diff --git a/0.3a changelog.txt b/0.3a changelog.txt new file mode 100644 index 0000000..2e0f222 --- /dev/null +++ b/0.3a changelog.txt @@ -0,0 +1,31 @@ +Changelog from vanilla AM2R to Momentum Mod 0.3a: +MECHANICS CHANGES: + RUNNING AND JUMPING: + -Running responds to player input faster. (this does not apply when turning, so as to allow players to aim shots and position themselves more precisely.) + -Speed increases gradually (starting from vanilla run speed) while running, even before acquiring speedbooster + -Jumping before speedbooster is active will no longer cap your speed + -While in spinjump state, there is no air friction, so you can maintain your speed. In normal jumping/falling state, you will slow down quickly, so respin to keep speed. + -The faster you run, the higher you jump. + -New sound effect and graphic that indicates speedbooster activation. + -Upon landing, Samus will no longer stop in her tracks for 5 frames like she does in vanilla (this was likely done to mimic gba metroid movement.) + -Added vertical spinjump from RoS and Super. + BALL STATES: + -Mockball is now possible before (and after) speedbooster, functions like super metroid. To activate, morph within 12 frames of landing. + -Morphing in the air no longer halts vertical or horizontal speed (unmorphing does.) + -Unmorphing on the ground while holding left or right will put the player straight into the running state, instead of crouch. + -Note that in earlier versions of momentum mod, spider ball's speed was doubled. This change has since been reverted. + -Spring ball is available from the start of the game. +OTHER: + LEVEL DESIGN: + -Power grip is no longer available from the start of the game. + -Platform layouts before power grip is acquired has been altered to accomodate this change. + -Arachnus now drops Power Grip instead of Spring Ball. + + +Changes from 0.2a to 0.3a: +-Made running, jumping, and landing MUCH more responsive and intuitive. This is the highlight of the update. +-Fixed arachnus CoreX dropping spring ball instead of power grip +-Fixed morph ball speedboost into the ground applying the wrong speed to the player. +-Fixed mockball speeds sometimes not translating to the player's prior airspeed. Added a minimum mockball speed. +-Fixed a bug where doing mockball at below speedbooster speed would allow you to store a shinespark, even without speedbooster. +-Fixed a bug where ballsparking into a slope would steal all of your speed. \ No newline at end of file