ds_map_replace(global.maprandom, "4", oControl.mod_hijump); ds_map_replace(global.maprandom, "5", oControl.mod_varia); ds_map_replace(global.maprandom, "6", oControl.mod_spacejump); ds_map_replace(global.maprandom, "7", oControl.mod_speedbooster); ds_map_replace(global.maprandom, "8", oControl.mod_screwattack); ds_map_replace(global.maprandom, "9", oControl.mod_gravity); ds_map_replace(global.maprandom, "10", oControl.mod_charge); ds_map_replace(global.maprandom, "11", oControl.mod_ice); ds_map_replace(global.maprandom, "12", oControl.mod_wave); ds_map_replace(global.maprandom, "13", oControl.mod_spazer); ds_map_replace(global.maprandom, "14", oControl.mod_plasma); //Missiles ds_map_replace(global.maprandom, "52", oControl.mod_52); ds_map_replace(global.maprandom, "53", oControl.mod_53); ds_map_replace(global.maprandom, "54", oControl.mod_54); ds_map_replace(global.maprandom, "55", oControl.mod_55); ds_map_replace(global.maprandom, "56", oControl.mod_56); ds_map_replace(global.maprandom, "57", oControl.mod_57); ds_map_replace(global.maprandom, "60", oControl.mod_60); ds_map_replace(global.maprandom, "100", oControl.mod_100); ds_map_replace(global.maprandom, "101", oControl.mod_101); ds_map_replace(global.maprandom, "102", oControl.mod_102); ds_map_replace(global.maprandom, "104", oControl.mod_104); ds_map_replace(global.maprandom, "105", oControl.mod_105); ds_map_replace(global.maprandom, "106", oControl.mod_106); ds_map_replace(global.maprandom, "107", oControl.mod_107); ds_map_replace(global.maprandom, "109", oControl.mod_109); ds_map_replace(global.maprandom, "111", oControl.mod_111); ds_map_replace(global.maprandom, "150", oControl.mod_150); ds_map_replace(global.maprandom, "151", oControl.mod_151); ds_map_replace(global.maprandom, "152", oControl.mod_152); ds_map_replace(global.maprandom, "153", oControl.mod_153); ds_map_replace(global.maprandom, "154", oControl.mod_154); ds_map_replace(global.maprandom, "155", oControl.mod_155); ds_map_replace(global.maprandom, "156", oControl.mod_156); ds_map_replace(global.maprandom, "159", oControl.mod_159); ds_map_replace(global.maprandom, "161", oControl.mod_161); ds_map_replace(global.maprandom, "163", oControl.mod_163); ds_map_replace(global.maprandom, "202", oControl.mod_202); ds_map_replace(global.maprandom, "203", oControl.mod_203); ds_map_replace(global.maprandom, "204", oControl.mod_204); ds_map_replace(global.maprandom, "205", oControl.mod_205); ds_map_replace(global.maprandom, "208", oControl.mod_208); ds_map_replace(global.maprandom, "210", oControl.mod_210); ds_map_replace(global.maprandom, "211", oControl.mod_211); ds_map_replace(global.maprandom, "214", oControl.mod_214); ds_map_replace(global.maprandom, "250", oControl.mod_250); ds_map_replace(global.maprandom, "252", oControl.mod_252); ds_map_replace(global.maprandom, "255", oControl.mod_255); ds_map_replace(global.maprandom, "257", oControl.mod_257); ds_map_replace(global.maprandom, "259", oControl.mod_259); ds_map_replace(global.maprandom, "303", oControl.mod_303); ds_map_replace(global.maprandom, "304", oControl.mod_304); ds_map_replace(global.maprandom, "307", oControl.mod_307); ds_map_replace(global.maprandom, "308", oControl.mod_308); ds_map_replace(global.maprandom, "309", oControl.mod_309); //Super Missiles ds_map_replace(global.maprandom, "51", oControl.mod_51); ds_map_replace(global.maprandom, "110", oControl.mod_110); ds_map_replace(global.maprandom, "162", oControl.mod_162); ds_map_replace(global.maprandom, "206", oControl.mod_206); ds_map_replace(global.maprandom, "207", oControl.mod_207); ds_map_replace(global.maprandom, "209", oControl.mod_209); ds_map_replace(global.maprandom, "215", oControl.mod_215); ds_map_replace(global.maprandom, "256", oControl.mod_256); ds_map_replace(global.maprandom, "300", oControl.mod_300); ds_map_replace(global.maprandom, "305", oControl.mod_305); //Energy Tanks ds_map_replace(global.maprandom, "50", oControl.mod_50); ds_map_replace(global.maprandom, "103", oControl.mod_103); ds_map_replace(global.maprandom, "108", oControl.mod_108); ds_map_replace(global.maprandom, "157", oControl.mod_157); ds_map_replace(global.maprandom, "158", oControl.mod_158); ds_map_replace(global.maprandom, "200", oControl.mod_200); ds_map_replace(global.maprandom, "201", oControl.mod_201); ds_map_replace(global.maprandom, "251", oControl.mod_251); ds_map_replace(global.maprandom, "254", oControl.mod_254); ds_map_replace(global.maprandom, "306", oControl.mod_306); //Power Bombs ds_map_replace(global.maprandom, "58", oControl.mod_58); ds_map_replace(global.maprandom, "59", oControl.mod_59); ds_map_replace(global.maprandom, "112", oControl.mod_112); ds_map_replace(global.maprandom, "160", oControl.mod_160); ds_map_replace(global.maprandom, "212", oControl.mod_212); ds_map_replace(global.maprandom, "213", oControl.mod_213); ds_map_replace(global.maprandom, "253", oControl.mod_253); ds_map_replace(global.maprandom, "258", oControl.mod_258); ds_map_replace(global.maprandom, "301", oControl.mod_301); ds_map_replace(global.maprandom, "302", oControl.mod_302); ds_map_replace(global.maprandom, "PureRandom", oControl.mod_purerandombool); ds_map_replace(global.maprandom, "RandomGame", oControl.mod_randomgamebool);