<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sBattery</spriteName>
  <solid>0</solid>
  <visible>0</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>alarm[0] = 60;
botx[0] = 150;
boty[0] = 16;
targetx[0] = 168;
targety[0] = 184;
facing[0] = 1;
obj[0] = instance_create(168, 184, oBattery);
bot[0] = -4;
botx[1] = 350;
boty[1] = 16;
targetx[1] = 334;
targety[1] = 184;
facing[1] = -1;
obj[1] = instance_create(334, 184, oBattery);
bot[1] = -4;
botx[2] = 480;
boty[2] = 16;
targetx[2] = 512;
targety[2] = 168;
facing[2] = 1;
obj[2] = instance_create(512, 168, oBattery);
bot[2] = -4;
botx[3] = 690;
boty[3] = 16;
targetx[3] = 672;
targety[3] = 184;
facing[3] = -1;
obj[3] = instance_create(672, 184, oBattery);
bot[3] = -4;
botx[4] = 800;
boty[4] = 16;
targetx[4] = 816;
targety[4] = 184;
facing[4] = 1;
obj[4] = instance_create(816, 184, oBattery);
bot[4] = -4;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>alarm[0] = 30;
i = 0;
repeat (5) {
    if (!instance_exists(obj[i]) &amp;&amp; !instance_exists(bot[i]) &amp;&amp; instance_number(oBatteryExpl) == 0) {
        bot[i] = instance_create(botx[i], boty[i], oA5CarrierBot);
        bot[i].targetx = targetx[i];
        bot[i].targety = targety[i];
        bot[i].facing = facing[i];
    }
    i += 1;
}
i = 0;
repeat (5) {
    if (instance_exists(bot[i])) {
        if (bot[i].batid != -1) obj[i] = bot[i].batid;
    }
    i += 1;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
