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<object>
  <spriteName>sA3DrillTreads</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>10</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>active = 0;
image_speed = 0;
wheel_angle = 0;
slot_alpha = 0;
if (global.event[172] == 1 || global.event[172] == 2) x = 640;
if (global.event[172] == 3) x = 1152;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (active) {
    image_speed = 0.2;
    wheel_angle += 2;
    if (wheel_angle &gt; 360) wheel_angle -= 360;
    if (slot_alpha &lt; 1) slot_alpha += 0.05;
} else {
    image_speed = 0;
    if (slot_alpha &gt; 0) slot_alpha -= 0.01;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_sprite(sprite_index, -1, x, y + 5);
draw_sprite_ext(sprite_index, -1, x, y + 75, 1, -1, 0, -1, 1);
draw_sprite(sA3DrillSlot, 0, x - 4, y + 27);
draw_sprite_ext(sA3DrillSlot, 1, x - 4, y + 27, 1, 1, 0, -1, slot_alpha);
draw_sprite_ext(sA3DrillWheel, -1, x + 7, y + 9, 1, -1, wheel_angle, -1, 1);
draw_sprite_ext(sA3DrillWheel, -1, x + 42, y + 9, 1, -1, wheel_angle, -1, 1);
draw_sprite_ext(sA3DrillWheel, -1, x + 77, y + 9, 1, -1, wheel_angle, -1, 1);
draw_sprite_ext(sA3DrillWheel, -1, x + 112, y + 9, 1, -1, wheel_angle, -1, 1);
draw_sprite_ext(sA3DrillWheel, -1, x + 7, y + 71, 1, 1, -wheel_angle, -1, 1);
draw_sprite_ext(sA3DrillWheel, -1, x + 42, y + 71, 1, 1, -wheel_angle, -1, 1);
draw_sprite_ext(sA3DrillWheel, -1, x + 77, y + 71, 1, 1, -wheel_angle, -1, 1);
draw_sprite_ext(sA3DrillWheel, -1, x + 112, y + 71, 1, 1, -wheel_angle, -1, 1);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
