super mockball

pull/116/head
sunsetbear 4 years ago
parent 13420011b1
commit fe107a7994

@ -44,9 +44,9 @@ if (state == STANDING || state == RUNNING) {
//if (walking < 0 && statetime <=5) xVel *= 0.5;
if (state == RUNNING && statetime <=8){
if (facing == RIGHT){
if (xVel > 1) xVel = 1;
if (xVel > 0.5) xVel = 0.5;
} else {
if (xVel < -1) xVel = -1;
if (xVel < -0.5) xVel = -0.5;
}
}
if (kLeft > 0) {
@ -178,10 +178,10 @@ if (platformCharacterIs(IN_AIR)) {
state = JUMPING;
vjump = 1;
}
if (vjump == 1){
dash = 0;
speedboost = 0;
}
//if (vjump == 1){
//dash = 0;
//speedboost = 0;
//}
if (yVel < 0 && kJump == 0 && state != AIRBALL) yVel = 0;
if (yVel < 0 && kJump == 0 && state == AIRBALL) {
if (fixedy == 0 && ballbounce == 0) yVel = 0;
@ -351,7 +351,7 @@ if (platformCharacterIs(IN_AIR)) {
facing = LEFT;
}
if (kLeftPushedSteps > 3) {
if (vjump == 1 || jumpfwd == 0 || (inwater || waterfall > 0) && global.currentsuit != 2) xAcc = -0.4;
if (vjump == 1 || jumpfwd == 0 || (inwater || waterfall > 0) && global.currentsuit != 2 && dash < 5) xAcc = -0.4;
}
if (position_meeting(x + 8, y - 16, oSolid) == true && kLeftPushedSteps < 9 && vjump == 0) xVel = 0;
}
@ -366,7 +366,7 @@ if (platformCharacterIs(IN_AIR)) {
facing = RIGHT;
}
if (kRightPushedSteps > 3) {
if (vjump == 1 || jumpfwd == 0 || (inwater || waterfall > 0) && global.currentsuit != 2) xAcc = 0.4;
if (vjump == 1 || jumpfwd == 0 || (inwater || waterfall > 0) && global.currentsuit != 2 && dash < 5) xAcc = 0.4;
}
if (position_meeting(x - 8, y - 16, oSolid) == true && kRightPushedSteps < 9 && vjump == 0) xVel = 0;
}
@ -458,12 +458,13 @@ if ((isCollisionBottom(1) || isCollisionPlatformBottom(1)) && platformCharacterI
//below is falling
if (isCollisionBottom(1) == 0 && isCollisionPlatformBottom(1) == 0 && platformCharacterIs(ON_GROUND)) {
xAcc = xAcc / 3.5;
xVel = xVel * 0.5
if (state != AIRBALL && state != BALL) state = JUMPING;
if (state == BALL){
state = AIRBALL;
sball = 0;
}
if (kJump == 0) vjump = 1;
vjump = 1;
y += 1;
}
if (isCollisionTop(1)) {
@ -505,9 +506,9 @@ if (kJump && kJumpPushedSteps == 0 && state != BALL && state != AIRBALL && state
}
instance_create(x, y, oJTrail);
if ((dash > 0 && dash < 45)) xVel *= 0.5
if ((dash >= 5 && dash < 45)) xVel *= 0.5
else{
if (dash == 0) xAcc = 0;
if (dash < 5) xAcc = 0;
if (dash == 45) xVel *=1;
}
}
@ -654,7 +655,7 @@ if (state == BALL || state == AIRBALL) {
chStepSpiderBall();
if ((walking == 1 || (inwater || waterfall > 0) && global.currentsuit < 2 || turning) && monster_drain == 0 && state == RUNNING) speedboost_steps = 0;
if (dash == 0 && state == RUNNING && speedboost_steps > 20 && (inwater == 0 || global.currentsuit == 2)) dash = 1;
if (dash == 0 && state == RUNNING && speedboost_steps > 5 && (inwater == 0 || global.currentsuit == 2)) dash = 1;
if (global.speedbooster && speedboost == 0 && dash == 45 && state != BRAKING && state != STANDING) {
speedboost = 1;
canturn = 0;
@ -2083,12 +2084,12 @@ if (state == STANDING && kRight == 0 && kLeft == 0){
if (state == RUNNING) {
if (statetime > 5) {
if (dash == 0) xFric = frictionRunningX;
if (dash > 0 && dash <= 27) xFric = frictionRunningX + dash * 0.0065;
if (dash >27 && dash <=39) xFric = frictionRunningX + 25 * 0.0065;
if (dash > 0 && dash <= 27) xFric = frictionRunningX + dash * 0.006;
if (dash >27 && dash <=39) xFric = frictionRunningX + 27 * 0.006;
if (dash > 39 && dash <= 45) xFric = frictionRunningX + dash * 0.006;
if (shinespark) xFric = 1;
} else {
xFric = 1;
xFric = 0.9;
}
}
if (state == BRAKING) xFric = frictionRunningX * 2.8;
@ -2096,8 +2097,8 @@ if (state == SUPERJUMP) xFric = 1;
if (state == BALL) {
if (dash == 0) xFric = frictionRunningX * 2;
if (dash > 0 && speedboost == 0){
if (dash > 0 && dash <= 27) xFric = frictionRunningX + dash * 0.0065 * 3.25;
if (dash >27 && dash <=39) xFric = frictionRunningX + 25 * 0.0065 * 3;
if (dash > 0 && dash <= 27) xFric = frictionRunningX + dash * 0.006 * 3.25;
if (dash >27 && dash <=39) xFric = frictionRunningX + 27 * 0.006 * 3;
if (dash > 39 && dash <= 45) xFric = frictionRunningX + dash * 0.006 * 2.5;
}
if (shinespark) xFric = 1;
@ -2105,7 +2106,8 @@ if (state == BALL) {
if (state == AIRBALL) {
if (dash == 0) xFric = frictionRunningX * 2;
if (dash > 0 && speedboost == 0){
xFric = 1;
if (machball > 0) xFric = 0.8
else xFric = 1;
}
if (speedboost > 0) xFric = 1;
if (moverobj) {
@ -2114,7 +2116,13 @@ if (state == AIRBALL) {
}
}
if (state == JUMPING) {
if (vjump == 1) xFric = frictionJumpingX;
if (vjump == 1){
if (kJump == 0 || dash < 5)xFric = frictionJumpingX;
else {
xFric = 1;
xAcc = 0;
}
}
if (vjump == 0) xFric = 1;
if (walljumping == 1 || state == SPIDERBALL) xFric = 0;
}
@ -2623,8 +2631,8 @@ if (fxtimer >= 0) fxtimer -= 1;
if (fxtimer == -1) fxtimer = 5;
if (fixedx > 0) fixedx -= 1;
if (fixedy > 0) fixedy -= 1;
if (dash > 0 && dash < 40 && state == RUNNING) dash += 1;
if (dash >= 40 && dash < 45 && state == RUNNING) dash += 0.5;
if (dash > 0 && dash < 16 && state == RUNNING) dash += 1;
if (dash >= 16 && dash < 45 && state == RUNNING) dash += 0.5;
//run key leftover
//if (dash > 0 && dash < 45 && state == RUNNING && kWalk > 0) dash += 1;
if (shinespark > 0) shinespark -= 1;
@ -2731,7 +2739,7 @@ if machball > 0 && state == BALL && (kRight > 0 || kLeft > 0){
//}
}
if (state != BALL && state != BRAKING) {
if (state != BALL && state != BRAKING && state != AIRBALL) {
machball = 0;
}
if (machball > 0 && kRight == 0 && kLeft == 0 && state != BRAKING){

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