pull/63/head
milesthenerd 5 years ago
parent 16a91df22a
commit 204064ca3c

@ -9,7 +9,9 @@ if (mystr != "0") {
wallD = string_char_at(mystr, 3);
wallL = string_char_at(mystr, 4);
color = string_char_at(mystr, 5);
if (oControl.shader_on == true) color = "2";
//This line seems to change the underlying map color when the 8-bit shader is active
//It causes the 8-bit shader to miscolor map blocks; commented out
//if (oControl.shader_on == true) color = "2";
special = string_char_at(mystr, 6);
corner = string_char_at(mystr, 7);
draw_mapblock(x, y, wallU, wallR, wallD, wallL, color, special, global.dmap[argument0, argument1], corner);

Loading…
Cancel
Save