<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sEDTrigger</spriteName>
  <solid>0</solid>
  <visible>0</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (global.event[302] &gt; 0) instance_destroy();
active = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>mus_current_fadein();

global.monstersleft = 9;
if (global.difficulty == 2) { global.monstersleft = 16; }
if (oControl.mod_fusion == 1) { global.monstersleft = 21; }
if (oControl.mod_monstersextreme == 1) { global.monstersleft = 47; }


instance_destroy();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oCharacter">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (active == 0) {
    mus_stop_all();
    mus_play_once(musArea7B);
    if (oControl.mod_monstersextremecheck == 1) {
        oControl.mod_monstersextreme = 1;
    }
    alarm[0] = 300;
    global.event[302] = 1;
    if (!instance_exists(oScanMonster)) {
        var scan = instance_create(0, 0, oScanMonster);
        scan.ammount = 9;
        if (global.difficulty == 2) scan.ammount = 16;
        if (oControl.mod_fusion == 1) scan.ammount = 21;
        if (oControl.mod_monstersextreme == 1) scan.ammount = 47;
        
        scan.eventno = 700;
        scan.alarm[0] = 120;
    }
    var ecam = instance_create(x, y - 16, oEventCamera);
    ecam.targetx = 160;
    ecam.targety = 120;
    ecam.ratio = 8;
    ecam.alarm[0] = 300;
    view_object[0] = oEventCamera;
    active = 1;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
