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@ -51,7 +51,6 @@ image_speed = 0;
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edge_l = 64;
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edge_r = 256;
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phase = 1;
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//movetime = 120; //unused variable
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block1 = instance_create(16, 32, oBoss1Block);
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block1.facing = 1;
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block2 = instance_create(304, 32, oBoss1Block);
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@ -64,24 +63,7 @@ wheel = instance_create(x, y, oBoss1Wheel);
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sparkcounter = 0;
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//find ground
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//used for replacement Yellow attack
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GroundHeight = y;
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var _foundAir = false;
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while( !position_meeting(x, GroundHeight, oSolid) || !_foundAir){
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if(!_foundAir){
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if(position_meeting(x, y + GroundHeight, oSolid)){
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_foundAir = true;
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}
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}
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GroundHeight++;
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}
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GroundHeight--;
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//~TIMEING~//
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//~TIMING~//
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enum BOSS1_ATTACKTIME {
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Initial = 120,
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Normal = 90
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@ -124,30 +106,12 @@ enum BOSS1_DEATH {
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//~PHASE PROGRESSION ARRAY~//
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PhaseProgression[0] = 600; //the hp at which to switch to this phase
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//PhaseProgression[0, 1] = 80; //the new left-most position the head is allowed in
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//PhaseProgression[0, 2] = 240; //right edge
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//PhaseProgression[0, 3] = 90; //the new move time
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//hp at each phase
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PhaseProgression[0] = 600;
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PhaseProgression[1] = 500;
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//PhaseProgression[1, 1] = 96;
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//PhaseProgression[1, 2] = 224;
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//PhaseProgression[1, 3] = 70;
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PhaseProgression[2] = 450;
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//PhaseProgression[2, 1] = 112;
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//PhaseProgression[2, 2] = 208;
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//PhaseProgression[2, 3] = 60;
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PhaseProgression[3] = 300;
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//PhaseProgression[3, 1] = 128;
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//PhaseProgression[3, 2] = 192;
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//PhaseProgression[3, 3] = 50;
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PhaseProgression[4] = 150;
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//PhaseProgression[4, 1] = 144;
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//PhaseProgression[4, 2] = 176;
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//PhaseProgression[4, 3] = 30;
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EdgeStepAmount = 16;
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</string>
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@ -264,6 +228,22 @@ alarm[1] = 5;
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<argument>
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<kind>1</kind>
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<string>action_inherited();
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switch(state){
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case 0 : event_user(1); break; //intro
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case 1 : event_user(2); break; //normal
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case 2 : event_user(3); break; //attack
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default : event_user(4); break; //death
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}
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if (fxtimer < 5) {
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fxtimer += 1;
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} else fxtimer = 0;
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if (flashing > 0) flashing -= 1;
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//old code//
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/*if (state == 0) {
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if (statetime == 90) {
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mus_play(musAncientGuardian);
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@ -449,18 +429,6 @@ if (state == 100) {
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instance_destroy();
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}
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} // if (state == 100)*/
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switch(state){
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case 0 : event_user(1); break;
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case 1 : event_user(2); break;
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case 2 : event_user(3); break;
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default : event_user(4); break;
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}
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if (fxtimer < 5) {
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fxtimer += 1;
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} else fxtimer = 0;
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if (flashing > 0) flashing -= 1;
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</string>
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</argument>
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</arguments>
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@ -485,18 +453,7 @@ if (flashing > 0) flashing -= 1;
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<kind>1</kind>
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<string>if (sparkcounter == 0) {
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state = 100;
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/* sfx_play(sndBoss1Death);
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with (wall1) instance_destroy();
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with (wall2) instance_destroy();
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with (wheel) instance_destroy();
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with (block1) event_user(0);
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with (block2) event_user(0);
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with (inst_107511) instance_destroy();
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global.event[51] = 1;
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mus_fadeout(musAncientGuardian);
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oMusicV2.bossbgm = sndJump;
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mus_current_fadein();*/
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event_user(5);
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event_user(5); //clean up arena
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sparkcounter = 1;
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}
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</string>
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@ -590,48 +547,12 @@ mus_current_fadein();
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<string>///state: death
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speed = 0;
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canbehit = 0;
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/*if (statetime == 1) {
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alarm[1] = 1;
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//sfx_play(sndBoss1Death);
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//with (wall1) instance_destroy();
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//with (wall2) instance_destroy();
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//with (wheel) instance_destroy();
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//with (block1) event_user(0);
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//with (block2) event_user(0);
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//with (inst_107511) instance_destroy();
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//global.event[51] = 1;
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//mus_fadeout(musAncientGuardian);
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//oMusicV2.bossbgm = sndJump;
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//mus_current_fadein();
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event_user(5);
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}
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if (statetime == 250) {
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repeat (10) {
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expl = instance_create(x - 16 + random(32), y - 16 + random(32), oFXAnimSpark);
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expl.image_speed = 0.5 + random(0.5);
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expl.additive = 0;
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expl.sprite_index = sExpl1;
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expl.direction = 180 + random(180);
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expl.speed = 2 + random(1);
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}
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repeat (10) make_explosion3(x + random_range(-30, 30), y + random_range(-30, 30));
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repeat (60) instance_create(x, y + 28, oDebris);
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spawn_many_powerups(128, 80, 64, 64);
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instance_create(x, y, oScreenFlash);
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sfx_play(sndBoss1Stomp);
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sfx_play(sndSMissileExpl);
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quake = instance_create(0, 0, oQuake);
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quake.delay = 0;
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quake.duration = 15;
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quake.intensity = 8;
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instance_destroy();
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}*/
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switch (statetime) {
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case BOSS1_DEATH.Burn :
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alarm[1] = 1;
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event_user(5);
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break;
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break;
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case BOSS1_DEATH.Explode :
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repeat (10) {
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@ -653,7 +574,7 @@ switch (statetime) {
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quake.duration = 15;
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quake.intensity = 8;
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instance_destroy();
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break;
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break;
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default : break;
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}
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@ -686,146 +607,79 @@ hitmissile = 0;
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hitbomb = 0;
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hitpbomb = 0;
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if (image_index < 9) image_index += 0.25;
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/* if (statetime == 1) { //moved to timer
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attack = floor(random(4));
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if (phase >= 4) {
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if (attack == 0) attack = 2;
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}
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}*/
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/*if (statetime == 5) {
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eyes = instance_create(x, y, oBoss1Eyes); // og y + 14
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eyes.image_index = attack;
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if (attack == 0) sfx_play(sndBoss1Eyes2);
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if (attack == 1) sfx_play(sndBoss1Eyes1);
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if (attack == 2) sfx_play(sndBoss1Eyes4);
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if (attack == 3) sfx_play(sndBoss1Eyes3);
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}
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if (statetime == 80) {
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if (attack == 0) {
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instance_create(x, y + 12, oBoss1FBall);
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sfx_play(sndBoss1FBall);
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}
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if (attack == 1) {
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prj1 = instance_create(x + 4, y + 18, oBoss1FBall2);
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prj2 = instance_create(x - 4, y + 18, oBoss1FBall2);
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prj3 = instance_create(x + 4, y + 18, oBoss1FBall2);
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prj4 = instance_create(x - 4, y + 18, oBoss1FBall2);
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prj5 = instance_create(x + 4, y + 18, oBoss1FBall2);
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prj6 = instance_create(x - 4, y + 18, oBoss1FBall2);
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prj1.hspeed = 3;
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prj2.hspeed = -3;
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prj3.hspeed = 6;
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prj4.hspeed = -6;
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prj5.hspeed = 9;
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prj6.hspeed = -9;
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sfx_play(sndBoss1FBall);
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}
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if (attack == 2) {
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prj1 = instance_create(x + 6, y + 11, oBoss1Beam);
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prj2 = instance_create(x - 6, y + 11, oBoss1Beam);
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prj1.image_xscale = -1;
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sfx_play(sndBoss1Laser);
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}
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if (attack == 3) {
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prj1 = instance_create(x + 4, y + 18, oBoss1FBall3);
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prj2 = instance_create(x - 4, y + 18, oBoss1FBall3);
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prj3 = instance_create(x + 4, y + 18, oBoss1FBall3);
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prj4 = instance_create(x - 4, y + 18, oBoss1FBall3);
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prj5 = instance_create(x + 4, y + 18, oBoss1FBall3);
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prj6 = instance_create(x - 4, y + 18, oBoss1FBall3);
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prj1.hspeed = 0.4;
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prj1.time = 60;
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prj2.hspeed = -0.4;
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prj2.time = 70;
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prj3.hspeed = 1.2;
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prj3.time = 80;
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prj4.hspeed = -1.2;
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prj4.time = 90;
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prj5.hspeed = 2;
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prj5.time = 100;
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prj6.hspeed = -2;
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prj6.time = 110;
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sfx_play(sndBoss1FBall);
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}
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} // if (statetime == 80)
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if (statetime == 120) {
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state = 1;
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alarm[0] = AttackTime[1];
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}*/
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switch (statetime) {
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switch (statetime) {
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case BOSS1_ATTACK.EyeFlash : //Telegrah
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eyes = instance_create(x, y, oBoss1Eyes); // og y + 14
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eyes.image_index = attack;
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switch (attack){
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case 0 : sfx_play(sndBoss1Eyes2); break;
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case 1 : sfx_play(sndBoss1Eyes1); break;
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case 2 : sfx_play(sndBoss1Eyes4); break;
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case 3 : sfx_play(sndBoss1Eyes3); break;
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case 0 : sfx_play(sndBoss1Eyes2); break;
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case 1 : sfx_play(sndBoss1Eyes1); break;
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case 2 : sfx_play(sndBoss1Eyes4); break;
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case 3 : sfx_play(sndBoss1Eyes3); break;
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}
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break;
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break;
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case BOSS1_ATTACK.Attack : //Attack
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switch (attack) {
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case 0 : //Yellow Fire Ball
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instance_create(x, y + 12, oBoss1FBall);
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sfx_play(sndBoss1FBall);
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instance_create(x, y + 12, oBoss1FBall);
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sfx_play(sndBoss1FBall);
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break;
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case 1 : //Green Fire Ball
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prj1 = instance_create(x + 4, y + 18, oBoss1FBall2);
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prj2 = instance_create(x - 4, y + 18, oBoss1FBall2);
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prj3 = instance_create(x + 4, y + 18, oBoss1FBall2);
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prj4 = instance_create(x - 4, y + 18, oBoss1FBall2);
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prj5 = instance_create(x + 4, y + 18, oBoss1FBall2);
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prj6 = instance_create(x - 4, y + 18, oBoss1FBall2);
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prj1.hspeed = 3;
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prj2.hspeed = -3;
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prj3.hspeed = 6;
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prj4.hspeed = -6;
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prj5.hspeed = 9;
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prj6.hspeed = -9;
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sfx_play(sndBoss1FBall);
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prj1 = instance_create(x + 4, y + 18, oBoss1FBall2);
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prj2 = instance_create(x - 4, y + 18, oBoss1FBall2);
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prj3 = instance_create(x + 4, y + 18, oBoss1FBall2);
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prj4 = instance_create(x - 4, y + 18, oBoss1FBall2);
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prj5 = instance_create(x + 4, y + 18, oBoss1FBall2);
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prj6 = instance_create(x - 4, y + 18, oBoss1FBall2);
|
|
|
|
|
prj1.hspeed = 3;
|
|
|
|
|
prj2.hspeed = -3;
|
|
|
|
|
prj3.hspeed = 6;
|
|
|
|
|
prj4.hspeed = -6;
|
|
|
|
|
prj5.hspeed = 9;
|
|
|
|
|
prj6.hspeed = -9;
|
|
|
|
|
sfx_play(sndBoss1FBall);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 2 : //Laser
|
|
|
|
|
prj1 = instance_create(x + 6, y + 11, oBoss1Beam);
|
|
|
|
|
prj2 = instance_create(x - 6, y + 11, oBoss1Beam);
|
|
|
|
|
prj1.image_xscale = -1;
|
|
|
|
|
sfx_play(sndBoss1Laser);
|
|
|
|
|
prj1 = instance_create(x + 6, y + 11, oBoss1Beam);
|
|
|
|
|
prj2 = instance_create(x - 6, y + 11, oBoss1Beam);
|
|
|
|
|
prj1.image_xscale = -1;
|
|
|
|
|
sfx_play(sndBoss1Laser);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 3 : //Red Fire Ball
|
|
|
|
|
prj1 = instance_create(x + 4, y + 18, oBoss1FBall3);
|
|
|
|
|
prj2 = instance_create(x - 4, y + 18, oBoss1FBall3);
|
|
|
|
|
prj3 = instance_create(x + 4, y + 18, oBoss1FBall3);
|
|
|
|
|
prj4 = instance_create(x - 4, y + 18, oBoss1FBall3);
|
|
|
|
|
prj5 = instance_create(x + 4, y + 18, oBoss1FBall3);
|
|
|
|
|
prj6 = instance_create(x - 4, y + 18, oBoss1FBall3);
|
|
|
|
|
prj1.hspeed = 0.4;
|
|
|
|
|
prj1.time = 60;
|
|
|
|
|
prj2.hspeed = -0.4;
|
|
|
|
|
prj2.time = 70;
|
|
|
|
|
prj3.hspeed = 1.2;
|
|
|
|
|
prj3.time = 80;
|
|
|
|
|
prj4.hspeed = -1.2;
|
|
|
|
|
prj4.time = 90;
|
|
|
|
|
prj5.hspeed = 2;
|
|
|
|
|
prj5.time = 100;
|
|
|
|
|
prj6.hspeed = -2;
|
|
|
|
|
prj6.time = 110;
|
|
|
|
|
sfx_play(sndBoss1FBall);
|
|
|
|
|
prj1 = instance_create(x + 4, y + 18, oBoss1FBall3);
|
|
|
|
|
prj2 = instance_create(x - 4, y + 18, oBoss1FBall3);
|
|
|
|
|
prj3 = instance_create(x + 4, y + 18, oBoss1FBall3);
|
|
|
|
|
prj4 = instance_create(x - 4, y + 18, oBoss1FBall3);
|
|
|
|
|
prj5 = instance_create(x + 4, y + 18, oBoss1FBall3);
|
|
|
|
|
prj6 = instance_create(x - 4, y + 18, oBoss1FBall3);
|
|
|
|
|
prj1.hspeed = 0.4;
|
|
|
|
|
prj1.time = 60;
|
|
|
|
|
prj2.hspeed = -0.4;
|
|
|
|
|
prj2.time = 70;
|
|
|
|
|
prj3.hspeed = 1.2;
|
|
|
|
|
prj3.time = 80;
|
|
|
|
|
prj4.hspeed = -1.2;
|
|
|
|
|
prj4.time = 90;
|
|
|
|
|
prj5.hspeed = 2;
|
|
|
|
|
prj5.time = 100;
|
|
|
|
|
prj6.hspeed = -2;
|
|
|
|
|
prj6.time = 110;
|
|
|
|
|
sfx_play(sndBoss1FBall);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case BOSS1_ATTACK.ToNormal : //To Normal State
|
|
|
|
|
event_user(6);
|
|
|
|
|
break;
|
|
|
|
|
case BOSS1_ATTACK.ToNormal : //To Normal State
|
|
|
|
|
event_user(6);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
default : break;
|
|
|
|
|
default : break;
|
|
|
|
|
}
|
|
|
|
|
</string>
|
|
|
|
|
</argument>
|
|
|
|
|
@ -851,10 +705,6 @@ if (image_index < 9) image_index += 0.25;
|
|
|
|
|
<kind>1</kind>
|
|
|
|
|
<string>///state: normal
|
|
|
|
|
|
|
|
|
|
/*hitbeam = 1;
|
|
|
|
|
hitmissile = 1;
|
|
|
|
|
hitbomb = 1;
|
|
|
|
|
hitpbomb = 1;*/
|
|
|
|
|
if (image_index > 5) image_index -= 0.5;
|
|
|
|
|
if (x > oCharacter.x) hspeed -= 0.1;
|
|
|
|
|
if (x < oCharacter.x) hspeed += 0.1;
|
|
|
|
|
@ -862,49 +712,14 @@ if (x < edge_l && hspeed < 0) hspeed = 0;
|
|
|
|
|
if (x > edge_r && hspeed > 0) hspeed = 0;
|
|
|
|
|
if (hspeed > 3) hspeed = 3;
|
|
|
|
|
if (hspeed < -3) hspeed = -3;
|
|
|
|
|
/*if (myhealth < 600) {
|
|
|
|
|
edge_l = 80;
|
|
|
|
|
edge_r = 240;
|
|
|
|
|
phase = 1;
|
|
|
|
|
movetime = 90;
|
|
|
|
|
}
|
|
|
|
|
if (myhealth < 500) {
|
|
|
|
|
edge_l = 96;
|
|
|
|
|
edge_r = 224;
|
|
|
|
|
phase = 2;
|
|
|
|
|
movetime = 70;
|
|
|
|
|
}
|
|
|
|
|
if (myhealth < 450) {
|
|
|
|
|
edge_l = 112;
|
|
|
|
|
edge_r = 208;
|
|
|
|
|
phase = 3;
|
|
|
|
|
movetime = 60;
|
|
|
|
|
}
|
|
|
|
|
if (myhealth < 300) {
|
|
|
|
|
edge_l = 128;
|
|
|
|
|
edge_r = 192;
|
|
|
|
|
phase = 4;
|
|
|
|
|
movetime = 50;
|
|
|
|
|
}
|
|
|
|
|
if (myhealth < 150) {
|
|
|
|
|
edge_l = 144;
|
|
|
|
|
edge_r = 176;
|
|
|
|
|
phase = 5;
|
|
|
|
|
movetime = 30;
|
|
|
|
|
}*/
|
|
|
|
|
|
|
|
|
|
if(phase <= array_length_1d(PhaseProgression)){
|
|
|
|
|
/* if(myhealth < PhaseProgression[phase-1, 0]){
|
|
|
|
|
edge_l = PhaseProgression[phase-1, 1];
|
|
|
|
|
edge_r = PhaseProgression[phase-1, 2];
|
|
|
|
|
//movetime = PhaseProgression[phase-1, 3];
|
|
|
|
|
phase++;
|
|
|
|
|
}*/
|
|
|
|
|
|
|
|
|
|
if(myhealth < PhaseProgression[phase-1]){
|
|
|
|
|
phase++;
|
|
|
|
|
edge_l += EdgeStepAmount;
|
|
|
|
|
edge_r -= EdgeStepAmount;
|
|
|
|
|
if(edge_r - edge_l > 16 * 5){
|
|
|
|
|
edge_l += EdgeStepAmount;
|
|
|
|
|
edge_r -= EdgeStepAmount;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
</string>
|
|
|
|
|
@ -930,31 +745,6 @@ if(phase <= array_length_1d(PhaseProgression)){
|
|
|
|
|
<argument>
|
|
|
|
|
<kind>1</kind>
|
|
|
|
|
<string>///state: boss intro
|
|
|
|
|
|
|
|
|
|
/*if (statetime == IntroTime[2]) {
|
|
|
|
|
mus_play(musAncientGuardian);
|
|
|
|
|
oMusicV2.bossbgm = musAncientGuardian;
|
|
|
|
|
}*/
|
|
|
|
|
|
|
|
|
|
//if (statetime == IntroTime[3]) sfx_play(sndBoss1Appear);
|
|
|
|
|
|
|
|
|
|
//if (statetime == IntroTime[4]) scan_log(32, get_text("ScanEvents", "ScanMechanism"), 180, 0);
|
|
|
|
|
/*if (statetime == IntroTime[5]) {
|
|
|
|
|
quake = instance_create(0, 0, oQuake);
|
|
|
|
|
quake.delay = 0;
|
|
|
|
|
quake.duration = 10;
|
|
|
|
|
quake.intensity = 2;
|
|
|
|
|
}*/
|
|
|
|
|
|
|
|
|
|
/*if (statetime == IntroTime[7]) {
|
|
|
|
|
state = 1;
|
|
|
|
|
statetime = 0;
|
|
|
|
|
canbehit = 1;
|
|
|
|
|
alarm[0] = AttackTime[0];
|
|
|
|
|
image_index = 5;
|
|
|
|
|
}*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//move tiles sideways
|
|
|
|
|
if (statetime > BOSS1_INTRO.MoveTiles0 && statetime <= BOSS1_INTRO.MoveTiles1) {
|
|
|
|
|
tile_layer_shift(-99, -1, 0);
|
|
|
|
|
|