Fixed 100% cutscene

pull/34/head
Lojemiru 5 years ago
parent d5f05a8a74
commit 9db3eeb48c

@ -5325,6 +5325,7 @@
<object>objects\oEndingHornoadFX</object>
<object>objects\oEndingCrystalParent</object>
<object>objects\oEndingSkip</object>
<object>objects\oEndingSolid</object>
</objects>
<objects name="Boss">
<objects name="Serris">

@ -27,7 +27,7 @@
<kind>1</kind>
<string>//Init
timeline_index = timelineCrystal;
timeline_index = timelineHornoad;
timeline_position = 0;
@ -115,7 +115,7 @@ if(jumpLeft == 1 &amp;&amp; sprite_index == sHornoadJump &amp;&amp; floor(image_
<string>///Hornoad animations
//Change to idle when landing
if(sprite_index == sHornoadJump &amp;&amp; image_index &gt;= 5 &amp;&amp; place_meeting(x, y+1, oSolid)) {
if(sprite_index == sHornoadJump &amp;&amp; image_index &gt;= 5 &amp;&amp; place_meeting(x, y+1, oEndingSolid)) {
PlaySoundMono(sndHornoadLand);
sprite_index = sHornoadIdle;
image_index = 0;

@ -0,0 +1,52 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sSolid</spriteName>
<solid>-1</solid>
<visible>0</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// This will be fixed in 2.0.
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>16,0</point>
<point>16,16</point>
<point>0,16</point>
</PhysicsShapePoints>
</object>

@ -68,10 +68,10 @@ if (oControl.widescreen) {
<instance objName="oEndingCrystal5" x="64" y="181" name="inst_3EEA38FD" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="oEndingCrystal2" x="48" y="181" name="inst_078AF8B3" locked="0" code="depth = 100;&#xA;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="oEndingSkip" x="86" y="93" name="inst_A26D84B5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="oSolid1" x="-64" y="176" name="inst_2EC5B2E4" locked="0" code="" scaleX="7" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="oSolid1" x="48" y="181" name="inst_6EDF4661" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="oSolid1" x="64" y="192" name="inst_EF24FFAA" locked="0" code="" scaleX="12" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="oSolid1" x="256" y="176" name="inst_8965510F" locked="0" code="" scaleX="8" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="oEndingSolid" x="-64" y="176" name="inst_FADA29C9" locked="0" code="" scaleX="6" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="oEndingSolid" x="32" y="181" name="inst_6383613A" locked="0" code="" scaleX="2" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="oEndingSolid" x="64" y="192" name="inst_8B5681AE" locked="0" code="" scaleX="12" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="oEndingSolid" x="256" y="176" name="inst_3F1F3390" locked="0" code="" scaleX="8" scaleY="1" colour="4294967295" rotation="0"/>
</instances>
<tiles>
<tile bgName="tlRock7A" x="0" y="208" w="32" h="32" xo="112" yo="0" id="10146225" name="inst_09F51CC4" depth="-1" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>

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