/// mus_stop_muted()
if (audio_is_playing(musTitle) && approximatelyZero(audio_sound_get_gain(musTitle))) audio_stop_sound(musTitle);
if (audio_is_playing(musFanfare) && approximatelyZero(audio_sound_get_gain(musFanfare))) audio_stop_sound(musFanfare);
if (audio_is_playing(musMainCave) && approximatelyZero(audio_sound_get_gain(musMainCave))) audio_stop_sound(musMainCave);
if (audio_is_playing(musMonsterAppear) && approximatelyZero(audio_sound_get_gain(musMonsterAppear))) audio_stop_sound(musMonsterAppear);
if (audio_is_playing(musAlphaFight) && approximatelyZero(audio_sound_get_gain(musAlphaFight))) audio_stop_sound(musAlphaFight);
if (audio_is_playing(musCaveAmbience) && approximatelyZero(audio_sound_get_gain(musCaveAmbience))) audio_stop_sound(musCaveAmbience);
if (audio_is_playing(musArea1A) && approximatelyZero(audio_sound_get_gain(musArea1A))) audio_stop_sound(musArea1A);
if (audio_is_playing(musArea1B) && approximatelyZero(audio_sound_get_gain(musArea1B))) audio_stop_sound(musArea1B);
if (audio_is_playing(musTester) && approximatelyZero(audio_sound_get_gain(musTester))) audio_stop_sound(musTester);
if (audio_is_playing(musAncientGuardian) && approximatelyZero(audio_sound_get_gain(musAncientGuardian))) audio_stop_sound(musAncientGuardian);
if (audio_is_playing(musItemGet) && approximatelyZero(audio_sound_get_gain(musItemGet))) audio_stop_sound(musItemGet);
if (audio_is_playing(musArea2A) && approximatelyZero(audio_sound_get_gain(musArea2A))) audio_stop_sound(musArea2A);
if (audio_is_playing(musArea2B) && approximatelyZero(audio_sound_get_gain(musArea2B))) audio_stop_sound(musArea2B);
if (audio_is_playing(musArachnus) && approximatelyZero(audio_sound_get_gain(musArachnus))) audio_stop_sound(musArachnus);
if (audio_is_playing(musArea3A) && approximatelyZero(audio_sound_get_gain(musArea3A))) audio_stop_sound(musArea3A);
if (audio_is_playing(musArea3B) && approximatelyZero(audio_sound_get_gain(musArea3B))) audio_stop_sound(musArea3B);
if (audio_is_playing(musTorizoA) && approximatelyZero(audio_sound_get_gain(musTorizoA))) audio_stop_sound(musTorizoA);
if (audio_is_playing(musTorizoB) && approximatelyZero(audio_sound_get_gain(musTorizoB))) audio_stop_sound(musTorizoB);
if (audio_is_playing(musGammaFight) && approximatelyZero(audio_sound_get_gain(musGammaFight))) audio_stop_sound(musGammaFight);
if (audio_is_playing(musMainCave2) && approximatelyZero(audio_sound_get_gain(musMainCave2))) audio_stop_sound(musMainCave2);
if (audio_is_playing(musLabAmbience) && approximatelyZero(audio_sound_get_gain(musLabAmbience))) audio_stop_sound(musLabAmbience);
if (audio_is_playing(musCaveAmbienceA4) && approximatelyZero(audio_sound_get_gain(musCaveAmbienceA4))) audio_stop_sound(musCaveAmbienceA4);
if (audio_is_playing(musArea4A) && approximatelyZero(audio_sound_get_gain(musArea4A))) audio_stop_sound(musArea4A);
if (audio_is_playing(musArea4B) && approximatelyZero(audio_sound_get_gain(musArea4B))) audio_stop_sound(musArea4B);
if (audio_is_playing(musReactor) && approximatelyZero(audio_sound_get_gain(musReactor))) audio_stop_sound(musReactor);
if (audio_is_playing(musZetaFight) && approximatelyZero(audio_sound_get_gain(musZetaFight))) audio_stop_sound(musZetaFight);
if (audio_is_playing(musArea5A) && approximatelyZero(audio_sound_get_gain(musArea5A))) audio_stop_sound(musArea5A);
if (audio_is_playing(musArea5B) && approximatelyZero(audio_sound_get_gain(musArea5B))) audio_stop_sound(musArea5B);
if (audio_is_playing(musEris) && approximatelyZero(audio_sound_get_gain(musEris))) audio_stop_sound(musEris);
if (audio_is_playing(musItemAmb) && approximatelyZero(audio_sound_get_gain(musItemAmb))) audio_stop_sound(musItemAmb);
if (file_exists("musItemAmb2.ogg")) {
    if (audio_is_playing(musItemAmb2) && approximatelyZero(audio_sound_get_gain(musItemAmb2))) audio_stop_sound(musItemAmb2);
}
if (audio_is_playing(musOmegaFight) && approximatelyZero(audio_sound_get_gain(musOmegaFight))) audio_stop_sound(musOmegaFight);
if (audio_is_playing(musArea6A) && approximatelyZero(audio_sound_get_gain(musArea6A))) audio_stop_sound(musArea6A);
if (audio_is_playing(musArea7A) && approximatelyZero(audio_sound_get_gain(musArea7A))) audio_stop_sound(musArea7A);
if (audio_is_playing(musArea7B) && approximatelyZero(audio_sound_get_gain(musArea7B))) audio_stop_sound(musArea7B);
if (audio_is_playing(musArea7C) && approximatelyZero(audio_sound_get_gain(musArea7C))) audio_stop_sound(musArea7C);
if (audio_is_playing(musArea7D) && approximatelyZero(audio_sound_get_gain(musArea7D))) audio_stop_sound(musArea7D);
if (audio_is_playing(musHatchling) && approximatelyZero(audio_sound_get_gain(musHatchling))) audio_stop_sound(musHatchling);
if (audio_is_playing(musQueenIntro) && approximatelyZero(audio_sound_get_gain(musQueenIntro))) audio_stop_sound(musQueenIntro);
if (audio_is_playing(musQueen) && approximatelyZero(audio_sound_get_gain(musQueen))) audio_stop_sound(musQueen);
if (audio_is_playing(musQueen2) && approximatelyZero(audio_sound_get_gain(musQueen2))) audio_stop_sound(musQueen2);
if (audio_is_playing(musQueen3) && approximatelyZero(audio_sound_get_gain(musQueen3))) audio_stop_sound(musQueen3);
if (audio_is_playing(musQueenBreak) && approximatelyZero(audio_sound_get_gain(musQueenBreak))) audio_stop_sound(musQueenBreak);
if (audio_is_playing(musCredits) && approximatelyZero(audio_sound_get_gain(musCredits))) audio_stop_sound(musCredits);
if (audio_is_playing(musIntroSeq) && approximatelyZero(audio_sound_get_gain(musIntroSeq))) audio_stop_sound(musIntroSeq);
if (audio_is_playing(musArea8) && approximatelyZero(audio_sound_get_gain(musArea8))) audio_stop_sound(musArea8);
if (audio_is_playing(musGenesis) && approximatelyZero(audio_sound_get_gain(musGenesis))) audio_stop_sound(musGenesis);
