sHatchling 0 -1 -155 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 image_speed = 0.25; targetx = x; targety = y; accel = 0.4; maxspeed = 3; followplayer = 1; roaring = 0; alarm[0] = 120 + random(100); mealtimer = 0; flash = 0; chaseX = 0; alarm1set = 0; 1 603 7 0 0 -1 2 self 0 0 1 chaseX = 1; followplayer = 0; 1 603 7 0 0 -1 2 self 0 0 1 sfx_play(choose(sndHatchling,sndHatchling2,sndHatchling3,sndHatchling4)); alarm[0] = 300 + irandom(320); roaring = 60; /*sfx_play(sndHatchling); 1 603 7 0 0 -1 2 self 0 0 1 if (global.event[304] == 1 && distance_to_object(oA7Crystal1) < 120) { tgtobj = instance_nearest(x, y, oA7Crystal1); if (tgtobj != -4) { targetx = tgtobj.x + 8; targety = tgtobj.y + 8; accel = 0.4; maxspeed = 3.2; if (mealtimer > 600) accel *= 2; } followplayer = 0; } else if (distance_to_object(oXPickup) < 150 ) { if (chaseX == 1) { tgtobj = instance_nearest(x, y, oXPickup); if (tgtobj != -4) { targetx = tgtobj.x; targety = tgtobj.y - 11; accel = 0.4; maxspeed = 3.2; if (mealtimer > 600) accel *= 2; } followplayer = 0; } else if (alarm1set == 0) { alarm1set = 1; alarm[1] = 45; } } /* else if (distance_to_object(oEnemy) < 120 ) { if (chaseX == 1) { tgtobj = instance_nearest(x, y, oEnemy); if (tgtobj != -4) { targetx = tgtobj.x; targety = tgtobj.y - 11; accel = 0.4; maxspeed = 3.2; if (mealtimer > 600) accel *= 2; } followplayer = 0; } else if (alarm1set == 0) { alarm1set = 1; alarm[1] = 90; } } */ else { followplayer = 1; chaseX = 0; alarm1set = 0; } if (followplayer) { targetx = oCharacter.x; targety = oCharacter.y - 30; if (distance_to_point(oCharacter.x, oCharacter.y - 16) > 128) { accel = 0.8; maxspeed = 8; } if (distance_to_point(oCharacter.x, oCharacter.y - 16) > 64) { accel = 0.6; maxspeed = 6; } else if (distance_to_point(oCharacter.x, oCharacter.y - 16) > 32) { accel = 0.4; maxspeed = 4; } else { accel = 0.3; maxspeed = 2.5; } } if (roaring > 0) { roaring -= 1; image_speed = 1; } else if (image_speed > 0.25) image_speed -= 0.1; if (flash > 0) flash -= 0.1; gravity_direction = point_direction(x, y, targetx, targety); gravity = accel; if (speed > 4) speed = maxspeed; mealtimer += 1; 1 603 7 0 0 -1 2 self 0 0 1 draw_self(); draw_set_blend_mode(bm_add); draw_sprite_ext(sprite_index, -1, x, y, 1, 1, 0, -1, flash); draw_set_blend_mode(bm_normal); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1