///scr_suit_sprites(orginal_suit,fusion_suit) if (oControl.mod_fusion == 1 || oControl.mod_suitchangecheat == 1) { if(global.currentsuit == 0) { return argument1; } else if(global.currentsuit == 1) { return asset_get_index(sprite_get_name(argument1) + "_varia"); } else if (global.currentsuit == 2) { return asset_get_index(sprite_get_name(argument1) + "_gravity"); } } else { return argument0; }