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<object>
  <spriteName>sMonsterEgg</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_speed = 0;
if (global.event[304] != 0) {
    sprite_index = sMonsterEggHatch;
    image_index = 5;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>
//if (oControl.mod_earlybaby != 1) { instance_create(x, y - 16, oHatchlingIntro);}
instance_create(x, y - 16, oHatchlingIntro);
global.event[304] = 1;
p1 = instance_create(x, y - 16, oMonsterEggPiece);
p1.sprite_index = sMonsterEggPiece1;
p1.vspeed = -2;
p1.hspeed = -2;
p2 = instance_create(x, y - 16, oMonsterEggPiece);
p2.sprite_index = sMonsterEggPiece2;
p2.vspeed = -1.8;
p2.hspeed = 2.2;
p3 = instance_create(x, y - 16, oMonsterEggPiece);
p3.sprite_index = sMonsterEggPiece3;
p3.vspeed = -0.6;
p3.hspeed = -3;
p4 = instance_create(x, y - 16, oMonsterEggPiece);
p4.sprite_index = sMonsterEggPiece3;
p4.vspeed = -0.8;
p4.hspeed = 2;
p4.image_xscale = -1;
bld = instance_create(x, y - 18, oFXAnimSpark);
bld.sprite_index = sMGammaBlood1;
bld.image_speed = 0.5;
bld.image_alpha = 0.6;
bld.image_angle = -45;
bld = instance_create(x - 8, y - 10, oFXAnimSpark);
bld.sprite_index = sMGammaBlood1;
bld.image_speed = 0.4;
bld.image_alpha = 0.6;
bld.image_angle = 45;
sfx_play(sndMEggBreak);
sprite_index = sMonsterEggHatch;
image_speed = 0.2;
alarm[0] = 0;

global.monstersleft++;
global.monstersarea++;


//instance_destroy();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if(sprite_index = sMonsterEggHatch &amp;&amp; image_index &gt;= 5) image_speed = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
