-While in spinjump state, there is no air friction, so you can maintain your speed. In normal jumping/falling state, you will slow down quickly, so respin to keep speed.
-The faster you run, the higher you jump.
-New sound effect and graphic that indicates speedbooster activation.
-Upon landing, Samus will no longer stop in her tracks for 5 frames like she does in vanilla (this was likely done to mimic gba metroid movement.)
-Upon landing, Samus will no longer stop in her tracks for 5 frames like she does in vanilla (this was likely done in the original to mimic gba metroid movement.)
-Added vertical spinjump from RoS and Super.
BALL STATES:
-Mockball is now possible before (and after) speedbooster, functions like super metroid. To activate, morph within 12 frames of landing.