put in YALs instructions in here

people have trouble going to another site, this should make the instructions a little more cleaner.
pull/90/head
Miepee 5 years ago
parent df6576c106
commit 135a442c1f

@ -38,19 +38,30 @@ Reordering assets created before the Community Updates began can have consequenc
Much of this code is messy, uses unusual solutions, and does not hold to our established formatting style - this is a result of AM2R's reconstruction and nature as a learning project passed down to multiple lead developers.
## Requirements
[GameMaker: Studio 1.4.1763](https://store.yoyogames.com/downloads/gm-studio/GMStudio-Installer-1.4.1763.exe) - the IDE for editing and compiling this project.
- [GameMaker: Studio 1.4.1763](https://store.yoyogames.com/downloads/gm-studio/GMStudio-Installer-1.4.1763.exe) - the IDE for editing and compiling this project.
[GMXDataSync](https://raw.githubusercontent.com/YAL-GameMaker-Tools/GmxDataSync/master/Executable/GmxDataSync.exe) - a utility created by YellowAfterlife to populate project files with matching game assets.
- [GMXDataSync](https://raw.githubusercontent.com/YAL-GameMaker-Tools/GmxDataSync/master/Executable/GmxDataSync.exe) - a utility created by YellowAfterlife to populate project files with matching game assets.
A copy of the latest release build of the AM2R Community Updates, which can be installed via the [AM2RLauncher](https://www.reddit.com/r/AM2R/comments/me73i2/am2rlauncher_20_release_now_with_linux_support/).
- A copy of the latest release build of the AM2R Community Updates, which can be installed via the [AM2RLauncher](https://www.reddit.com/r/AM2R/comments/me73i2/am2rlauncher_20_release_now_with_linux_support/).
## Installation
This repository, being based on YellowAfterlife's source reconstruction, is installed in a very similar fashion. Please refer to his installation instructions [here](https://gitlab.com/yellowafterlife/AM2Rrc/-/tree/master/), but replace 1.1's `data.win` with the latest Community Update `AM2R.exe`.
**NOTE:** Read YAL's instructions!!! Do NOT come to us with project issues unless you are SURE you have followed EVERY STEP in his instructions, and then the ones below.
- [Pixelated Pope's Retro Palette Swapper](https://pixelatedpope.itch.io/retro-palette-swapper) - as said above, make **absolutely** sure you get the GameMaker: Studio 1.4 version! It's a .gmz file, **not** a .yyz file!
Afterwards, replace the two blank shader assets with default GM:S shader skeletons or your own copy of each shader, as well as the accompanying script files for the Retro Palette Swapper: `pal_swap_init_system` and `pal_swap_set`.
- [PixHammer's GameBoy Shader](https://pixhammer.itch.io/gameboy-shader)
## Installation
This repository, being based on YellowAfterlife's source reconstruction, is installed in a very similar fashion. but replace 1.1's `data.win` with the latest Community Update `AM2R.exe`.
1. Download all Requirements above.
2. Download and extract [this repository](https://github.com/AM2R-Community-Developers/AM2R-Community-Updates/archive/refs/heads/main.zip) somewhere.
3. Go to where you have your AM2Rlauncher located, then into the `Profiles` folder, and after that the `Community Updates (Latest)`. Place the `AM2R.exe` file from there into the project directory.
PIC!!!!
4. Drag the `AM2R.exe` file onto the GmxDataSync executable. If everything is correct, this will populate the project with art/audio assets from the binary.
PIC!!!
5. Replace the two blank shader assets with default GM:S shader skeletons or your own copy of each shader, as well as the accompanying script files for the Retro Palette Swapper: `pal_swap_init_system` and `pal_swap_set`.
**WARNING:** If the two above scripts are not replaced *before* opening the project file, GM:S 1.4 will replace them with `<undefined>` references in the asset tree at `Scripts/Lojical/Shaders/`. This will produce numerous seemingly unrelated errors until they are deleted and replaced with the appropriately named scripts.
6. Finally, you will need to install `modifiers.ini` as well as the `lang` and `mods` folders as datafiles within the GM:S project. The default ones do not contain the actual assets and are merely references. These can be copied from your `Community Updates (Latest)` folder.
7. [optional] Copy music files (.ogg) from game directory into "audio" directory inside the "sound" directory of the project (the game will still work without music, though).
8. [optional] Edit datafiles/lang/english.ini to use original names (if you are concerned).
**NOTE:** Read these instructions!!! Do NOT come to us with project issues unless you are SURE you have followed EVERY STEP in these instructions.
Finally, you will need to install `modifiers.ini` as well as the `lang` and `mods` folders as datafiles within the GM:S project. The default ones do not contain the actual assets and are merely references. These can be copied over from your AM2R_15_2 folder.

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