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<object>
  <spriteName>sSubScrPlayer</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-1</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>targety = y;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (targety != y) y += (targety - y) / 10;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_set_alpha(1);
if(oControl.mod_fusion == 0)
{
    if (global.currentsuit == 0) {
        if (global.hijump == 0) {
            draw_sprite_ext(sSubScrPlayer, 0, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
        } else draw_sprite_ext(sSubScrPlayer, 1, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
    }
    if (global.currentsuit == 1) {
        if (global.hijump == 0) {
            draw_sprite_ext(sSubScrPlayer, 2, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
        } else draw_sprite_ext(sSubScrPlayer, 3, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
    }
    if (global.currentsuit == 2) {
        if (global.hijump == 0) {
            draw_sprite_ext(sSubScrPlayer, 4, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
        } else draw_sprite_ext(sSubScrPlayer, 5, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
    }
}
else if(oControl.mod_fusion == 1)
{
    if (global.currentsuit == 0) {
        draw_sprite_ext(sSubScrPlayer, 6, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
    }
    if (global.currentsuit == 1 &amp;&amp; oControl.msr_fusionsuit == 0) {
        draw_sprite_ext(sSubScrPlayer, 7, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
    }
    if (global.currentsuit == 2 &amp;&amp; oControl.msr_fusionsuit == 0) {
        draw_sprite_ext(sSubScrPlayer, 8, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
    }
    if (global.currentsuit == 1 &amp;&amp; oControl.msr_fusionsuit == 1) {
        draw_sprite_ext(sSubScrPlayer, 9, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
    }
    if (global.currentsuit == 2 &amp;&amp; oControl.msr_fusionsuit == 1) {
        draw_sprite_ext(sSubScrPlayer, 10, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
    }
}


/*
//original
draw_set_alpha(1);
if (global.currentsuit == 0) {
    if (global.hijump == 0) {
        draw_sprite_ext(sSubScrPlayer, 0, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
    } else draw_sprite_ext(sSubScrPlayer, 1, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
}
if (global.currentsuit == 1) {
    if (global.hijump == 0) {
        draw_sprite_ext(sSubScrPlayer, 2, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
    } else draw_sprite_ext(sSubScrPlayer, 3, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
}
if (global.currentsuit == 2) {
    if (global.hijump == 0) {
        draw_sprite_ext(sSubScrPlayer, 4, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
    } else draw_sprite_ext(sSubScrPlayer, 5, x, y, 1, 1, 0, -1, oSubscreenMenu.ealpha);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
