diff --git a/0.2a changelog.txt b/0.2a changelog.txt deleted file mode 100644 index 2e0f222..0000000 --- a/0.2a changelog.txt +++ /dev/null @@ -1,31 +0,0 @@ -Changelog from vanilla AM2R to Momentum Mod 0.3a: -MECHANICS CHANGES: - RUNNING AND JUMPING: - -Running responds to player input faster. (this does not apply when turning, so as to allow players to aim shots and position themselves more precisely.) - -Speed increases gradually (starting from vanilla run speed) while running, even before acquiring speedbooster - -Jumping before speedbooster is active will no longer cap your speed - -While in spinjump state, there is no air friction, so you can maintain your speed. In normal jumping/falling state, you will slow down quickly, so respin to keep speed. - -The faster you run, the higher you jump. - -New sound effect and graphic that indicates speedbooster activation. - -Upon landing, Samus will no longer stop in her tracks for 5 frames like she does in vanilla (this was likely done to mimic gba metroid movement.) - -Added vertical spinjump from RoS and Super. - BALL STATES: - -Mockball is now possible before (and after) speedbooster, functions like super metroid. To activate, morph within 12 frames of landing. - -Morphing in the air no longer halts vertical or horizontal speed (unmorphing does.) - -Unmorphing on the ground while holding left or right will put the player straight into the running state, instead of crouch. - -Note that in earlier versions of momentum mod, spider ball's speed was doubled. This change has since been reverted. - -Spring ball is available from the start of the game. -OTHER: - LEVEL DESIGN: - -Power grip is no longer available from the start of the game. - -Platform layouts before power grip is acquired has been altered to accomodate this change. - -Arachnus now drops Power Grip instead of Spring Ball. - - -Changes from 0.2a to 0.3a: --Made running, jumping, and landing MUCH more responsive and intuitive. This is the highlight of the update. --Fixed arachnus CoreX dropping spring ball instead of power grip --Fixed morph ball speedboost into the ground applying the wrong speed to the player. --Fixed mockball speeds sometimes not translating to the player's prior airspeed. Added a minimum mockball speed. --Fixed a bug where doing mockball at below speedbooster speed would allow you to store a shinespark, even without speedbooster. --Fixed a bug where ballsparking into a slope would steal all of your speed. \ No newline at end of file