<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sScanning</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-1100</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_alpha = 0;
image_speed = 0.25;
fadeout = 0;
xoffset = 3;
yoffset = 232;

moreThanOne = false;
if (instance_number(object_index) &gt; 1) moreThanOne = true;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>fadeout = 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (!fadeout) {
    if(!instance_exists(oNotification) &amp;&amp; moreThanOne == false) {
        if (image_alpha &lt; 1) image_alpha += 0.1;
    }
    else {
        alarm[0] += 1;
        if (instance_number(object_index) == 1) moreThanOne = false;
    }
} else if (image_alpha &gt; 0) {
    image_alpha -= 0.1;
} else event_user(0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (global.ophudshowlogmsg) {
    global.gotolog = lognumber;
    notif = instance_create(0, 0, oNotification);
    notif.text2 = get_text("ScanEvents", "NewLog_Text");
    notif.btn1_name = "Start";
    //notif.btn1_name = get_text("Buttons", "Start");
    notif.btn2_name = "";
    notif.alarm[0] = 360;
}
if (mode == 0) {
    global.log[lognumber] = 1;
    global.newlog[lognumber] = 1;
    if (global.ophudshowlogmsg) notif.text1 = get_text("ScanEvents", "NewLog");
    
    // New header, only on regular scan
    switch lognumber {
        case 21: {
            var intro = instance_create(oCharacter.x, oCharacter.y, oAreaIntro);
            intro.sprite_index = sIntro_A1;
            break;
        }
        case 23: 
        {
            var intro = instance_create(oCharacter.x, oCharacter.y, oAreaIntro);
            intro.sprite_index = sIntro_A2;
            break;
        }
        case 24: 
        {
            var intro = instance_create(oCharacter.x, oCharacter.y, oAreaIntro);
            intro.sprite_index = sIntro_A3;
            break;
        }
        case 26: 
        {
            var intro = instance_create(oCharacter.x, oCharacter.y, oAreaIntro);
            intro.sprite_index = sIntro_A4;
            break;
        }
        case 28: 
        {
            var intro = instance_create(oCharacter.x, oCharacter.y, oAreaIntro);
            intro.sprite_index = sIntro_A5;
            break;
        }
        case 29: 
        {
            var intro = instance_create(oCharacter.x, oCharacter.y, oAreaIntro);
            intro.sprite_index = sIntro_A7;
            break;
        }
        case 6: 
        {
            var intro = instance_create(oCharacter.x, oCharacter.y, oAreaIntro);
            intro.sprite_index = sIntro_A8;
            break;
        }
    }

}
if (mode == 1) {
    global.log[lognumber] = 2;
    global.newlog[lognumber] = 1;
    if (global.ophudshowlogmsg) notif.text1 = get_text("ScanEvents", "UpdateLog");
}

/*if (instance_exists(oAreaIntro)) {
    with (oAreaIntro) {
        state = 1;
    }
}*/

instance_destroy();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (global.ophudshowlogmsg) {
    draw_background_ext(bgNotification, view_xview[0] + xoffset - 40 - (53*oControl.widescreen), view_yview[0] + yoffset - 4, 1, 1, 0, -1, image_alpha*0.7);
    draw_sprite_ext(sprite_index, -1, view_xview[0] + xoffset - (53*oControl.widescreen), view_yview[0] + yoffset, 1, 1, 0, -1, image_alpha);
    draw_set_font(fontGUI2);
    draw_set_color(make_colour_rgb(224, 248, 208)); // OG c_white
    draw_set_alpha(image_alpha);
    draw_text(view_xview[0] + xoffset + 8 - (53*oControl.widescreen), view_yview[0] + yoffset - 5, text);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
