<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sArachnusStatue</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-80</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_speed = 0;
image_index = 0;
state = 0;
xoffset = 1;
if (global.event[103] &gt; 0) image_index = 2;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="2">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>var sid;
if (state == 0) {
    state = 1;
    sid = sfx_loop(sndQuakeLoop);
    audio_sound_gain(sid, 0.9 * global.opsoundvolume / 100, 0);
}
smk = instance_create(x - 16 + random(40), y, oFXAnimSpark);
smk.image_speed = 0.5;
smk.additive = 0;
smk.sprite_index = sSmoke1;
smk.image_alpha = 0.6;
x += xoffset;
xoffset = -xoffset;
if (state &lt; 2) alarm[2] = 2;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="1">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (instance_exists(inst_5508C862)) { with (inst_5508C862) instance_destroy(); }
if (instance_exists(inst_A0EE88E3)) { with (inst_A0EE88E3) instance_destroy(); }
if (instance_exists(inst_AAB1CA75)) { with (inst_AAB1CA75) instance_destroy(); }
instance_create(x, y - 20, oArachnusIntro);
image_index = 2;
state = 2;
piece = instance_create(x - 8, y - 24, oArachnusStatuePiece);
piece.hspeed = -0.5;
piece.vspeed = -2.5;
piece.rotspeed = 20;
piece.sprite_index = sArachnusStatuePiece1;
piece = instance_create(x + 8, y - 24, oArachnusStatuePiece);
piece.hspeed = 1.2;
piece.vspeed = -1.5;
piece.rotspeed = -15;
piece.sprite_index = sArachnusStatuePiece2;
piece = instance_create(x + 8, y - 24, oArachnusStatuePiece);
piece.hspeed = 3;
piece.vspeed = -1;
piece.rotspeed = -12;
piece.sprite_index = sArachnusStatuePiece3;
piece = instance_create(x + 8, y - 24, oArachnusStatuePiece);
piece.hspeed = 1.5;
piece.vspeed = -2;
piece.rotspeed = 7;
piece.sprite_index = sArachnusStatuePiece4;
piece = instance_create(x + 8, y - 24, oArachnusStatuePiece);
piece.hspeed = -0.5;
piece.vspeed = -1.1;
piece.rotspeed = -4;
piece.sprite_index = sArachnusStatuePiece4;
repeat (10) {
    smk = instance_create(x - 16 + random(32), y - 8 - random(32), oFXAnimSpark);
    smk.image_speed = 0.2 + random(0.5);
    smk.additive = 0;
    smk.sprite_index = sSmoke1;
    smk.image_alpha = 0.6;
}
sfx_stop(sndQuakeLoop);
sfx_play(sndBoss1Stomp);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_index = 1;
alarm[1] = 120;
alarm[2] = 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>alarm[0] = 120;
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
