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<object>
  <spriteName>ssEDFX</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-9000000</depth>
  <persistent>-1</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>//instance_destroy();

/// The object for debug keyboard shortcuts. Lots of them.

if (os_type == os_android) instance_destroy();

targetroom = rm_a0h11;
bigdisplaytest = 0;
viewmode = 0;
pos_x = 0;
pos_y = 0;
state = 0;
msg = 0;
msg_loadout = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>//instance_destroy()

if (os_type == os_android) instance_destroy();

if (mouse_check_button(mb_left) &amp;&amp; global.ingame) {
    oCharacter.x = mouse_x;
    oCharacter.y = mouse_y;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="5" enumb="53">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>

/// 10fps
room_speed = 10;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="5" enumb="52">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>

/// 1fps
room_speed = 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="5" enumb="51">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>

/// 5fps
room_speed = 5;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="5" enumb="50">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>
/// 20fps
room_speed = 20;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="5" enumb="49">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/// 60fps
room_speed = 60;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="5" enumb="46">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*
global.gametime += 3000;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="63">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*
var i_d = async_load[?"id"];
if (i_d == msg) {
    if (async_load[?"status"]) {
        value = async_load[?"value"];
        if (value == 0) {
            global.targetx = 160;
            global.targety = 120;
            targetroom = asset_get_index("rm_a7b10");
            if (global.ingame) room_goto(targetroom);
        }
        if (value == 1) {
            global.targetx = 256;
            global.targety = 114;
            targetroom = rm_a6a01;
            if (global.ingame) room_goto(targetroom);
        }
        if (value == 2) {
            global.targetx = 1208;
            global.targety = 192;
            targetroom = rm_a7b10;
            if (global.ingame) room_goto(targetroom);
        }
        if (value == 3) {
            global.targetx = 112;
            global.targety = 192;
            targetroom = rm_a0h13;
            if (global.ingame) room_goto(targetroom);
        }
    } // if (async_load[?"status"])
} // if (i_d == msg)
if (i_d == msg_loadout) {
    if (async_load[?"status"]) {
        value = async_load[?"value"];
        get_loadout(value);
    }
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="64">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (viewmode == 1) debug_view_1();
if (viewmode == 2) {
    with (oSolid) visible = true;
    debug_view_2();
}
if (viewmode == 4) {
    debug_view_events();
    debug_view_items();
    debug_view_monsters();
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

draw_set_color(c_blue);
draw_set_alpha(1);
draw_set_color(c_black);
draw_set_font(fontMenuTiny);
draw_set_color(c_white);
draw_set_alpha(0.6);
draw_set_halign(fa_right);
if (0) draw_text(view_xview[0] + view_wview[0] - 2, view_yview[0] + 232, "Ver. 1.1 T1");
if (0) draw_text(view_xview[0] + view_wview[0] - 2, view_yview[0] + 232, "WORK IN PROGRESS");
draw_set_alpha(1);
draw_set_halign(fa_left);
if (viewmode == 2) {
    with (oGotoRoom) {
        draw_set_color(c_yellow);
        draw_set_alpha(1);
        if (direction == 0 || direction == 180) draw_rectangle(x - 1, y, x, y - height, true);
        if (direction == 90 || direction == 270) draw_rectangle(x, y - 1, x + height, y, true);
        draw_set_alpha(1);
    }
    with (oCameraLimit) {
        draw_set_color(c_green);
        draw_set_alpha(0.5);
        draw_rectangle(x, y, x + areax, y + areay, true);
        draw_set_alpha(1);
    }
    with (oCameraWallR) {
        draw_set_color(c_red);
        draw_set_alpha(0.5);
        draw_rectangle(x, y, x + areax, y + areay, true);
        draw_set_alpha(1);
    }
    with (oCameraWallL) {
        draw_set_color(c_red);
        draw_set_alpha(0.5);
        draw_rectangle(x, y, x + areax, y + areay, true);
        draw_set_alpha(1);
    }
    with (oCameraWallD) {
        draw_set_color(c_red);
        draw_set_alpha(0.5);
        draw_rectangle(x, y, x + areax, y + areay, true);
        draw_set_alpha(1);
    }
    with (oEnemy) {
        draw_set_font(fontMenuTiny);
        draw_text_shadow(x - 8, y - 8, "HP " + string(myhealth));
        draw_text_shadow(x - 8, y - 16, "DMG " + string(damage));
    }
    with (oBeam) {
        draw_set_font(fontMenuTiny);
        draw_text_shadow(x - 8, y - 8, "DMG " + string(damage));
    }
    with (oCharacter) {
        draw_sprite(mask_index, -1, x, y);
        draw_set_color(c_red);
        draw_rectangle(oCharacter.x + oCharacter.collisionBoundsOffsetLeftX, oCharacter.y + oCharacter.collisionBoundsOffsetTopY, oCharacter.x + oCharacter.collisionBoundsOffsetRightX, oCharacter.y + oCharacter.collisionBoundsOffsetBottomY, true);
        draw_set_color(c_white);
        draw_point(oCharacter.x, oCharacter.y);
    }
} // if (viewmode == 2)
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="122">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*
show_all_map();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="121">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (global.ingame) {
    global.targetx = 32;
    global.targety = 128;
    get_loadout(4);
    room_goto(rm_a5h01);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="120">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (!instance_exists(oPlayback) &amp;&amp; global.ingame) instance_create(0, 0, oPlayback);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="119">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (!instance_exists(oRecord) &amp;&amp; global.ingame) instance_create(0, 0, oRecord);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="118">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

mus_stop_all();
mus_play_once(musCredits);
room_goto(rm_credits);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="117">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (!instance_exists(oMakeScrMap) &amp;&amp; global.ingame) instance_create(0, 0, oMakeScrMap);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="113">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

surface_resize(application_surface, room_width, room_height);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="112">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>

if(global.godmode == 0) global.godmode = 1;
else if(global.godmode == 1) global.godmode = 0;
if (global.godmode) {
    popup_text("God mode on");
} else popup_text("God mode off");
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="99">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (global.ingame) {
    oCharacter.x = pos_x;
    oCharacter.y = pos_y;
    oCharacter.state = state;
    popup_text("Position Loaded");
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="98">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (global.ingame) {
    pos_x = oCharacter.x;
    pos_y = oCharacter.y;
    state = oCharacter.state;
    popup_text("Position Saved");
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="97">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

refill_heath_ammo();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="87">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (!instance_exists(oCharacter)) {
    room_goto(rm_secretEnding);
    
    /*mus_stop_all();
    mus_play_once(musCredits);
    room_goto(rm_credits);*/
}


if (instance_exists(oCharacter) &amp;&amp; (keyboard_check(vk_shift))) {
    //room_goto(rm_a8h01);
    msg = get_string("WARP TO", "rm_a0h01");
    var rm = asset_get_index(msg);
    if (room_exists(rm)) {
        room_goto(rm);
    } else {
        popup_text("Room index does not exist!");
    }
}

/*if (keyboard_check(vk_shift)) {
    msg = get_integer_async("WARP TO", 0);
} else {
    //global.targetx = 160;
    //global.targety = 120;
    global.targetx = 64;
    global.targety = 64;
    //targetroom = asset_get_index("rm_a7b10");
    targetroom = asset_get_index("a5b03a");
    
    if (global.ingame) room_goto(targetroom);
}

// - Code for outputting sand maps to text file.
/*
fileSand = file_text_open_write(working_directory + "\fileSand.txt");

sand_str = ds_map_write(global.sand_map);
file_text_write_string(fileSand,sand_str);
file_text_writeln(fileSand);
sandcrn0_str = ds_map_write(global.sandcrn0_map);
file_text_write_string(fileSand,sandcrn0_str);
file_text_writeln(fileSand);
sandcrn1_str = ds_map_write(global.sandcrn1_map);
file_text_write_string(fileSand,sandcrn1_str);
file_text_writeln(fileSand);
sandcrn2_str = ds_map_write(global.sandcrn2_map);
file_text_write_string(fileSand,sandcrn2_str);
file_text_writeln(fileSand);
sandcrn3_str = ds_map_write(global.sandcrn3_map);
file_text_write_string(fileSand,sandcrn3_str);
file_text_writeln(fileSand);
//string(ds_map_find_value(global.sand_map,key));
/*for(i = 0; i &lt; ds_map_size(global.sand_map); i ++) {
    sand_str = sand_str + string(ds_map_find_value(global.sand_map,key_sand));
    key_sand = ds_map_find_next(global.sand_map,key_sand);
}

file_text_close(fileSand);
*/

/*


if (keyboard_check(vk_shift)) {
    msg = get_integer_async("WARP TO", 0);
} else {
    //global.targetx = 160;
    //global.targety = 120;
    global.targetx = 900;
    global.targety = 150;
    //targetroom = asset_get_index("rm_a7b10");
    targetroom = asset_get_index("rm_a7c01");
    
    if (global.ingame) room_goto(targetroom);
}

</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="86">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (keyboard_check(vk_shift)) {
    if (global.ingame) with (oCharacter) visible = !visible;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="84">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (keyboard_check(vk_shift)) {
    if (global.ingame) {
        global.targetx = 64;
        global.targety = 1168;
        global.camstartx = 90;
        global.camstarty = 64;
        global.offsetx = 0;
        global.offsety = 0;
        room_goto(testroom);
    }
}
*/
//if(keyboard_check(vk_shift)) room_goto(rm_a5c10);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="83">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (keyboard_check(vk_shift)) sv6_save("SaveTest.txt");
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="80">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (keyboard_check(vk_shift)) msg_loadout = get_integer_async("PRESET LOADOUT", 0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="76">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (keyboard_check(vk_shift)) sv6_load("SaveTest.txt");
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="68">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>

if (keyboard_check(vk_shift) &amp;&amp; global.ingame == true) {
    viewmode += 1;
    if (viewmode &gt; 4) viewmode = 0;
}
show_debug_overlay(viewmode == 1);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="67">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>
if (keyboard_check(vk_shift)) {
    if (global.ingame) with (oCharacter) charge = 50000;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="65">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (keyboard_check(vk_shift)) {
    if (global.ingame) global.event[250] = !global.event[250];
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="48">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

refill_heath_ammo();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="36">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (global.lavastate &gt; 0) global.lavastate -= 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="35">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/*

if (global.lavastate &lt; 11) global.lavastate += 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="34">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>

if (global.ingame == 1) {
    global.targetx = 160;
    global.targety = 120;
    room_goto_next();
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="33">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>

if (global.ingame == 1) {
    global.targetx = 160;
    global.targety = 120;
    room_goto_previous();
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
